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Lucike


Joined: 09 May 2004 Posts: 12205 on topic

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Posted: Tue, 2. Dec 08, 20:16 Post subject: [SCR] Missile Defense Mosquito [2009-08-23 X3TC 3.1.02] |
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Missile Defense Mosquito
(Version 3.1.02 - August 23th 2009)
Missile Defense Mosquito Overview
- This software protects small and large ships against enemy missile attacks and fighter drones.
- This software protects the leader or the whole convoy against missile attacks and fighter drones. There must be only one ship in the group running this command.
Missile Defense Mosquito Preparation
Downloads
-> Missile Defense Mosquito (Version 3.1.02)
Required: X³ Terran Conflict Version 2.1 or higher (not compatible with X³ Reunion) !!
Activating the Script Editor
Activating the script editor is not necessary for Missile Defense Mosquito. It will mark your game as ***modified***.
With the script editor activated, technical information is provided as well as normal information. This can be confusing. It is possible to run other unsigned scripts without starting the script editor. This requires a change in the script's boot file. This will mark your game as ***modified*** as well.
Installation
Simply extract the Zip into the X3TC directory like you did with the former version. Newer files should overwrite older ones. Main script files will reside in ".\scripts"- and ".\t\"-folder, all other files are for maintenance and uninstalling only.
Deinstallation
Copy file setup.plugin.missile.def.pck from "\scripts.uninstall\" in your X3TC folder to "\scripts". Run TC and load a saved game. Uninstallation is automatically started and finished when a message is sent to the logbook. Uninstallation takes 10 to 20 seconds from when the game was loaded. Save your game.
Run "Delete all Missile Defense Mosquito Scripts.bat" found in the "\scripts.delete" folder in your TC directory. This will delete the script's files.
Important: Never just delete scripts; your savegame will look for them.
Updating to a newer version
Simply re-extract the Zip into the X3TC directory. Simply unzip into your X3TC directory. There are files in "\scripts" and "\t", as well as other folders. These other files are used for maintenance and uninstalling. You may overwrite older files.
To remove obsolete or unused files, run "Delete old Missile Defense Mosquito Scripts.bat", found in "\scripts.delete", before extracting the new zip file. This is not necessary, but will keep your script folders neater.
Ingame, nothing needs restarting. All ships and stations should run the new scripts automatically, any ships set to notify you when orders are complete will send you a message. The old script is stopped before the new script is started, and the message can be ignored.
Missile Defense Mosquito Instructions
The Task
This software protects small and large ships against enemy missile attacks and fighter drones. Missile Defense Mosquito needs Mosquito missiles, Fight Command Software MK1 and MK2.
Mosquito missiles and Fight Command Software MK1 and MK2 can be found at equipment docks of most races.
Quick Guide
- Equip any ship with Fight Command MK1, MK2, and mosquito missiles
- Start "Missile Defense Mosquito" in the Additional Ship Commands menu.
Ship Equipment
- A ship of any class (M1, M2, M3, M4, M5, M6, M7, M8, TL, TS, TM or TP)
- Fight Command Software MK1
- Fight Command Software MK2
- Mosquito missiles
Handling
The software is started with the command "Missile Defense Mosquito" in the Additional Ship Commands menu. The software now watches for enemy missiles and drones and fires Mosquitoes at them. Remove the command from the Additional Ship Command menu to stop it, the command also stops if there are no mosquito missiles present or they have all been used.
The command "Missile Defense Mosquito Convoy", also in the Additonal Ship Command menu, allows one ship to protect itself and it's followers. This requires the following ships be using the navigation command "follow..." or fight command "Protect..."
Missile Defense Mosquito Technical Data
Language file
8002-L044.xml (ID 8002)
8002-L049.xml (ID 8002)
Command slot (Change command slot (German))
COMMAND_TYPE_SHIP_16 (1216)
COMMAND_TYPE_SHIP_17 (1217)
Object-Task
Global (Hotkey and restart)
Ship Task 10 or 11 (Depending on the player choice)
Official Abbreviation
"die RAM"
"the MDM"
< Keywords: ScripterLucike, Script, missiles, defense, mosquito, anti-missile >
Last edited by Lucike on Fri, 30. Oct 09, 02:01; edited 3 times in total |
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Lucike


Joined: 09 May 2004 Posts: 12205 on topic

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Posted: Tue, 2. Dec 08, 20:16 Post subject: |
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reserved
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Lucike


Joined: 09 May 2004 Posts: 12205 on topic

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Posted: Tue, 2. Dec 08, 20:16 Post subject: |
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reserved
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xiriod
Joined: 06 Nov 2002 Posts: 1102 on topic

