[Resource] Ship Sizes

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
euclid
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 13484
Joined: Sun, 15. Feb 04, 20:12
x4

[Resource] Ship Sizes

Post by euclid »

Made some tests recently and thought this might be of interest. It's not complete so feel free to add sizes of any missing types ;-)

TP
  • Angel 84
    Express 48
    Express Hauler 75
    Hermes 55
    Iguana 46
    Manta 54
    Toucan 52
    Scabbard 49
M6
  • Centaur 64
    Corvette 110
    Dragon 88
    Hydra 75
    Katana 86
    Marauder 64
    Nemesis 90
    Osprey 87
    P 90
    PX 140
    Springblossom 93
    Vali 107
    Vidar 85
    Washi 64
TL/M1
  • #Deca 1962
    Albatros 1805
    Atmospheric Lifter 793
    Aran 2114
    Carrier 226
    Colossus 1022
    Colossu Hauler 1022
    Condor 1048
    Elephant 1134
    Hercules 892
    J 1196
    Mammoth 1403
    Mobile Pirate Base 1403
    Mobile Mining Base 1802
    Odin 795
    Orca 1440
    Ozias 974
    Raptor 1079
    Ryu 1495
    Shark 1461
    Tokyo 2421
    Woden 1024
    Zeus 775
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
User avatar
Krewzur
Posts: 725
Joined: Mon, 16. Jun 08, 20:14
x4

Post by Krewzur »

Sizes are in what? meters? amount of poly's?
Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
User avatar
Zaitsev
Posts: 2009
Joined: Tue, 2. Dec 08, 01:00
x4

Post by Zaitsev »

It's probably pineapples :P

Bad jokes aside, where did you find this? I'm tinkering with the idea of making my own ship, and knowing the dimensions of the other ships out there would be a nice reference point.
I'm sorry, I can't hear you over the sound of how awesome I am :D

DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
User avatar
Krewzur
Posts: 725
Joined: Mon, 16. Jun 08, 20:14
x4

Post by Krewzur »

i'm guessing it's the ships length in meters?
Corsair 400c // Intel i7 8700k // H100i v2 // ASUS Maximus X Code // ASUS 1080ti Strix OC // 2x8GB Corsair Vengeance 3200MHz // Samsung 960 Evo 250GB // 960GB SanDisk Ultra II // Corsair RM850i
User avatar
euclid
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 13484
Joined: Sun, 15. Feb 04, 20:12
x4

Post by euclid »

Zaitsev wrote: .... where did you find this? I'm tinkering with the idea of making my own ship, and knowing the dimensions of the other ships out there would be a nice reference point.
It's a tedious task because

Code: Select all

$size = $ship -> get size of object
works only in-sector. So you have to spawn a ship to get his size (yes, in metres) unless you want to jump around to get the right npc ship.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
User avatar
Bertone
Posts: 868
Joined: Fri, 15. Jun 07, 07:07
x3

Post by Bertone »

Are you sure that's right?

IE:

Colossus 1022
Mammoth 1403
Orca 1440

The lenght of Colossus compared with Mammoth is on an acceptable ratio, but try to put a Mammoth near an Orca... Orca is about twice the lenght of a Mammoth...

:roll:
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

get size reports the radius of an object's bounding sphere, not it's length.

For scripts that is typically more useful than "size" because the 2 radii are what you need to figure out a safe distance between 2 objects.


Speaking of ship sizes:

http://www.hentschke-keramik.de/rmh/tc_ship_sizes.txt
Last edited by Gazz on Thu, 16. Apr 09, 20:32, edited 1 time in total.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
User avatar
euclid
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 13484
Joined: Sun, 15. Feb 04, 20:12
x4

Post by euclid »

Bertone wrote:Are you sure that's right?

IE:

Colossus 1022
Mammoth 1403
Orca 1440

The lenght of Colossus compared with Mammoth is on an acceptable ratio, but try to put a Mammoth near an Orca... Orca is about twice the lenght of a Mammoth...

