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SSwamp_Trooper

Joined: 29 Apr 2007 Posts: 201 on topic Location: Cornwall (England)

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Posted: Tue, 24. Mar 09, 01:50 Post subject: X1: Past and Future Mod (Total Conversion) |
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X1PF (For Terran Conflict) Built on Combat mod 3 by ulfius
Information
Welcome to the X1: Past and Future mod, the mod is associated with the X1: The Pirates mod which was release recently and is still in production to release the full total conversion. I have recently decided to move the mod over to X3: Terran Conflict as It is the next up and coming game (after a few patches ) and the game that needs the most work. I however will be still trying to convert the mod over back to X3: The Reunion.
You may have seen this mod on the TXU or Moddb but this is the first I mentioned it on EGOSOFT. The mod has not been released yet, but i hope to be releasing an alpha version in the near future. The only release is the Taster mod for x3 the reunion.
Mod info
- Improved graphics
- X2 Ships (First version will only have argon ships)
- X1 Ships
- Custom 'future' type ships
- Built on Combat mod 3
- RRF by LV included
- XBTF style universe
- Custom Starts
- And there's more, but I won't tell you
Downloads
Screenshots
see here for more.
Videos
(oldest to newest)
New Impact Effects (Dec 7th, 2008)
Teaser Trailer (Dec 7th, 2008)
Explore (Dec 8th, 2008)
The Universe (Dec 30th, 2008)
Titan (Jan 29th, 2009)
X1PF TC Trailer 1 (Feb 27th, 2009)
FM6 - Argon Centaur Mk4 trailer (Mar 5th, 2009)
Thanks to
- Ulfius for allowing me to build on his Combat Mod 3
- LV for allowing me to include RRF
- Moddb for hosting and providing usefull coverage
- TXU for their continued support
- EGOSOFT for there potentially good game.
Comments, criticism and suggestions always helpful 
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Mckye
Joined: 12 Mar 2006 Posts: 53 on topic Location: Gillette, Wy.

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Posted: Tue, 24. Mar 09, 02:36 Post subject: |
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looks pretty ambitious and pretty amazing, hope to see it when its finished.
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Walterses
Joined: 27 Dec 2008 Posts: 185 on topic Location: Australia

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Posted: Tue, 24. Mar 09, 02:50 Post subject: |
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lol looks good, will keep my eye on this thread, hope all works out well 
_________________ would someone kill those dam fighters all ready? thos flack cannons are giving me a headache  |
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Idea

Joined: 24 Oct 2008 Posts: 461 on topic Location: North Star Intergalactic Corporation(NSIC) in sector 'Memorial of Light'

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Posted: Tue, 24. Mar 09, 10:02 Post subject: |
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It is looking fantastic
SSwamp_Trooper do you make this mode all by yourself?Alone?
_________________
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aquemnun
Joined: 26 Oct 2008
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Posted: Tue, 24. Mar 09, 12:42 Post subject: |
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great work man, if you pull this off it would be like the "dustwars" mod for homeworld 2 but 10 times better! (the dustwars mod was an old mod that aimed to remake every homeworld series ship, mission and feature for the homeworld 2 engine, but didnt make it that far)
Best of luck man, look forward to seeing the first release!
_________________ not even the xenon are immune to the dreaded BSOD... |
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SSwamp_Trooper

Joined: 29 Apr 2007 Posts: 201 on topic Location: Cornwall (England)

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Posted: Tue, 24. Mar 09, 13:58 Post subject: |
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Yes i've put the mod together by myself but I have had lots of help, the mod has been combined with the combat mod 3 by ulfius. Ulfius is part of my team working on the x3 the reunion mod (x1 the pirates). He let me combine the mod as we have been working together both on the x1 the pirates mod and i've helped him with the combat mod. As for gameplay I only have one script in, and that is lv's RRF mod (thanks for the permission to include it).
The first release I will do will have only the argon x2 ships, argon x1 ships, and a few custom ones. For future versions I hope to have all x2 ships. Sorry to the other person doing the x2 mod, and i'm sorry to hear his hard drive broke as well.
The graphics that you can see is like the graphics that is in x2: The Threat, which I have missed and should be in x3tc.
Please check out the mod here: http://www.moddb.com/mods/x1-the-pirates-past-and-future-mod as this will be the first place I add more media.
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killerog

