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[SCR] Missile Defense Mosquito [2009-08-23 X3TC 3.1.02]
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Lucike



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PostPosted: Tue, 2. Dec 08, 20:16    Post subject: [SCR] Missile Defense Mosquito [2009-08-23 X3TC 3.1.02] Reply with quote Print


Missile Defense Mosquito
(Version 3.1.02 - August 23th 2009)





Missile Defense Mosquito Overview

  • This software protects small and large ships against enemy missile attacks and fighter drones.
  • This software protects the leader or the whole convoy against missile attacks and fighter drones. There must be only one ship in the group running this command.

Missile Defense Mosquito Preparation

Downloads

-> Missile Defense Mosquito (Version 3.1.02)

Required: X³ Terran Conflict Version 2.1 or higher (not compatible with X³ Reunion) !!


Activating the Script Editor

Activating the script editor is not necessary for Missile Defense Mosquito. It will mark your game as ***modified***.

With the script editor activated, technical information is provided as well as normal information. This can be confusing. It is possible to run other unsigned scripts without starting the script editor. This requires a change in the script's boot file. This will mark your game as ***modified*** as well.

Installation

Simply extract the Zip into the X3TC directory like you did with the former version. Newer files should overwrite older ones. Main script files will reside in ".\scripts"- and ".\t\"-folder, all other files are for maintenance and uninstalling only.

Deinstallation

Copy file setup.plugin.missile.def.pck from "\scripts.uninstall\" in your X3TC folder to "\scripts". Run TC and load a saved game. Uninstallation is automatically started and finished when a message is sent to the logbook. Uninstallation takes 10 to 20 seconds from when the game was loaded. Save your game.

Run "Delete all Missile Defense Mosquito Scripts.bat" found in the "\scripts.delete" folder in your TC directory. This will delete the script's files.

Important: Never just delete scripts; your savegame will look for them.

Updating to a newer version

Simply re-extract the Zip into the X3TC directory. Simply unzip into your X3TC directory. There are files in "\scripts" and "\t", as well as other folders. These other files are used for maintenance and uninstalling. You may overwrite older files.

To remove obsolete or unused files, run "Delete old Missile Defense Mosquito Scripts.bat", found in "\scripts.delete", before extracting the new zip file. This is not necessary, but will keep your script folders neater.

Ingame, nothing needs restarting. All ships and stations should run the new scripts automatically, any ships set to notify you when orders are complete will send you a message. The old script is stopped before the new script is started, and the message can be ignored.


Missile Defense Mosquito Instructions

The Task

This software protects small and large ships against enemy missile attacks and fighter drones. Missile Defense Mosquito needs Mosquito missiles, Fight Command Software MK1 and MK2.

Mosquito missiles and Fight Command Software MK1 and MK2 can be found at equipment docks of most races.


Quick Guide

  1. Equip any ship with Fight Command MK1, MK2, and mosquito missiles
  2. Start "Missile Defense Mosquito" in the Additional Ship Commands menu.

Ship Equipment

  • A ship of any class (M1, M2, M3, M4, M5, M6, M7, M8, TL, TS, TM or TP)
  • Fight Command Software MK1
  • Fight Command Software MK2
  • Mosquito missiles

Handling

The software is started with the command "Missile Defense Mosquito" in the Additional Ship Commands menu. The software now watches for enemy missiles and drones and fires Mosquitoes at them. Remove the command from the Additional Ship Command menu to stop it, the command also stops if there are no mosquito missiles present or they have all been used.

The command "Missile Defense Mosquito Convoy", also in the Additonal Ship Command menu, allows one ship to protect itself and it's followers. This requires the following ships be using the navigation command "follow..." or fight command "Protect..."


Missile Defense Mosquito Technical Data

Language file
8002-L044.xml (ID 8002)
8002-L049.xml (ID 8002)

Command slot (Change command slot (German))
COMMAND_TYPE_SHIP_16 (1216)
COMMAND_TYPE_SHIP_17 (1217)

Object-Task
Global (Hotkey and restart)
Ship Task 10 or 11 (Depending on the player choice)

Official Abbreviation
"die RAM"
"the MDM"


< Keywords: ScripterLucike, Script, missiles, defense, mosquito, anti-missile >



Last edited by Lucike on Fri, 30. Oct 09, 02:01; edited 3 times in total
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Lucike



