[SCRIPT] OTAS Shipyard v.2

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Krewzur
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[SCRIPT] OTAS Shipyard v.2

Post by Krewzur » Tue, 16. Dec 08, 23:23

OTAS Shipyard v.2

This script makes all OTAS ships available at the OTAS Shipyard in Legends Home. As well as some other missing ships to other shipyards.

The added ships are:

OTAS M3 Venti
OTAS M3+ Notas Hauler
OTAS M4 Eurus
OTAS M7 Astraeus Hauler
OTAS M7m Sirokos
OTAS M8 Auster Hauler

OTAS ship info is available here:
http://eng.x3tc.ru/x3_tc_ships/list.php?class=0&race=13

I've also added:
-Hyperion to Paranid Prime Shipyard
-Agamemnon to Paranid Prime Shipyard
-Griffon to Argon Prime Shipyard
-#deca to Aldrin Ship Production Base (Southern shipyard = -86km -112km -92km)

ATTENTION: Make sure you remove the old SPK when installing a newer version, the way i named it, it won't overwrite the old one (stupid me), this will be fixed in any future versions.

v.2
-Added Hyperion to Paranid Prime SY
-Added Agamemnon to Paranid Prime SY
-Added Griffon to Argon Prime SY
-Added #deca to Aldrin SY

v.1
-Made all OTAS ships available at the OTAS Shipyard in Legends Home.

Enjoy!

Download:
http://forum.egosoft.com/viewtopic.php?t=228890
Last edited by Krewzur on Thu, 26. Mar 09, 21:10, edited 14 times in total.

dryzdale
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Post by dryzdale » Tue, 16. Dec 08, 23:43

i hope you do a yaki shipyard next so you have the entire set not including pirates :P

oh and thx ive wanted to know how an OTAS m7 etc would compare to others

Vitez
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Post by Vitez » Tue, 16. Dec 08, 23:44

OMG this day just keeps getting better and better. Thanks a mill man! Great!
Last edited by Vitez on Wed, 17. Dec 08, 01:19, edited 1 time in total.
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Meros
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Post by Meros » Tue, 16. Dec 08, 23:55

Thanks man, fastest delivery I have ever seen :)

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Krewzur
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Post by Krewzur » Tue, 16. Dec 08, 23:57

dryzdale wrote:i hope you do a yaki shipyard next so you have the entire set not including pirates :P
Good idea, i forgot about the Yaki.

I'll end up with a monopoly on shipyards. :lol:

I can do a Kha'ak or Xenon one too if anybody wants them???

Coffee-Man
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Post by Coffee-Man » Wed, 17. Dec 08, 00:02

Can you make a script for a secret ufo base, which randomly spawns somewhere in your universe 5000-10000 km away from the ecliptic??? :D You could add Nividium Mines, Terran ATF Ships, Goner ships and so on to sell...
There has to be a secret Ufo Base somewhere in the game! The answer is somewhere outside...

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Krewzur
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Post by Krewzur » Wed, 17. Dec 08, 00:08

Coffee-Man wrote:Can you make a script for a secret ufo base, which randomly spawns somewhere in your universe 5000-10000 km away from the ecliptic??? :D You could add Nividium Mines, Terran ATF Ships, Goner ships and so on to sell...
There has to be a secret Ufo Base somewhere in the game! The answer is somewhere outside...
I've already added ATF ships:
http://forum.egosoft.com/viewtopic.php?t=228313

And no there is no UFO base, and i'm sure someone has alredy made a Nividium Mine.

The only Goner ships are the Ranger, Truelight seeker, Aran (TL, i think) and the Mobile Repair Ship.

The Mobile Repair Ship has already been added by Teladidrone:
http://forum.egosoft.com/viewtopic.php?t=226145

Thrandisher
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Post by Thrandisher » Wed, 17. Dec 08, 00:28

Well i think coffee-man is more or less saying. Have a base randomly spawn that will have every ship or or the ones you cant buy. Almost like the murader shipyard, but with a wider variety.

Nice job on these that youve done. I was just in the market for a m8, now i know what im getting for xmas for myself! ;)
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Lockheed
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Post by Lockheed » Wed, 17. Dec 08, 00:30

And where is the Argon Griffon? I think she is in the game. :)

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Krewzur
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Post by Krewzur » Wed, 17. Dec 08, 00:34

Lockheed wrote:And where is the Argon Griffon? I think she is in the game. :)
I thought that was the drone frigate in XTM for X3:R, the Argon M7's are the Cerberus and the Minotaur, but i'll double check to make sure it's not in there.

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Krewzur
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Post by Krewzur » Wed, 17. Dec 08, 00:35

Thrandisher wrote:Nice job on these that youve done. I was just in the market for a m8, now i know what im getting for xmas for myself! ;)
Thanks, these are the first scripts i've ever made.

dryzdale
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Post by dryzdale » Wed, 17. Dec 08, 00:38

xenon one can be in argon military sector just copy a xenon sy from a sector and put it in argon control there also maybe do a goner one in elysium of light i want mah damn aran back from reunion :lol:

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Krewzur
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Post by Krewzur » Wed, 17. Dec 08, 01:03

amurph0 wrote:
Lockheed wrote:And where is the Argon Griffon? I think she is in the game. :)
I thought that was the drone frigate in XTM for X3:R, the Argon M7's are the Cerberus and the Minotaur, but i'll double check to make sure it's not in there.
Holy crap your right, and it's awesome, 20+ hanger. It's like the Argon version of the Panther, it can definitely dock M5's, i think Fighter drone MkII's are treated as M5's so i don't know about M4's/M3's docking i haven't tried them yet.

But i think the Griffon is already available at some argon shipyard's, if it ain't i'll add it.

I'm also going to add the #deca (m1), which has 6 slots in each turret and can mount all the Kyon's, to the aldrin shipyards. It holds over 50 ships.
Last edited by Krewzur on Thu, 15. Jan 09, 21:06, edited 2 times in total.

dryzdale
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Post by dryzdale » Wed, 17. Dec 08, 01:04

no put the decas in the xenon shipyard tehn put that it argon military sector like i suggested wink wink nudge nudge :P under argon control

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Krewzur
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Post by Krewzur » Wed, 17. Dec 08, 01:26

dryzdale wrote:no put the decas in the xenon shipyard tehn put that it argon military sector like i suggested wink wink nudge nudge :P under argon control
I've gotta plan for the xenon:
I'm going to turn Xenon 101 friendly...... That's right, the entire sector, and any xenon ships/stations in there currently or will respawn in there.
I can say that they contracted a computer virus that disabled their target recognition. They are isolated and alone so none of the other xenon sectors were effected. These will only attack in self-defense.

I can then put a friendly Xenon Shipyard in there with all their ships available.

That sounds like a good back story........ yes, that's way cooler than a shipyard in the Argon Military Sector, with the trigger happy ships :lol:

AGI Ships are already being sold at the Aldrin Shipyards so it makes sense to put the #deca there. I prefer my scripts to be as believable as possible instead of plonking down something that just doesn't belong, which is why i didn't put a pirate shipyard in The Moon, which was suggested, for my ATF script

I'll get cracking on this soon.

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