---------------------------Split--------------------------------------------------------Boron
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--------------------------Otas--------------------------------------------------------Argon
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-------------------------Teladi------------------------------------------------------Paranid
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------------------Terran/ATF/deca-----------------------------------------------Xenon
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--------------------------Pirate-----------------------------------------------------Yaki
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------------------------Khaak
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The coloured textures of the engine drives themselves are from fud's Engine Colours mod, while the lens flair effects and the particle trails are for the most part from egosoft, but for whatever reason they decided not to use them in the final game.
I did not actually create any of the effects in the original version of this mod, but since finding out how I have changed and created some of the trails myself.
The point of this is to make the ships (the fighters, mostly) of the different races more distinctive, and more dynamic - give you a better impression of speed while watching them maneuver. Also, trails are cool

Everything smaller than an M7 should have custom race effects, and the occasional M7 as well

This mod is 3.1 compatible.
It is also designed to be compatible with Ulfus/Paul Wheeler's Combat Mod 4.
It is not compatible with any mod which edits Tships, or any mod other than cmod which edits Effects or Particles3.
Changes in 1.7
Slightly reduced all trail densities, to reduce chance of corrupted trail bug (1.7a)
Cmod v4.8 compatiblity (1.7a)
All TS/TPs now have lens flares
Unique engine effects for Aldrin ships
Enabled missing green engine glow effect for Boron
Marlin Hauler given green Boron drive texture
Mistral freighters given correct Otas effects
Corrected placement of Khaak M3/M4/M5 effect emitters
"Pirate ship" flare changed to yellow
Reduced size of lens flare for Nemesis, Hyperion and Vali
Reduced size of lens flare for all M8s
Increased size of trail for Hyperion
Couple of other tweaks
Updated for Cmod v4.6a compatibility
Credit to Killerog for the TS/TP scene files.
Changes in 1.6
Fixed cockpit bugs
Fixed Zephyrus lens flare bug
Added lens flares to Advanced Chokaro
Changes in 1.5
Updated for 3.1 compatibility (26/02/11)
Updated for 1.7 compatibility
Thor trail corrected
Angel flare corrected in cmod version
Pirate Eclipse drive changed from blue to red/yellow
Changes in 1.4
All bombers now have appropriate racial effects
All TMs now have lens flares
Angel given smaller TM flare
Argon TS/TM/TP drives changed to light blue
Chimera given correct number of trails
Hyperion trail changed from white to Paranid
Pirate Centaur flare changed from argon to pirate
Marauder Hauler trail and flare corrected
Heavy Centaur Prototype trail and flare corrected
Fixed bug preventing teladi fighter flares from displaying in the Cmod compatible version
All trails a bit shorter, particularly Otas, Paranid and Terran.
Several other tweaks
Changes in 1.3
Fixed Blastclaw weapons bug (1.3a)
Slightly reduced density for all trails (to lower onscreen particle count)
Boron trail complexity reduced
Thicker trails for centaurs
Perseus raider, Susanowa raider and Susanowa prototype cockpit bugs corrected
Fixed incorrect Perseus sentinel model file
Changes in 1.2
Halved trail length again (due to max particles issue) (1.2b)
Fixed Yaki Tenjin engine bug (1.2a)
All corvettes now have appropriate racial effects
All Teladi fighters now have extra trails & effects, to go with their clusters of engines
Paranid M5s have extra trails
Many Argon fighters have additional trails
Xenon M6/5/4/3 now have lensflare effects
Goner Ranger has effects
Mjolnir/Valkyre has effects
deca fighter effects corrected (they had only one trail)
deca, ATF and Aldrin trails changed to Terran
Yaki fighter drive texture changed to red
Falcon drive texture corrected (from blue to yellow)
Teladi flare size and trail reduced
A few other tweaks
Susanowa prototype model file changed to variant 3
Susanowa Raider model file changed to variant 2
Perseus Raider model file changed to variant 2
Pirate Nova Raider model file changed to variant 1
Fujin Raider model file changed to variant 1
I know the model changes aren't strictly the province of a trail mod, but I noticed these ships appeared to be using the wrong models. Some models weren't actually being used in the game at all.
Credit to Hansi for providing many of the scene file modifications in this version.
Changes in 1.1
Split trail much redder
Argon trail a fraction bluer
Argon fighter & bomber drives changed to light blue
Argon lens flare a fraction larger
New trail for Otas ships
New trail for Terran ships
New trail for fighter drones (mini white trail)
New trail and lens flare for Yaki ships
All trails longer
Minor additions to Paranid and Boron trails
Fake Patch:
--Engine Effects 1.7a--
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This version is compatible with cmod v.4.8. If using cmod, make sure engine effects is loaded after cmod (i.e. it has a higher false patch number).
If you want to use cmod's new Terran weapons (the Electro-Magnetic Repeater + Fusion Pulse Disruptor) then use the following patch, loaded after engine effects, instead of the one from cmod's thread. It contains a copy of vanilla Tcockpits and engine effects' Tships with the new Terran weapons added:
--Engine Effects 1.7a EMR Compatibility Pack--
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----------------------------------------------------
And if you would prefer your Xenon to look like this:
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Then add this minimod in after Engine effects:
--Yellow Xenon Engines (1.7a)--
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