[SCRIPT] Reduced Enemy Missiles

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Graxster
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[SCRIPT] Reduced Enemy Missiles

Post by Graxster » Thu, 6. Nov 08, 05:23

I rewrote several of the stock fight scripts to reduce the amount of "missile spamming" that enemies do now. These scripts will bring the missile fire rate back down to X3 Reunion levels (approx 5-10% chance). What prompted me to do this was that I started a custom game and was getting missile-spammed (5-10 missiles per encounter) even when attacking a small group of Pirates. Tough to survive that in a Buster. Looking at the scripts, they pretty much just unload on you 35-100% of the time. That's too much for a pilot like me, :D.

Enjoy!

-Grax

SPK

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Last edited by Graxster on Fri, 28. Nov 08, 05:28, edited 1 time in total.

Khaak_Slayer
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Post by Khaak_Slayer » Thu, 6. Nov 08, 15:16

Thankyou very much for this. I was getting really annoyed at going into battle and hearing nothing but bloody beeping and "Al-Al---Al--Aler---Alert---Aler--"
Rawr.

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Graxster
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Post by Graxster » Thu, 6. Nov 08, 18:50

Hehehe. And then you hear, "Ty..ty..ty..ty..ty..ty..ty..typhoon missile self destructed", lol.

-G

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Idea
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Post by Idea » Thu, 6. Nov 08, 19:03

:D :D :D :D :D :D :D :D :D :D

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Forsaker
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Post by Forsaker » Fri, 28. Nov 08, 04:10

when i click on the link i get service unavailable , server bandwith exeeded ?

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Graxster
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Post by Graxster » Fri, 28. Nov 08, 05:23

Nope. Link is working fine for me. Try again.

-Grax

Lancefighter
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Post by Lancefighter » Fri, 28. Nov 08, 05:26

How does this script work in relation to m8 and m7ms?
do they still function (did they ever?)
in the market for a new sig, willing to pay 1 billion credits for a proper sig...

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Graxster
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Post by Graxster » Fri, 28. Nov 08, 05:31

These scripts pretty much make so-called "missile-boats" useless. I've seen M8's fly up to a Xenon and just fly around in circles until they die.

-G

Lancefighter
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Post by Lancefighter » Fri, 28. Nov 08, 05:44

:( oh well.

Then again, they carry too few missiles to be useful anyways (I see like 5 on an m8...)
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Forsaker
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Post by Forsaker » Fri, 28. Nov 08, 06:28

still tells me service unavailable oh well will try another time

edit: tryed both links and it tells me the same thing , will try to click again and again we ll see ;)

edit 2 : it worked this time dunno why i was getting that unavailable thing

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TheCoolSideofthePillow
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Post by TheCoolSideofthePillow » Fri, 24. Sep 10, 00:12

Hell yes.

Just got the game and I am already fed up with the missile spam. I haven't even seen enemy craft shoot their lasers; they just shoot missiles all over the place. Even friendly ships spam them, and a lot of the time, they shoot them right towards me ><

Retiredman
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Post by Retiredman » Sat, 25. Sep 10, 13:25

Had to get it,

expnobody
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Post by expnobody » Wed, 8. Dec 10, 18:13

i don't want to have NPC M7M wasted...but i am really sicked of Al...Al...Al...Al...Al...Al...Al...Al...ert (actually it's about 10 times more worst than what i've type here, i am encountering about 4~5 M7M in RRF plugin.

MonkeyBananas
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Post by MonkeyBananas » Mon, 10. Dec 12, 20:31

Is this compatible with AP?

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DrBullwinkle
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Post by DrBullwinkle » Mon, 10. Dec 12, 21:41

MonkeyBananas wrote:Is this compatible with AP?


Probably not, because it modifies the vanilla scripts.

But you do not need it in AP, because AP already nerfs missiles from TC levels.

Set your turrets to "Missile Defense" and/or use Mosquito Missile Defense if you are having trouble dealing with missiles.

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