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draba
Joined: 22 Nov 2007 Posts: 35 on topic

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Posted: Thu, 25. Dec 08, 02:17 Post subject: [SCRIPT] Universal Missile Complex |
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Universal Missile Complex
As Squiddy said:
"No plan is ever sound without some suitable application of high-explosive somewhere along the line."
This script helps you with the high-explosive part.
It adds a command to mosquito factories, which turns them into fabs creating 9 types of useful missiles for 15 000 000 credits.
This way you don't have to order traders around just to keep a steady stock of your favorite unmanufacturable missile.
http://www.filefactory.com/file/afh93de/n/universalmissilecomplex_zip
Install:
Add in Cycrow's plugin manager
Remove:
Simply deactivate/delete the package
Usage:
Buy a mosquito factory, open it's command console, execute command "Upgade to Universal Missile Complex".
Supported missiles:
Mosquito - missile defense
Wasp - for overwhelming turrets
Disruptor - against M5-s
Tornado/Typhoon/Wraith - for the fun factor
Beluga - Heavy fighters
Hornet - Anti-capital
Hammerhead - For the times when you absolutely, definitely
have to kill every motherf****r in the sector
The missiles take turns in production, a complete cycle of each one takes well over an hour.
These factories cannot be complexed, otherwise they will only produce their original ware( mosquito ). This makes them less useful, I simply didn't find a way to fix it.
Edit:
Up again, sorry for the broken link.
Last edited by draba on Fri, 13. Feb 09, 01:21; edited 2 times in total |
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Thrandisher
Joined: 01 Jul 2007 Posts: 357 on topic

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Posted: Thu, 25. Dec 08, 03:36 Post subject: |
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I get a currupted zip file when opening in winrar or winzip. :/
_________________ The mongrels will never get over THIS wall. |
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draba
Joined: 22 Nov 2007 Posts: 35 on topic

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Posted: Thu, 25. Dec 08, 04:43 Post subject: |
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Sorry, forgot to extend the downloader.
Fixed.
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Kilrathi Avenger
Joined: 06 Feb 2004 Posts: 275 on topic Location: Edwinstowe, UK

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Posted: Thu, 25. Dec 08, 09:30 Post subject: |
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Sounds excellent. downloading now.
P.S. I like that it costs 15m to upgrade. Doesn't sound too much like a cheat. 
_________________ "As I slide down the banister of life;
my job is just another splinter in the bum" |
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woodyway
Joined: 15 Dec 2008
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Posted: Thu, 25. Dec 08, 12:34 Post subject: |
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Universal Missile Complex produces only Mosquito Missiles.
How can I produce other missile?
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draba
Joined: 22 Nov 2007 Posts: 35 on topic

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Posted: Thu, 25. Dec 08, 12:51 Post subject: |
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It was not made as a cheat, but it certainly makes life a lot simpler
In addition to the 15M, 1 missile factories of each kind produces exactly the same amount of missiles as 9 of these.
I was just getting annoyed by how every time I wanted to use disruptor's or hammerheads, I had to frag some enemy ships first.
woodyway:
How long did you watch the production?
Did you attach it to a complex?
Sometimes mosquitos can get as much as 8 cycles before it switches to anyting else. Based on my observations each kind of missile gets roughly equal time in production, it's independent of cycle time.
If anyone else experiences similar problems, please let me know.
Edit:
Ok, the problem is that factories with multiple products don't really like to be complexed, and only produce their original ware. This doesn't really add to their usefulness
I'm looking into it, I hope something can be done.
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leakcim78
Joined: 02 Dec 2005 Posts: 14 on topic

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Posted: Sun, 11. Jan 09, 14:31 Post subject: |
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hello
the link is dead ...
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DaveyP
Joined: 07 Nov 2005 Posts: 982 on topic

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Posted: Thu, 15. Jan 09, 15:29 Post subject: |
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Still dead
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john1957
Joined: 08 Apr 2008
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Posted: Fri, 16. Jan 09, 10:49 Post subject: |
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please fix the link

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knud0139
Joined: 11 Jun 2004 Posts: 11 on topic

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Posted: Thu, 29. Jan 09, 04:27 Post subject: |
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still dead link 
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turu_386
Joined: 13 Jun 2007 Posts: 4 on topic Location: Argentina

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Posted: Sat, 31. Jan 09, 02:45 Post subject: |
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...Dead link...
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Hieronymos
Joined: 30 Dec 2005 Posts: 829 on topic Location: California--A State of Mind

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Posted: Sun, 1. Feb 09, 00:36 Post subject: |
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Not adding UMC to a complex is really the only way to reliably ensure it cycles between all 9 missle types, right?
In that case Klaatu's script is your answer:
http://forum.egosoft.com/viewtopic.php?t=234169
First, linking access to some really heavy hitters--like Hammerhead--to a Mosquito fab, despite the hefty MCr. 15. buy in, seems a bit..unrealistic. Why not use a high-end missle fab (that cost lots more, and requires higher rep) like Hornet? Or Thunderbolt? Then you can ditch Mosquito link-in entirely.
BTW, you've not included these excellent missles:
Wildfire [Paranis?] is best anti-M4 (shields up) or anti-M3 (shields down) missle in game [15k payload; 246m/s; 1S cargo; Cr.3,500]. Ostensibly developed by Paranid, but no fabs exist in game for it. Yet. Best overall missle in game, imo.
Thunderbolt [Split-only?] is grown-up version of Hornet. Less space required, more speed.
Tempest [Boron only] is only Commonwealth Fi-Fo [60k payload; 195m/s; 5M cargo; Cr.15,000.]. Doesn't need a target; so great for spamming large enemy formations.
Request:
Is it possible to create several racial versions of the UMC? Like a Split: Typhoon,Thunderbolt,Silkworm,Wasp,..uh can't think of any more really useful Split manf'd missles.
Terran: Mosq,Beluga,Hammerhead,Poltergeist,Wraith.
(Don't know if this is possible: but
Boron: Tempest,Silkworm,Typhoon,Cyclone,Tornado,Dragonfly.
Paranid: Wildfire,Typhoon,Hornet,Wasp,Silkworm.
(underlined missle indicates fab type needed to open racial UMC)
It's not really necessary to create versions for each race I suppose, but would enhance the realism angle.
Anyhooo, just a suggestion! Great work you've done as is.
_________________
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draba
Joined: 22 Nov 2007 Posts: 35 on topic

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RamboOwning
Joined: 06 Nov 2008 Posts: 1 on topic

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Posted: Sat, 25. Apr 09, 13:48 Post subject: |
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I've been trying it for a few days now, but filefactory doesn't work for me, could u please upload it anywhere else?
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SS_T

Joined: 27 Mar 2009 Posts: 587 on topic

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Posted: Sat, 16. Jun 12, 18:12 Post subject: |
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I don't remember how I got hold of this script, but its been on the x1tp.com website for a year. So here it is if anyone wants.
Link to download entry: Link
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
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