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[SCRIPT] Free Jump - version 1.4
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Graxster





Joined: 14 Oct 2006
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PostPosted: Wed, 12. Nov 08, 19:12    Post subject: [SCRIPT] Free Jump - version 1.4 Reply with quote Print

Free Jump

Arrow Adds Navigation Command: Free Jump

Arrow Adds a Hotkey for Free Jump (you can use from Nav commands or hotkey).

Arrow Required: Navigation Command Software MK1 and a Jump Drive

What it does:

Having nav cmd MK1 and a jump drive, player ships will now have the command, "Free Jump" in the Navigation menu. Warps ship to specific coordinates within any sector. Does not require energy cells or cargo space for energy cells. Can warp ships to all Terran Sectors (doesn't require gates).

Enjoy!

-Grax

---------------------------------------------------------------------
UPDATE: version 1.1

Added a popup menu when a ship using Free Jump has followers.
Asks you if you want the followers to jump also (just in case you don't).
Makes followers use Free Jump.

UPDATE: version 1.2

Added some variation/randomization of destination position for followers, so they don't jump in right on top of the ship they're following.
Removed an unnecessary wait command when the jumping ship is not the Playership.

UPDATE: version 1.3

Fixed player ship sometimes ending up at coordinates 0,0,0.
Reorganized code.

UPDATE:

Repackaged so the hotkey scripts are included in main package.

UPDATE: version 1.4

Hotkey script now checks for jumpdrive.
Added Free Jump command for Wings.
---------------------------------------------------------------------

Free Jump - Credits - v1.4

Calculates how many energy cells the ship would have used, and deducts the cost from your money (@ 12cr per energy cell).

SPK



RAR archive



---------------------------------------------------------------------
Non-credits version no longer updated/supported
Too much work - may change later...
---------------------------------------------------------------------

Free Jump - v1.3

SPK



RAR archive



---------------------------------------------------------------------



Last edited by Graxster on Wed, 3. Dec 08, 20:39; edited 8 times in total
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bounty_hunter66





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PostPosted: Wed, 12. Nov 08, 19:28    Post subject: Reply with quote Print

Question: If i Freejump to a point in another sector, will the ships that follow me jump with me and land at the same point as i specified for my own ship? In other words, is it playership only? Or other player owned ships can jump in groups?

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Graxster





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PostPosted: Wed, 12. Nov 08, 19:51    Post subject: Reply with quote Print

It's not player ship only, but it doesn't include followers... yet. I'll have to take a look at the jump commands to see how they're doing that to see if it's possible.

-Grax

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TSM
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PostPosted: Wed, 12. Nov 08, 20:12    Post subject: Reply with quote Print

Nice one Grax do you ever find time to play TC Very Happy


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bounty_hunter66





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PostPosted: Wed, 12. Nov 08, 20:54    Post subject: Reply with quote Print

It IS possible!! Just take a look at this

http://forum.egosoft.com/viewtopic.php?t=77552

The first script on the list "MH_AdvJumper"...thats the one!! Please just download it and look at it

With that script, if you freejump to a position in a sector, followers will jump at the same time with you and land at the same location at the same time with you (but first you have to set "Auto Jump" in the Additonal Commands menu of every ship)

The cool thing is that if you remote order a ship to Freejump, it will make a cool light effect when it jumps(like the khaak when they jump in and out)

But the bad news is that script is for x2. It worked well in X3:R but in TC it doesnt apear to work. And the maker of that script hasnt posted another message since 2005/2006 or so. So no one will be converting it unless you try Graxster Very Happy

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TSM
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PostPosted: Wed, 12. Nov 08, 21:05    Post subject: Reply with quote Print

Graxster wrote:
It's not player ship only, but it doesn't include followers... yet. I'll have to take a look at the jump commands to see how they're doing that to see if it's possible.

-Grax


Feedback

I am using the Credits Version and with Auto jump set with protect my ship my followers jumped obviously using a count down version.


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fud





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PostPosted: Wed, 12. Nov 08, 21:06    Post subject: Reply with quote Print

Hmmm

I've got ideas of UT uses now...

Might just have to edit the UT scripts a bit to call this jump command (I'm sure it's a little work).

If you figure out the follower thing, I think you'll have given a new feature to X3 that should have been there a long time ago:

Escorts for UTs that can actually jump with them... Smile

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Graxster





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PostPosted: Wed, 12. Nov 08, 21:24    Post subject: Reply with quote Print

No worries... it was pretty easy to do. Figured it out within a few minutes. Thanks for the link, bounty hunter, but I didn't even come back to the forum until I already finished it. Oh well. As I said, it was easy.

@TSM: Sometimes I find time to actually play... Laughing

And yeah, Auto Jump makes them follow with the standard script. This new version includes a standalone "followers jump" script that uses no energy cells.

Updating links now to version 1.1.

-Grax

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fud





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PostPosted: Wed, 12. Nov 08, 21:30    Post subject: Reply with quote Print

Sweet.

I made M6s UT-able, but I think TS with a couple M4 escort would be a cheaper route to go. Razz

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Lancefighter





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PostPosted: Thu, 13. Nov 08, 02:00    Post subject: Reply with quote Print

would it be possible to use a hotkey for this by any chance?


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Graxster





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PostPosted: Thu, 13. Nov 08, 02:11    Post subject: Reply with quote Print

Lancefighter wrote:
would it be possible to use a hotkey for this by any chance?


Actually, I made a hotkey version that I've been using for weeks. Just never posted it in the forum. I'll package it later on or tomorrow.

-Grax

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PostPosted: Thu, 13. Nov 08, 02:13    Post subject: Reply with quote Print

Laughing you do more updates than M$ Wink


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Lancefighter





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PostPosted: Thu, 13. Nov 08, 04:50    Post subject: Reply with quote Print

Graxster wrote:
Lancefighter wrote:
would it be possible to use a hotkey for this by any chance?


Actually, I made a hotkey version that I've been using for weeks. Just never posted it in the forum. I'll package it later on or tomorrow.

-Grax

score \o/

Now, to clarify; when you use a personal free-jump, weather by hotkey or autopilot, does the AI follower ships also use their free-jump?


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Graxster





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PostPosted: Thu, 13. Nov 08, 21:38    Post subject: Reply with quote Print

Lancefighter wrote:
Now, to clarify; when you use a personal free-jump, weather by hotkey or autopilot, does the AI follower ships also use their free-jump?

Yes

To clarify Wink , Any time "Free Jump" command is used and the ship using FJ has followers, the Player gets a popup menu that asks, "Should followers jump too?", with a Yes or No option. I added this for the rare instances where you may not want a follower to jump. It only takes a second... just press Enter when the question pops up. This applies in ALL cases, whether it's the Player using FJ and having followers or any other player-owned ship. All follower ships will also use Free Jump.

Adding hotkey scripts now.

-Grax

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TSM
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PostPosted: Thu, 13. Nov 08, 21:47    Post subject: Reply with quote Print

Grax this is great I FJ'ed and one of my follower's was M2 it jumped far enough away from me to block my assasination targets exit Smile


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