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PostPosted: Tue, 2. Dec 08, 20:16    Post subject: Reply with quote Print

reserved

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Lucike



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PostPosted: Tue, 2. Dec 08, 20:16    Post subject: Reply with quote Print

reserved

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xiriod





Joined: 06 Nov 2002
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PostPosted: Tue, 2. Dec 08, 21:58    Post subject: Reply with quote Print

Great, I have been waiting for this and probably many others as well! Are there any bugs that you know of, since you've labeled it a beta. Or is it more like a release candidate that just needs to be confirmed by the rest of us? Smile

And when/if you release a new version, we just need to overwrite the old files and no need turn things off or something in-game? Just to be sure Wink

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WindsOfBoreas





Joined: 03 Aug 2008

Location: Paranid Space - Killing the Fundamentalists

PostPosted: Tue, 2. Dec 08, 22:25    Post subject: Reply with quote Print

Would probably be interesting seeing as how I changed the mosquito in my game to be a swarm missile. I couldn't help it; the mosquito just seems so pitiful without some friends...and some speed and turning adjustments.

Nice script, as always.


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Lucike



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PostPosted: Wed, 3. Dec 08, 01:02    Post subject: Reply with quote Print

xiriod wrote:
And when/if you release a new version, we just need to overwrite the old files and no need turn things off or something in-game? Just to be sure Wink


Yes, of course. Wink


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mcsquared





Joined: 17 Sep 2006
Posts: 568 on topic

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PostPosted: Thu, 4. Dec 08, 19:11    Post subject: Reply with quote Print

Will this script work with Terran ships that due not use the Mosquito Missile?

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Demotruk





Joined: 01 Aug 2006
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PostPosted: Wed, 17. Dec 08, 03:38    Post subject: Reply with quote Print

Awesome. Such a useful script.

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Chealec



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PostPosted: Wed, 17. Dec 08, 04:37    Post subject: Reply with quote Print

Since ships can now be told to always restock to 'x' amount of mosquito missiles in the weapons command - this script just got a whole lot better than the X3R version. Very Happy


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Fus





Joined: 20 Nov 2005
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PostPosted: Tue, 27. Jan 09, 11:48    Post subject: Reply with quote Print

Same Q as mcsquared, can this be edited for Terran ships ?

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deepcut





Joined: 28 Oct 2005
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PostPosted: Fri, 25. Sep 09, 02:45    Post subject: Reply with quote Print

Ah ha!
I've been floundering around trying to figure out how to get this command in X3:TC, I remembered using it in X3:R.
Was this a Bonus Pack item in X3:R and I just failed to notice or remember ?


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KaZTek





Joined: 26 Dec 2008
Posts: 282 on topic

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PostPosted: Fri, 25. Sep 09, 02:59    Post subject: Reply with quote Print

deepcut wrote:
Ah ha!
I've been floundering around trying to figure out how to get this command in X3:TC, I remembered using it in X3:R.
Was this a Bonus Pack item in X3:R and I just failed to notice or remember ?


It was. X3TC doesnt have a bonus pack yet.


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borgrel





Joined: 05 May 2008



PostPosted: Thu, 29. Oct 09, 22:24    Post subject: Reply with quote Print

muchas grasias.........

being the masochist that i am i started my first tc game on bankrupt assasin.
While limping to the nearest equipment dock i got over 25 kills and 10 combat ranks. It took all of 10 minutes

i then snuck into the dock, under fire (of course).........bought the mosquitoes i needed to survive the 75k damage ff missiles being launched in droves (because of my combat lvl) at my 25k hp mamba.

then i found out there was no such cmd yet in tc and promptly quit. if u'll excuse me i have some vanquishing to do.

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GBscientist





Joined: 28 Oct 2007
Posts: 39 on topic

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PostPosted: Sun, 13. Dec 09, 18:39    Post subject: Reply with quote Print

Lucike, why haven't you submitted this script for the TC bonus pack? I'm pretty sure most players would welcome its official return.

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Greetmir





Joined: 28 Aug 2010

Location: Belgium

PostPosted: Thu, 14. Oct 10, 16:21    Post subject: Reply with quote Print

I could have sworn that a YouTube vid link showing a trial test of the MDM with one ship protecting three other ships from a WHACk of incoming missiles for a couple, three minutes it seemed like, in this very post.

Has it been removed or does anyone know what thread it is in ?

Sorry ... I found it ... It was about the Adams-ITT mod ... looks like it would work GREAT with this at missile defence! ... Say a Pather loaded with as many mosquitoes as it can load and MDM along with Adams-ITT running on it and its 22 turret slots Very Happy ...

Thanks,

me


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