Blank message from "Uknown" sender
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Blank message from "Uknown" sender
Blank message from "Uknown" sender... I am getting these message - I think in mostly circumstances they are about loosing one of my ships (UT), but i am not sure... Does anyone encounter this?
I am not very good in english, so please, forgive me...
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Yes, it start happening after installing one script... I suspect this script from doing so... Can someone confirm that?
P.S. I am posting this here because i know for sure, that problem is not in game but in one of my scripts...
P.S. I am posting this here because i know for sure, that problem is not in game but in one of my scripts...
Code: Select all
Script Packages:
Autoscan Smugglers :: ttl :: Yes :: 1.0 :: 21/01/2009
Community Plugin Configuration :: Cycrow :: Yes :: 1.20 :: 03/06/2009
Equipment Research and Development :: Cycrow :: Yes :: 1.00 :: 03/06/2009
Improved Boarding :: Cycrow :: Yes :: 1.10 :: 28/10/2008
Nanite Hull Repair :: arcana75 :: Yes :: 203 :: 03/05/2009
PHQ and MO in Boron Shipyards :: apricotslice aka Timothy Ellis :: Yes :: 1 :: 28/01/2009
Rename Ships with Expression :: Loky :: Yes :: 1.7 :: 09/02/2009
Universal Best Buys/Sells Locator :: alex2069 :: Yes :: 2.21 :: 06/12/2008
Universe Explorers :: 7ate9tin11s :: Yes :: 2.2.0 :: 23/06/2009
I am not very good in english, so please, forgive me...
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- Winner X3 Sektorquest
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As far as I know the mere presence of color tags in any file screws the whole message system.
I observe similar issues with UniTraders SNM; right after installing the script I've got empty messages from my UTs/Stations/almost everything except mission messages, and I didn't use the script back then. You should try without this script, from what I can tell, your game should send normal messages to you.
AV
I observe similar issues with UniTraders SNM; right after installing the script I've got empty messages from my UTs/Stations/almost everything except mission messages, and I didn't use the script back then. You should try without this script, from what I can tell, your game should send normal messages to you.
AV
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Yes, i will, but now i am not at my PC... Strange is, that i am receiving messages about destroyed sattelites (only about that renamed by script, never seen any about not yet renamed sattelite - and i must lost at least one), but nothing about my UT...
I suppose that I am only receiving messages about RENAMED objects, is it possible?
I suppose that I am only receiving messages about RENAMED objects, is it possible?
I am not very good in english, so please, forgive me...
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I ran into this issue when I built my FDN & SSDN mods.
The string being sent for the message may be formatted incorrectly, if it used the menu colour tags it will return null:
Use <red> text </red>
NOT \033R text \033X
Example:
http://forum.egosoft.com/viewtopic.php?t=222883
Hope that helps
LA
The string being sent for the message may be formatted incorrectly, if it used the menu colour tags it will return null:
Use <red> text </red>
NOT \033R text \033X
Example:
Code: Select all
<t id="3000">[author]Freight Distribution Network[/author]FDN Supply Alert:\n[green]%s[/green] was unable to supply [yellow]%s[/yellow] with [magenta]%s[/magenta] units of [magenta]%s[/magenta]</t>
Hope that helps
LA
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Logain Abler wrote:I ran into this issue when I built my FDN & SSDN mods.
The string being sent for the message may be formatted incorrectly, if it used the menu colour tags it will return null:
Use <red> text </red>
NOT \033R text \033X
Example:http://forum.egosoft.com/viewtopic.php?t=222883Code: Select all
<t id="3000">[author]Freight Distribution Network[/author]FDN Supply Alert:\n[green]%s[/green] was unable to supply [yellow]%s[/yellow] with [magenta]%s[/magenta] units of [magenta]%s[/magenta]</t>
Hope that helps
LA
The question I have is it possible to create a ship renaming script that uses colors that won't cause the incoming message bug?
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Re: Blank message from "Uknown" sender
Sounds like you got spammed.dmichailcz wrote:Blank message from "Uknown" sender... I am getting these message - I think in mostly circumstances they are about loosing one of my ships (UT), but i am not sure... Does anyone encounter this?
