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[SCRIPT] Emergency Transporter Extension V1.00 : 15/06/2009
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Cycrow
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PostPosted: Mon, 15. Jun 09, 19:22    Post subject: [SCRIPT] Emergency Transporter Extension V1.00 : 15/06/2009 Reply with quote Print

===========================================
Name: X3TC Emergency Transporter Extension
Version: V1.00
Author: Cycrow
Updated: 15/06/2009
===========================================

After continous losses in battle with the split, the boron decised they needed something to protect thier lives above all else. So they commissioned Cycrow Technology Inc to design and build
a device to protect them.

The result is an extension to the transporter device allowing automatic transportation of the pilot to the closest friendly ship when the ships hull becomes critical.
The Extension is capable of boosting the distance of the existing transporter device by a considerable amount, but causes a strain on the ships system proportional to the extra distance traveled
This ends up overloading the ships system and causes more damage the further you travel.

Arrow Installing

Arrow Obtaining the Device

    You can buy it from all good Boron Equipment docks, and requires you have the Transporter Device Installed


Arrow Using the Device

    The device has 2 ways of using, the first is a hotkey that allows you to activate it when ever you like.
    The 2nd allows you to set a hull threshold to automatically activate at.


Arrow Automatic Transportation

    To use the device automatically when you get damage, you need to set the hull threshold, this is done via the Community Plugin Configuration, which is a required.


Arrow Ship Damage

    The damage caused by the transport is proportional to the distance transported. No damage will be caused if the closest ship is in range of the normal transporter device



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russbo





Joined: 12 Nov 2005
Posts: 847 on topic
Location: Las Vegas
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PostPosted: Thu, 21. Jan 10, 08:27    Post subject: Reply with quote Print

Great script. And no activity. How did this disappear since June...


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Lancefighter





Joined: 19 Dec 2004
Posts: 2936 on topic

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PostPosted: Thu, 21. Jan 10, 08:50    Post subject: Reply with quote Print

My guess - It was a WIP thread when first posted, and as LV likes to do, he locks his threads while he works on them/uploads etc.
It then slips off the first page while still in WIP stage, is finished and 'open for business', but on a hidden page somewhere.

Of course its in the download library and all, just nobody sees it..


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lamoyja





Joined: 09 Dec 2009
Posts: 121 on topic

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PostPosted: Fri, 22. Jan 10, 00:35    Post subject: Reply with quote Print

this sounds like a useful script and I endorse not having to reload when my m5 gets scragged by pirates while I'm fooling around mapping sectors.


Very Happy

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jynx101022





Joined: 04 Feb 2010



PostPosted: Tue, 9. Feb 10, 04:01    Post subject: Works with CODEA? Reply with quote Print

I was just wondering if this works with the pilots in CODEA? Nothing worse then having a captain recently promoted in my Springblossom decide to get cocky and then killed >.<

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Cycrow
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PostPosted: Tue, 9. Feb 10, 17:16    Post subject: Reply with quote Print

no, this is a player only device


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Requiemfang





Joined: 16 Jul 2009
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PostPosted: Wed, 18. Aug 10, 20:56    Post subject: Reply with quote Print

Cycrow I noticed that this script/mod isn't up to date with the EMP wares. Reason why I know is because I had it installed and it was giving me the blank emp ware slot instead of the emergency transporter extention. When I uninstalled the emergency transporter it removed the ware. So this leads me to believe it isn't updated

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Cycrow
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PostPosted: Wed, 18. Aug 10, 21:07    Post subject: Reply with quote Print

yeah its not updated it, it will be when i get my net connection back


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flopsies





Joined: 15 May 2012



PostPosted: Sun, 24. Jun 12, 08:07    Post subject: Reply with quote Print

does this mod work with docked ships?

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Cycrow
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PostPosted: Sun, 24. Jun 12, 13:13    Post subject: Reply with quote Print

there should be no reason to use it with docked ships. Afterall, the whole ship will escape, which will include all the ships that are docked


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