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[SCRIPT] Reduced Enemy Missiles
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Graxster





Joined: 14 Oct 2006
Posts: 814 on topic

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PostPosted: Thu, 6. Nov 08, 05:23    Post subject: [SCRIPT] Reduced Enemy Missiles Reply with quote Print

I rewrote several of the stock fight scripts to reduce the amount of "missile spamming" that enemies do now. These scripts will bring the missile fire rate back down to X3 Reunion levels (approx 5-10% chance). What prompted me to do this was that I started a custom game and was getting missile-spammed (5-10 missiles per encounter) even when attacking a small group of Pirates. Tough to survive that in a Buster. Looking at the scripts, they pretty much just unload on you 35-100% of the time. That's too much for a pilot like me, Very Happy.

Enjoy!

-Grax

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Last edited by Graxster on Fri, 28. Nov 08, 05:28; edited 1 time in total
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Khaak_Slayer





Joined: 18 Apr 2004
Posts: 383 on topic
Location: Suffolk, UK
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PostPosted: Thu, 6. Nov 08, 15:16    Post subject: Reply with quote Print

Thankyou very much for this. I was getting really annoyed at going into battle and hearing nothing but bloody beeping and "Al-Al---Al--Aler---Alert---Aler--"


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Graxster





Joined: 14 Oct 2006
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PostPosted: Thu, 6. Nov 08, 18:50    Post subject: Reply with quote Print

Hehehe. And then you hear, "Ty..ty..ty..ty..ty..ty..ty..typhoon missile self destructed", lol.

-G

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Idea





Joined: 24 Oct 2008
Posts: 516 on topic
Location: North Star Intergalactic Corporation(NSIC) in sector 'Memorial of Light'
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PostPosted: Thu, 6. Nov 08, 19:03    Post subject: Reply with quote Print

Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy

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Forsaker



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Joined: 26 Jun 2004
Posts: 104 on topic
Location: Quebec,Canada
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PostPosted: Fri, 28. Nov 08, 04:10    Post subject: Reply with quote Print

when i click on the link i get service unavailable , server bandwith exeeded ?

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Graxster





Joined: 14 Oct 2006
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PostPosted: Fri, 28. Nov 08, 05:23    Post subject: Reply with quote Print

Nope. Link is working fine for me. Try again.

-Grax

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Lancefighter





Joined: 19 Dec 2004
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PostPosted: Fri, 28. Nov 08, 05:26    Post subject: Reply with quote Print

How does this script work in relation to m8 and m7ms?
do they still function (did they ever?)


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Graxster





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PostPosted: Fri, 28. Nov 08, 05:31    Post subject: Reply with quote Print

These scripts pretty much make so-called "missile-boats" useless. I've seen M8's fly up to a Xenon and just fly around in circles until they die.

-G

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Lancefighter





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PostPosted: Fri, 28. Nov 08, 05:44    Post subject: Reply with quote Print

Sad oh well.

Then again, they carry too few missiles to be useful anyways (I see like 5 on an m8...)


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Forsaker



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PostPosted: Fri, 28. Nov 08, 06:28    Post subject: Reply with quote Print

still tells me service unavailable oh well will try another time

edit: tryed both links and it tells me the same thing , will try to click again and again we ll see Wink

edit 2 : it worked this time dunno why i was getting that unavailable thing

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TheCoolSideofthePillow





Joined: 22 Sep 2010



PostPosted: Fri, 24. Sep 10, 00:12    Post subject: Reply with quote Print

Hell yes.

Just got the game and I am already fed up with the missile spam. I haven't even seen enemy craft shoot their lasers; they just shoot missiles all over the place. Even friendly ships spam them, and a lot of the time, they shoot them right towards me ><


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Retiredman





Joined: 04 Sep 2009
Posts: 631 on topic

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PostPosted: Sat, 25. Sep 10, 13:25    Post subject: Reply with quote Print

Had to get it,

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expnobody





Joined: 17 Nov 2010



PostPosted: Wed, 8. Dec 10, 18:13    Post subject: Reply with quote Print

i don't want to have NPC M7M wasted...but i am really sicked of Al...Al...Al...Al...Al...Al...Al...Al...ert (actually it's about 10 times more worst than what i've type here, i am encountering about 4~5 M7M in RRF plugin.

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MonkeyBananas





Joined: 25 Dec 2011



PostPosted: Mon, 10. Dec 12, 20:31    Post subject: Reply with quote Print

Is this compatible with AP?

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DrBullwinkle





Joined: 17 Dec 2011
Posts: 5705 on topic
Location: Boston, USA
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PostPosted: Mon, 10. Dec 12, 21:41    Post subject: Reply with quote Print

MonkeyBananas wrote:
Is this compatible with AP?


Probably not, because it modifies the vanilla scripts.

But you do not need it in AP, because AP already nerfs missiles from TC levels.

Set your turrets to "Missile Defense" and/or use Mosquito Missile Defense if you are having trouble dealing with missiles.


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