[SCRIPT] Military Outpost at Shipyard v.1
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[SCRIPT] Military Outpost at Shipyard v.1
Military Outpost at Shipyard
This script allows you to buy Military Outposts at the Argon Shipyard in Legends home.
The cost, size and rep requirements are the same as the Argon Equipment Dock.
ATTENTION: Make sure you remove the old SPK when installing a newer version, the way i named it, it won't overwrite the old one (stupid me), this will be fixed in any future versions.
v.1
-Added Argon Military Outpost to Argon Shipyard in Legends Home
Enjoy!
Download:
http://forum.egosoft.com/viewtopic.php?t=228890
This script allows you to buy Military Outposts at the Argon Shipyard in Legends home.
The cost, size and rep requirements are the same as the Argon Equipment Dock.
ATTENTION: Make sure you remove the old SPK when installing a newer version, the way i named it, it won't overwrite the old one (stupid me), this will be fixed in any future versions.
v.1
-Added Argon Military Outpost to Argon Shipyard in Legends Home
Enjoy!
Download:
http://forum.egosoft.com/viewtopic.php?t=228890
Last edited by Krewzur on Thu, 26. Mar 09, 20:09, edited 3 times in total.
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Nice!
.
Stupid question maybe, but how are these stations any different from EQ-docks? It is because they also have a "trade-capability" like the Trading Stations and that they can dock Capital-ships?
Hmmmm, I think I'm going to buy a few anyway. Set them up with the fighter-base commander script and have them do patrols to train in safe sectors

Stupid question maybe, but how are these stations any different from EQ-docks? It is because they also have a "trade-capability" like the Trading Stations and that they can dock Capital-ships?
Hmmmm, I think I'm going to buy a few anyway. Set them up with the fighter-base commander script and have them do patrols to train in safe sectors

Like a thousand other commanders on a thousand other battlefields, I wait for the dawn...
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I don't know what the difference is i just thought they look cool. I've never even bought one myself so i don't know what kind of capabilities they have either.Stealth17 wrote:Stupid question maybe, but how are these stations any different from EQ-docks? It is because they also have a "trade-capability" like the Trading Stations and that they can dock Capital-ships?
My guess is that for the player it does the exact same thing as the regular equipment dock
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Not? Well, one is at Kingdoms End. Another one is in an Argon sector next to a Xenon sertor, the one near Omicron Lyrae.russbo wrote:Yes, that's what I thought. I guess my real question was, what's a military outpost do? Features? Abilities? Sorry for my ignorance, but I don't remember seeing one in the game.
But there quite a lot more. Just open your eyes...
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thats sounds awesome, where do you get the fighter base commander script?Stealth17 wrote:Nice!.
Stupid question maybe, but how are these stations any different from EQ-docks? It is because they also have a "trade-capability" like the Trading Stations and that they can dock Capital-ships?
Hmmmm, I think I'm going to buy a few anyway. Set them up with the fighter-base commander script and have them do patrols to train in safe sectors
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thx for this, not so much for the military base but the script ingeneral.
i was looking for one that was this simple for adding a station of choice to shipyards.
this script is perfect for people that want to add a certain station to your shipyards, such as a Phased array laser forge ect. only have to change 1 thing in the script, or 4 things if you want it at a diffrent shipyard.
thank you, amurph0
i was looking for one that was this simple for adding a station of choice to shipyards.
this script is perfect for people that want to add a certain station to your shipyards, such as a Phased array laser forge ect. only have to change 1 thing in the script, or 4 things if you want it at a diffrent shipyard.
thank you, amurph0
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be careful with which stations you add, the ones that aren't actually in the universe (spacefly farm, nividium mine, etc) all have Delaxian Wheat as there products. They require a seperate script to fix them.
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