Vanilla: plugin.bluedragon.buyablecomplexes.spk
XTM: plugin.bluedragon.buyablecomplexesXTM.spk
Tech Note:
Text file used: 7494
Page ID used: 7494
Modified: types\Tfactories.txt
(Based off Ashley's 2.3 versions. Added my own entries to the end)
Description
An AL plugin/mod by xxBlueDragonxx
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Have you wanted to be able to buy those Production Complexes the other races have? Well now you can! This mod will add fully functional Production Complexes which you can buy from shipyards

Various such complexes can be purchased around the universe for a very reasonable price. There are savings up to 10% to be had plus the bonus of not having to buy a complex construction kit.
These Production Complexes operate just like the ones the other races use, minus the secondary resource requirement.
You can even link them up to your existing complexes or to each other if you so desire. Here's a Dumbfire Missile Production complex on the left.
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Now it's linked to my complex

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Usage
I've provided it as a .spk file and fakepatch so you simply install it with Cycrow's Installer.
You'll get an introduction message and then the Production Complexes will become available at shipyards around the universe.
Simply buy them and deploy like normal factories.
To Uninstall be sure to turn off Buyable Complexes from the Artificial Life Settings menu. This is available by pressing Escape ingame and under the Gameplay menu. Turn Buyable Complexes to Off and this will start to remove the Production Complexes from the shipyards.
Save your game and then you can go ahead and uninstall the script from Cycrow's installer.
Any Production Complexes you've already placed will not be removed though!
Notes
* Newly bought and deployed fabs can take up to around a minute or two to start operation (in addition to normal factory startup rules!)
* Notoriety requirements apply. You need to be able to buy the highest equivalent single factory. For example to buy a PAC Complex you should have enough notoriety to buy a Beta PAC Forge. Since it includes a BPAC and an APAC factory in one

* Prices are based from the Factory Complex Calculator prices. I took the price of the "component" fabs and deducted 10%. This discount is reasoned because the Production Complex uses less resources to construct. It is not two seperate factories but two (or three) combined so uses less materials. Also you save having to buy the construction kit you'd need if you make the same kind of complex with two seperate factories.
* Production Complexes vary in price because if the host race has a component factory for sale it makes sense they would want to use that as part of it. For example if you buy a Flak Complex from Argon shipyards they will charge you what it costs for an Argon AFLAK plus the cheapest BFLAK factory that is available from another race.
* There is one issue I am aware of: because I use existing Production Complexes as templates there must be at least one existing such complex, no matter which race owns it. If you destroy that very last IRE Production Complex in the universe then I've no way to know what products and resources should be used. You can still buy the IRE Production Complex but when you deploy it, it will not be populated with products/resources properly. If anyone can help with this problem I'd appreciate it, since I can't find where/if the game stores factory wares lists. If I can find some way around this then it won't be a problem to implement it so any "blank" complexes which arise from this rare problem can be correctly populated.
So long as at least one NPC complex exists though you won't hit that problem!
* Production Complexes will only work on one production line at a time and not two/three at the same time. They will swap as needed. This seems to be a game limitation I'm unsure if it can be overcome.
Please post problems and feedback

Changelog
v1.1 - 27/10/2007
Added compatibility with Ashley's XXL Fabs v2.3
Added XTM version
v1.00 - 26/10/2007
Initial release