Script AL Plugin
Script originally created in French
Pilot AI in .zip
Player User Guide PDF / ZIP (1.2Mo)- Includes:
* Comprehensive User Guide
* Pilot AI ranks and skills
* Command slots in Use, "t" files & pages
Author web Site: http://azzx3.free.fr/
You must install the PrizzZ Library mEngine 1.1 http://forum.egosoft.com/viewtopic.php?t=132150
PilotAI is using this library to provide the user with the ability to select from scripted menus: wares, sectors and so on....
Thanks to PrizzZ for this fantastic tool..
- Main Features
• Your pilots will improve in the military career, depending on their victories, or their business abilities for Universal Trader or Station Trader (Naffarin script) tasks.
• Their fighting skills will also enhance according to their career path. They will get a better response time, better fighting accuracy both with lasers and missiles, as well as better ship speed and handling.
• Additional controls will also be available according to the Rank (AI expansion): SAM abilities, ECM, damage management, advanced shielding management, protection of station, special SAM abilities when flying in a squadron... The higher the rank, the better some skills can improve.
2 - Early Warning & Strike Network:
• You can use your satellites in order to create one surveillance network. Strike squadrons will be allowed to automatically respond to every kind of threat. Patrol squadron will be also available to complement your surveillance network.
3 - Advanced Group management:
• You can create squadrons and manage them easily and efficiently, including keyboard shortcuts. Script will automatically monitor the squadron and will reform if one or several members are missing. If M5 is part of a squadron, some of them will be used as anti-missile fighters
4 - Patrol can get bounties by destroying enemy ships:
• Your ships will get a bounty for every single enemy ship destroyed. This bounty will vary according to the pilot rank and the class of enemy ship shot down.
5 - Supply:
• You can ensure that your fleet is properly supplied by using supply group or refuel group :
- - Carriers can refill the ships which are docking
- You can create 'Tankers', which store products and redistribute them if necessary in your ships or squadrons
- Both carriers and Tankers are refilled by 'Suppliers'
- For every squadron you can allocate a ship to the energy supplying.
• A comprehensive report regarding the key elements of the ship is available, such as IA rank, upgrades, equipment…
7 - AI and living pilots both can eject:
• AI pilots (including MK3 trader) can eject in a rescue pod when their ships are shot down. This will allow you to collect and reinstall them in your own ships. Living pilots can also eject when their ships are destroyed. You can rescue them and whether sell them to pirates or taxi them in a station, and get a reward for this.
8 - Full control of AI’s:
• You can switch them between ships, get a track record of them, stock or sell or buy them…
9 - Advanced rename function:
• You can rename your ship by using many available options. You can also add up to 8 different colors to your names on top of additional information.
• Additional informations are automatically added to the ship name. These data can be hidden or unhidden at will. These informations are very useful to identify at a glance which ship is supposed to do what.
New in 3.57 : PilotAI is now in German, thanks to CS
- Compatibility with other scripts
XFP Mod v.4.x
New Horizons Mod
MK3 or Naffarin’s Station Traders script - traders will increase their level according to their trading ability and experience. MK3’s can also eject if the ship is destroyed.
- Known conflicts with other Scripts:
- Bankkonto - Bank Account by Blacky_BPG
- Terracorps FleetPackage by Siath70
- Leveling AI by Nemeo
- RSwE by Klyith
- Bounty Enhancer by LV
PilotIA use the 'signal-killed', and thus is more or less compatible with every script using this signal...