As this is a bit more of a complex script than my other two, I've decided to release it much earlier in its life cycle; otherwise it'd take weeks to get to where 'I' wanted it, lol.
Also since this is my first "big" script, and first script involving ship movements and commands, there are probably oddities all over the place while I learn more about ship controls and what not.
So, with that, I was sick of constantly ordering ships from station to station, especially when I wanted them to have a ton of items, so I've started writing this.
-Ware menu now clean/organised and generated from library files.
-The ships command status will tell you what item it is currently on, as well as its destination.
-Added ability to remove an item from the list.
-Added ability to change an item's quantity.
-The command/menu will no longer toggle/disengage the ships autopilot forcing you to start over.
-The item list will no longer be cleared after a successful shop.
-The ship will now correctly notify you via. the standard "Notify me once completed" option if applicable.
-Much more detailed logging added.
-Added info to the info-menu containing current list and general ship details.
-Couple of fixes/changes here and there.
It does the absolute minimum of what I wanted:
You can add items to its list, and you can tell it to start. (I'd recommend adding all the items BEFORE hitting start... I haven't tested what happens if you add items during, lol.
The ship currently REQUIRES a jump drive.
You can't remove items, and you can't change an items quantity once you've added it (but you can add it again I guess (not tested) to add more).
It will jump to sectors, dock, buy what it can, and continue until it has completed its list.
If it can't complete an item, it will go to the next one. At the end of the list, it will wait 5-6 seconds and loop back searching again.
Note: The list on a ship will never be cleared UNLESS it completes its list. However if it completes an item, it will never do it again. So it doesn't really matter that it's never cleared I guess... You can just keep adding more items indefinitely with no problems (I hope).
There is a command in the menu to clear all vars which will reset everything anyways, if something goes weird.
Also note, that debug is turned ON, and logging will be in text file 2072 (cleared each load).
Oh, and since it's very test-like, the ship's "Current Command" is pretty much always "None"... Not very helpful, but bleh.
I welcome (and encourage) any and all suggestions by people; the best scripts are those that are catered to the desires of the users.