The main reason Terran Conflict has such horrendous performance is because of too many AI Jobs being performed - with consequent demand on the cpu.
To prove this concept, I have performance the following rough experiments:
1. Eliminate Jobs.txt: Result is incredibly good performance (fps). Of course this is not an option because it eliminates virtually all AI "life" in the galaxy.
2. Reduce Jobs by half: Performance is equivalent to X3-R.
If you compare Jobs between X3-R and X3-TC, you will notice the following:
Maximum Jobs total:
X3-R = 3580
X3-TC = 7746
Maximum Jobs per sector:
X3-R = 442
X3-TC = 872
Number of sectors:
X3-R = 163 (plus a few more added with various patches)
X3-TC = 227
Note: Jobs per sector is not quite what is sounds like. Consider many Jobs are related to specific sectors, and won't spawn in all sectors. Therefore, these numbers can be misleading if simply taken at face value.
My conclusion is that Terran Conflict is suffering from Jobs "glut". I really don't think there is much Egosoft can do about the situation short of significant Jobs reduction.
Therefore, we will be releasing a callback mod for Terran Conflict. This will possibly consist of X3-Reunion galaxy map, and associated Jobs converted for Terran Conflict. Performance is (proved) MUCH improved (similar to X3-R).
Finally smooth performance equivelent to our beloved X3-Reunion is within our grasp on the Terran Conflict plateform!
