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[SCRIPT] Jump to me
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Graxster





Joined: 14 Oct 2006
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PostPosted: Mon, 10. Nov 08, 01:52    Post subject: [SCRIPT] Jump to me Reply with quote Print

Jump to me

Arrow Adds a new command in the Navigation menu: Jump to me
Arrow Required: Jump drive and Navigation Command MK1

That pretty much says it all... Very Happy

Select it from one of your ships Navigation menu, and it will jump to your sector and fly to your position. Enjoy!

-Grax

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Thrandisher





Joined: 01 Jul 2007
Posts: 357 on topic

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PostPosted: Mon, 10. Nov 08, 03:11    Post subject: Reply with quote Print

I just started to get a fleet going, only a few ships, and went to do that command today. Wasnt sure if i just couldnt find it or if it wasnt in there anymore, lol. Its odd, ive used that command only a few times in the last few years but when its gone i seem to want to use it all the time!

Thanks

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russbo





Joined: 12 Nov 2005
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PostPosted: Mon, 10. Nov 08, 03:54    Post subject: Reply with quote Print

Nice to have. Will it use Cycrow's Advanced Jumpdrive, which hasn't been born yet, but is on the way? (or is that his issue)


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Lancefighter





Joined: 19 Dec 2004
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PostPosted: Mon, 10. Nov 08, 04:24    Post subject: Reply with quote Print

Ehh...
The "follow me" command on the menu already does the jump, assuming the autojump is set to 0 (where i keep it, anyway).


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Unserene



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Joined: 09 Oct 2004
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PostPosted: Fri, 28. Nov 08, 22:09    Post subject: Reply with quote Print

I've already asked this in Cycrows wing command thread but as I tend to use yours more often, how about adding this command to the Wing command section, then you can free jump several ships at once.

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Graxster





Joined: 14 Oct 2006
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PostPosted: Sat, 29. Nov 08, 05:24    Post subject: Reply with quote Print

Lancefighter wrote:
Ehh...
The "follow me" command on the menu already does the jump, assuming the autojump is set to 0 (where i keep it, anyway).


Not quite. Jump to Me makes the ship jump to your ship, not jump to the nearest jump gate. If you're in the middle of the sector, or 2,590,000k away, the ship jumps right to your ship.

Unserene wrote:
how about adding this command to the Wing command section, then you can free jump several ships at once.


Are you referring to the script in this thread, or the Free Jump script?

-G

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Unserene



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PostPosted: Sat, 29. Nov 08, 05:37    Post subject: Reply with quote Print

Graxster wrote:


Unserene wrote:
how about adding this command to the Wing command section, then you can free jump several ships at once.


Are you referring to the script in this thread, or the Free Jump script?

-G


My bad. I meant the other thread. You're just far too productive Wink

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Lancefighter





Joined: 19 Dec 2004
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PostPosted: Sat, 29. Nov 08, 07:17    Post subject: Reply with quote Print

my bad...
I read this: "Select it from one of your ships Navigation menu, and it will jump to your sector and fly to your position. "... I assumed it meant it jumped to a gate.
Would it be possible to incorporate this and your freejump script? (would it be possible to replace all jumping with your freejump script? >.< )


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Charlie Whiskey





Joined: 11 Mar 2004
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PostPosted: Fri, 26. Nov 10, 18:09    Post subject: Reply with quote Print

If this script can be modified to do "jump to AND FOLLOW me" it would be perfect.


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LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
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PostPosted: Fri, 26. Nov 10, 18:29    Post subject: Reply with quote Print

just edit it then


open ship.cmd.jump.to.me in the SE and under line 015 (below) go into the SE fly menu commands and insert this



Code:
015 @ = [THIS] -> call script '!move.jumptoposition' :  sector=$sec  position x=$x  position y=$y  position z=$z  precision=2000  should followers jump too=[TRUE]




017 [THIS] -> set command: COMMAND_Protect
018 @ = [THIS] -> escort ship [PLAYERSHIP]


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