:roll:
Well, I can't totally exclude a reading error (where are my specs ;-) ) but I'm pretty sure these data are correct. Anyway, feel free to check it and, by all means, please post any bugs and new results.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
markmid
Posts: 149
Joined: Tue, 10. Feb 04, 21:03
x2

Post by markmid »

euclid wrote:
works only in-sector. So you have to spawn a ship to get his size (yes, in metres) unless you want to jump around to get the right npc ship.
That’s a shame, I could of used that to accurately charge the NPC for the cost of ships rather than either specifying each and every one with a value or generalising on class etc
User avatar
euclid
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 13484
Joined: Sun, 15. Feb 04, 20:12
x4

Post by euclid »

Gazz wrote: get size reports the radius of an object's bounding sphere, not it's length.....
Hm...I'm not sure how bounding sphere is defined here.

There is a 'joke' in maths that the first order approximation of the shape of a chicken is a sphere. That would be the smallest enclosing sphere which diameter is given by the maximum over all distances between any two points on the 'surface' of the chicken.

Now this definition cannot be the same as the bounding sphere because, for example, the mammoth's smallest enclosing sphere has a diameter of about 1830 metres, which means a radius of about 900 metres. Even if though my 'manual' measurement of the diameter is not precise, an error of 600 metres is very unlikely.


Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
User avatar
apricotslice
Posts: 14163
Joined: Sun, 16. May 04, 13:01
x4

Post by apricotslice »

What exactly is the bounding sphere ? Is that what they use for collision calculations ?
an error of 600 metres is very unlikely.
Why ? It nicely accounts for the error in the pathfinder for ships trying to board TL's :)

The easiest place to board is by coming at the middle, and if there is an error of 600 meters, no ship will ever get in range before its moved to avoid collision. Which is what happens.
User avatar
euclid
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 13484
Joined: Sun, 15. Feb 04, 20:12
x4

Post by euclid »

apricotslice wrote:
an error of 600 metres is very unlikely.
.......
Why ?
........
Well, try it yourself: spawn a mammoth and fly as close as possible to the stern of the mammoth and note your coordinates; then fly to the bow, manoevre as close as possible and note the coordinates. Compute the distance.

The collision problem is a tad more complicated. But I also would like to know what exactly the 'bounding sphere' is.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
semiliterate
Posts: 357
Joined: Sat, 13. Dec 08, 22:02

Post by semiliterate »

Reunion metres were 1.6 metres. that might be the same case here.

just sayin.
User avatar
euclid
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 13484
Joined: Sun, 15. Feb 04, 20:12
x4

Post by euclid »

semiliterate wrote: Reunion metres were 1.6 metres. that might be the same case here....
Even if it is so you would expect that both measures, for the size and the manually obtained length, are the same.

Guess only Cycrow can shed some light on this......now where is he ;-)


Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
semiliterate
Posts: 357
Joined: Sat, 13. Dec 08, 22:02

Post by semiliterate »

no, there was a difference between the rangefinder and the get size command - i believe it was to account for the ships looking right at different distances or something. could search the Reunion forum for the thread.
exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
x4

Post by exogenesis »

Going by pixel measurments (viewer):
if an astronaut is 1.8m tall:
nova is 20.7m long
centaur 128m
titan 2088m

Going by bob-file 'scale' value
astronaut scale is 491 = 1.8m tall
nova scale is 5009 -> 18.4m long
centaur scale is 32212 -> 118m
titan scale is 528422 -> 1937m


So centaur value of 64 would give 2.0 m per unit, or 1.8 m per unit respectively.
Probably 1.8, so one unit = approx. a person's height.
User avatar
Bertone
Posts: 868
Joined: Fri, 15. Jun 07, 07:07
x3

Post by Bertone »

http://img26.imageshack.us/img26/497/capitalships.jpg


I created this image for the community, using XModels3DViewer and Gimp.

It shows an interesting comparison between all capital ships in game (from M6 to M0).

I hope you'll like it, it's my 10 cents for the X Community!

:D
someone else
Posts: 2972
Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else »

wooo!!!! thank you Bertone! can I add the link to my sig? :roll:
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
User avatar
Bertone
Posts: 868
Joined: Fri, 15. Jun 07, 07:07
x3

Post by Bertone »

Certainly! And thank you for your appreciation!

:D
User avatar
Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”