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Posted: Tue, 2. Dec 08, 21:58 Post subject: |
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Great, I have been waiting for this and probably many others as well! Are there any bugs that you know of, since you've labeled it a beta. Or is it more like a release candidate that just needs to be confirmed by the rest of us?
And when/if you release a new version, we just need to overwrite the old files and no need turn things off or something in-game? Just to be sure 
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WindsOfBoreas
Joined: 03 Aug 2008
Location: Paranid Space - Killing the Fundamentalists
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Posted: Tue, 2. Dec 08, 22:25 Post subject: |
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Would probably be interesting seeing as how I changed the mosquito in my game to be a swarm missile. I couldn't help it; the mosquito just seems so pitiful without some friends...and some speed and turning adjustments.
Nice script, as always.
_________________ "Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition." - Isaac Asimov |
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Lucike


Joined: 09 May 2004 Posts: 12205 on topic

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Posted: Wed, 3. Dec 08, 01:02 Post subject: |
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| xiriod wrote: |
And when/if you release a new version, we just need to overwrite the old files and no need turn things off or something in-game? Just to be sure  |
Yes, of course. 
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mcsquared
Joined: 17 Sep 2006 Posts: 509 on topic

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Posted: Thu, 4. Dec 08, 19:11 Post subject: |
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Will this script work with Terran ships that due not use the Mosquito Missile?
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Demotruk
Joined: 01 Aug 2006 Posts: 458 on topic

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Posted: Wed, 17. Dec 08, 03:38 Post subject: |
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Awesome. Such a useful script.
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Chealec


Joined: 20 Aug 2006 Posts: 1209 on topic

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Posted: Wed, 17. Dec 08, 04:37 Post subject: |
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Since ships can now be told to always restock to 'x' amount of mosquito missiles in the weapons command - this script just got a whole lot better than the X3R version. 
_________________
... old skool |
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Fus
Joined: 20 Nov 2005 Posts: 68 on topic

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Posted: Tue, 27. Jan 09, 11:48 Post subject: |
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Same Q as mcsquared, can this be edited for Terran ships ?
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deepcut

Joined: 28 Oct 2005 Posts: 14 on topic

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Posted: Fri, 25. Sep 09, 02:45 Post subject: |
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Ah ha!
I've been floundering around trying to figure out how to get this command in X3:TC, I remembered using it in X3:R.
Was this a Bonus Pack item in X3:R and I just failed to notice or remember ?
_________________ "Archimedes Elite, regarded by many as the best ever version." - Ian Bell, co-author of Elite |
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KaZTek
Joined: 26 Dec 2008 Posts: 282 on topic

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Posted: Fri, 25. Sep 09, 02:59 Post subject: |
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| deepcut wrote: |
Ah ha!
I've been floundering around trying to figure out how to get this command in X3:TC, I remembered using it in X3:R.
Was this a Bonus Pack item in X3:R and I just failed to notice or remember ? |
It was. X3TC doesnt have a bonus pack yet.
_________________ -- |
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borgrel
Joined: 05 May 2008
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Posted: Thu, 29. Oct 09, 22:24 Post subject: |
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muchas grasias.........
being the masochist that i am i started my first tc game on bankrupt assasin.
While limping to the nearest equipment dock i got over 25 kills and 10 combat ranks. It took all of 10 minutes
i then snuck into the dock, under fire (of course).........bought the mosquitoes i needed to survive the 75k damage ff missiles being launched in droves (because of my combat lvl) at my 25k hp mamba.
then i found out there was no such cmd yet in tc and promptly quit. if u'll excuse me i have some vanquishing to do.
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GBscientist
Joined: 28 Oct 2007 Posts: 39 on topic

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Posted: Sun, 13. Dec 09, 18:39 Post subject: |
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Lucike, why haven't you submitted this script for the TC bonus pack? I'm pretty sure most players would welcome its official return.
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Greetmir

Joined: 28 Aug 2010
Location: Belgium
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Posted: Thu, 14. Oct 10, 16:21 Post subject: |
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I could have sworn that a YouTube vid link showing a trial test of the MDM with one ship protecting three other ships from a WHACk of incoming missiles for a couple, three minutes it seemed like, in this very post.
Has it been removed or does anyone know what thread it is in ?
Sorry ... I found it ... It was about the Adams-ITT mod ... looks like it would work GREAT with this at missile defence! ... Say a Pather loaded with as many mosquitoes as it can load and MDM along with Adams-ITT running on it and its 22 turret slots ...
Thanks,
me
_________________ 59 is just a number. |
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