Joined: 28 Oct 2005 Posts: 1550 on topic Location: uk south east

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Posted: Tue, 24. Mar 09, 17:10 Post subject: |
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I am restarting the X2 stand alone mod and am wondering if i could use the ship models you have already ported over ?
_________________
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Lord_Dakier


Joined: 08 Dec 2006 Posts: 2272 on topic Location: Coatex Military Armaments, Boreas "Noblesse Oblige"

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Posted: Tue, 24. Mar 09, 18:19 Post subject: |
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Wow so this goes through it all. Ambitious, deffinately. Good Luck!
And perhaps if this works... it may just show XTM up 
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=DC=Shadow
Joined: 14 Oct 2007 Posts: 211 on topic Location: Sunderland, UK

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Posted: Tue, 24. Mar 09, 21:56 Post subject: |
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I wish ya luck Swamp even though we are on the same team hehe and yes it will be good when done.
_________________
Lead Developer of the Stargate mod for X3 -Reunion & Terran Conflict. |
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=DC=Shadow
Joined: 14 Oct 2007 Posts: 211 on topic Location: Sunderland, UK

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Posted: Thu, 26. Mar 09, 00:14 Post subject: |
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I'm posting on behalf of SSwamp_trooper.
"Sorry for no reply I accidently changed my email address, so when EGOSOFT tried emailing me my activation code I couldn't re-activate my account. So I am unable to login.
I hope to be back online again soon."
_________________
Lead Developer of the Stargate mod for X3 -Reunion & Terran Conflict. |
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amurph0

Joined: 16 Jun 2008 Posts: 680 on topic Location: IRELAND

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Posted: Thu, 26. Mar 09, 20:27 Post subject: |
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| =DC=Shadow wrote: |
I'm posting on behalf of SSwamp_trooper.
"Sorry for no reply I accidently changed my email address, so when EGOSOFT tried emailing me my activation code I couldn't re-activate my account. So I am unable to login.
I hope to be back online again soon." |
That exact same thing happened to me last week!! 
_________________ CoolaBoola!! |
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SS_T

Joined: 27 Mar 2009
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Posted: Fri, 27. Mar 09, 22:54 Post subject: |
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Ok I back but under a different user name, a shorter version . I've done a bit to mod, mostly fixing some bugs but i'm getting close to a first release . If anyone pmed my old username I won't be able to get them sorry.
| Lord_Dakier wrote: |
| And perhaps if this works... it may just show XTM up |
It would be a amazing if i could but the work and time they put in I won't be able to match, I will try my best.
| killerog wrote: |
| if i could use the ship models you have already ported over |
I will pm you but, i don't think i can help you.
| =DC=Shadow wrote: |
| I wish ya luck Swamp even though we are on the same team hehe and yes it will be good when done. |
Thanks for the 2 x1 ships and 1 x2 style ships you made, you have been more dedicated to the x1: The Pirates mod than I have. I don't know how you do it.
Thanks for visiting this topic and the moddb profile 
_________________
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SS_T

Joined: 27 Mar 2009
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Posted: Mon, 30. Mar 09, 01:30 Post subject: |
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as i haven't uploaded any images in awhile, I have got some new screenshots for you:
The one with the x3 argon buster is the latest picture , tbh they seem a bit dull compared to my others .
_________________
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Lord_Dakier


Joined: 08 Dec 2006 Posts: 2272 on topic Location: Coatex Military Armaments, Boreas "Noblesse Oblige"

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Posted: Mon, 30. Mar 09, 02:02 Post subject: |
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Wow X2 graphics on an X3 mod thats going to cause some confusement. I suggest you change the texture on those ships as they are a turn off compared to TC graphics.
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SS_T

Joined: 27 Mar 2009
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Posted: Mon, 30. Mar 09, 13:16 Post subject: |
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| Lord_Dakier wrote: |
| Wow X2 graphics on an X3 mod thats going to cause some confusement. I suggest you change the texture on those ships as they are a turn off compared to TC graphics. |
The only thing I have had trouble with is cockpits for the ships, x3tc doesn't like them at all which is strange as x3r did. I will try and improve the textures after the release of the first version 
_________________
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