If you use a Nav Command to jump your ship somewhere then all Wingmen and Escorts will jump with you.
If you use the Jumpdrive Hotkey they stay behind, wondering where you went. Morons.
This AL-Script finally fixes that. (And it only took 2 years!)
If escorts have too little energy (or no jumpdrive at all) they complain with an audio message so they won't get lost unnoticed.
No logbook entry. There's too much spam in there already.
They also complain if they get left behind when you do an autopilot controlled jump. (from the nav menu)
So no matter how you jump, you are notified when your escorts get left behind.
Only the direct escorts of the playership are checked. If the escorts have escorts, too, you have to take care of them. (*)

Installation: Copy both files into the scripts folder.
Deinstallation: Turn it off in the AL settings menu or simply delete those 2 files from the script folder. There are no side effects.
V1.20: Fixed exessively long pause when script disabled / no jumpdrive
V1.12: Fixed endless loop bug on a new installation.
V1.10: Complete overhaul of the jumping procedure to be more inline with standard scripts.
V1.03: Script does nothing whatsoever when the player himself has no jumpdrive.
V1.02: Proper detection of followers doing AP controlled jumps already
V1.00: Followers only perform a next sector jump if they would have to fly 17+ km to reach the gate the player is at.
So if you only jump next sector but to a far gate, they will jump.
(*) The code to check the full formation already exists except for 2 lines but is disabled.
Their escorts will try to follow using the jumpdrive - my script merely doesn't play any audio messages for them.