Spam, even the X-universe suffers from it...

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Hmmm, I've just tried to turn off the script, and some time later, i received blank message again... I am not sure (i don't remember exact order of installing), but it must be caused by this scripts:bounty_hunter66 wrote:I can confirm that. I also am spammed by those verry anoying blank messages. I used the rename script to name 30 UT using just "*NN" (increment nuber). We should probably post this bug in to the thread
Script Packages:
Community Plugin Configuration :: Cycrow :: Yes :: 1.20 :: 03/06/2009
Equipment Research and Development :: Cycrow :: Yes :: 1.00 :: 03/06/2009
PHQ and MO in Boron Shipyards :: apricotslice aka Timothy Ellis :: Yes :: 1 :: 28/01/2009
Universal Best Buys/Sells Locator :: alex2069 :: No :: 2.21 :: 06/12/2008
Universe Explorers :: 7ate9tin11s :: Yes :: 2.2.0 :: 23/06/2009
Do you use some of them?
EDIT: I suspect (as you see, i've turned him off to test):
Universal Best Buys/Sells Locator :: alex2069 :: No :: 2.21 :: 06/12/2008
This script uses a lot of colors, maybe he is causing that spam message...
I am not very good in english, so please, forgive me...
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NojoelR wrote:Logain Abler wrote:I ran into this issue when I built my FDN & SSDN mods.
The string being sent for the message may be formatted incorrectly, if it used the menu colour tags it will return null:
Use <red> text </red>
NOT \033R text \033X
Example:http://forum.egosoft.com/viewtopic.php?t=222883Code: Select all
<t id="3000">[author]Freight Distribution Network[/author]FDN Supply Alert:\n[green]%s[/green] was unable to supply [yellow]%s[/yellow] with [magenta]%s[/magenta] units of [magenta]%s[/magenta]</t>
Hope that helps
LA
The question I have is it possible to create a ship renaming script that uses colors that won't cause the incoming message bug?

What I haven’t tried is converting the name to string, see if it’s prefixed & postfixes the name with the tags, then strip the tags for any reference of the object in the player log to stop the unknown issue.
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Fair point, I capture the original name before any changes, if the plug-in is stopped it reverts to the original name. I think any script that changes the default should have a restore.pelador wrote:Well it will depends when the objects got renamed. As if you turn a script off but an object still has the incorrect nameing convention it isnt an really a fool proof acid test.
If it helps any square brackets "[]" are a common culprit in ship names for message errors from scripts also.
But this does highlights a potential issue with my SSDN mod, or any mod/script which renames objects. If an Adv Sat is under SSDN control and it’s destroyed the game will throw an unknown message. I will need to add something which renames the Sat if its killed to it original name.
LA
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Logain Abler wrote:NojoelR wrote:Logain Abler wrote:I ran into this issue when I built my FDN & SSDN mods.
The string being sent for the message may be formatted incorrectly, if it used the menu colour tags it will return null:
Use <red> text </red>
NOT \033R text \033X
Example:http://forum.egosoft.com/viewtopic.php?t=222883Code: Select all
<t id="3000">[author]Freight Distribution Network[/author]FDN Supply Alert:\n[green]%s[/green] was unable to supply [yellow]%s[/yellow] with [magenta]%s[/magenta] units of [magenta]%s[/magenta]</t>
Hope that helps
LA
The question I have is it possible to create a ship renaming script that uses colors that won't cause the incoming message bug?, I played around with this a fair bit as I prefix the Adv Sats which are being used by my SSDN mod.
What I haven’t tried is converting the name to string, see if it’s prefixed & postfixes the name with the tags, then strip the tags for any reference of the object in the player log to stop the unknown issue.
Well its nice to know that someone has at least tried to solve the problem. That would be great if it worked. I wish you luck!
My games always feel a little empty without colored names but even emptier without incoming messages.
It might be worth noting that I have noticed that there have been times when I have got a message from a colored ship that it came through no problem. For example with the mobile ship repairs script. When your ship is done repairing you get a message. I got it without it being blank. Not sure how it worked as my ship had a colored name. Nothing is left in the message log though. Maybe thats a clue?
joelR