[SCRIPT] Move To Coordinates V1.00 : Updated 10/05/09

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Cycrow
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[SCRIPT] Move To Coordinates V1.00 : Updated 10/05/09

Post by Cycrow »

=============================================
Script: Move to Coordinates
Created: 10/05/2009
Version: 1.0
Author: Cycrow
Game: X3: Terran Conflict
=============================================

:arrow: Installation:
  • Image

    Install via the Plugin Manager

    Not Compatable with Albion Prelude or Farnham's Legacy (its already included)
:arrow: Introduction:
  • This plugin adds a command in your ships command console to move to specified coordinates. You type in the coordinates in an input box.
:arrow: Requirements:
  • The command requires the ship to have Navigation Command Software MK1 installed
:arrow: Usage:
  • The command accepts one input which is the coordnates for x y and z seperated by commas.

    ie, to move to x=1, y=1, z=1. You type 1,1,1

    The value is in M, but you can also move in km by putting k at the end of the coordinate.

    ie, to move to X=1k (1000), y=2k (2000), z=100
    you type, 1k,2k,100
Last edited by Cycrow on Sun, 18. Dec 11, 00:27, edited 1 time in total.
Dungeoncrawler
Posts: 1093
Joined: Sun, 7. Dec 03, 05:32
x3tc

Post by Dungeoncrawler »

Hi. Your link seems to be dead :(

Update: Working now :). Thanks for the script.
Niv13
Posts: 4
Joined: Thu, 27. Oct 11, 05:45

Post by Niv13 »

Your link is down. Could you fix it? Thanks.
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22437
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

For anyone wandering, this shouldn't be used in Albion Prelude.

Its already included in Vanilla
FlightJunkie
Posts: 219
Joined: Sat, 13. Aug 11, 22:00
x4

Post by FlightJunkie »

Hi. I don't see anything in the orders menu. I tried starting a new game, but there is still no coordinates input.

I installed it via plug in manager. maybe it conflicts with other mods?
this is not a xenon-> :xenon: its a Borg
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22437
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

is this for TC ?

and do you have nav mk1 installed on your ship ?

it should display as a separate command in the nav menu, called Move to Coordinates
FlightJunkie
Posts: 219
Joined: Sat, 13. Aug 11, 22:00
x4

Post by FlightJunkie »

oh yeah, I got it. You should mention it is an upgrade.
this is not a xenon-> :xenon: its a Borg
spoidz
Posts: 607
Joined: Sat, 6. Mar 04, 20:43
x3tc

Post by spoidz »

Cycrow,

For X3TC, I was thinking of trying to set a macro on my X52 for this in order to quickly move to where I always drop my Adv Sats.

But Move to Coordinates is at the bottom of the Nav Command List window and is not numbered.

Is there anyway I can move it to a numbered item, or is there any way to reference it by name or or something I can refer to in the X52 SST programmer?

Thanks

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