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apricotslice
Joined: 16 May 2004 Posts: 10955 on topic Location: Mapping beyond the Unknown Regions.

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Posted: Tue, 8. May 07, 08:28 Post subject: [Script] Beam Dock v3a |
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Beam Dock is a replacement/upgrade for LV's DockTL script. Edit : Updated to v3a, which is the version in the Gunbus v3a Mod.
Now you can beam aboard a TL or M1, any M3, M4, M5, M6, TS, TP or Goner ship.
The destination ship must be a TL or M1, and it must have docking space left. V3a allows beaming to an M2 with dock slots.
Fixed the bug in DockTL that prevented a TS from being beamed onto a M1.
Very useful for the collection of capped ships, since you can dock pretty well anything you can cap without having to wait for the damaged ship to limp into the docking bay. Also means you can do this while in combat, if your quick about it. If your claim command is on a hotkey, you can claim and load into carrier in carrier by, target, claim, i, orders, navigation, pagedown, BeamDock, sector, ship. 9 key presses, that can be done pretty fast. Solution to picking up caps in Xenon sectors ?
Designed to replace DockTL, so if you have that installed, uninstall it first before installing Beam Dock.
Download : http://apricotmappingservice.com/Apricot_Beam_Dock_v3a.zip
Many thanks to LV for DockTL, which I found essential as soon as I found the docking ability gone in X3. Its been one of my essential scripts since pretty well day 1. Thanks also for allowing me to make available this updated version.
Uses Command 250 and 448686.
Please ensure the 448686 file does end up in the t directory. I'm not sure the pachaging worked correctly. If you get a read-text message on the menu, it means the 448686 is missing from t directory.
Note : the spk wasnt working, so I've changed the file to a zip file. Unzip into the X3 directory, and 2 scripts should go direct into the script directory and the 448686 file should go direct into the t directory.
If you replace the v1 version with the Gunbus 3a version, delete out the old beamdock scripts (2 of them) before copying in the new ones, as the new ones have a different name. The 2 sets of scripts together will conflict.
Edit : Range restrictions removed. If its on your nav scan, its beamable.
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Last edited by apricotslice on Wed, 23. Jul 08, 02:39; edited 6 times in total |
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KanineLupus

Joined: 08 Mar 2005 Posts: 588 on topic Location: 'I come from a land Down-under....' And no it AINT Kiwi-Land!!

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Posted: Tue, 8. May 07, 10:37 Post subject: |
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Ah, the sheer depth of your madness and pure creativity never fails to delight I have to say I'll be taking this one on my next hunting trip 
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cloppy007
Joined: 19 Jan 2007
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Posted: Tue, 8. May 07, 12:49 Post subject: |
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I docked the Truelight Seeker to the Odin (by the way, I see Readtext_something instead of Beamdock). But I tried to change ship and i was in space next to the Odin, but I could notmove or shoot or jump.
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apricotslice
Joined: 16 May 2004 Posts: 10955 on topic Location: Mapping beyond the Unknown Regions.

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KanineLupus

Joined: 08 Mar 2005 Posts: 588 on topic Location: 'I come from a land Down-under....' And no it AINT Kiwi-Land!!

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Posted: Tue, 8. May 07, 14:52 Post subject: |
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I'm guessing the phrase 'beam me up Scotty' could end up with a whole new meaning
Hmmm - that does leave me with a whole new idea. I wonder if one could beam an enemy pilot out of his ship into the empty expanse of space - or even in the hold of one's ship 
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apricotslice
Joined: 16 May 2004 Posts: 10955 on topic Location: Mapping beyond the Unknown Regions.

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Dark-Venom
Joined: 21 Dec 2005 Posts: 45 on topic Location: South East, UK

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Posted: Tue, 8. May 07, 17:48 Post subject: |
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9 key presses as well, unless you have a G15 it could be just 1 by running a macro and much quicker will be using this, great work! 
_________________
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cloppy007
Joined: 19 Jan 2007
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Posted: Tue, 8. May 07, 22:46 Post subject: |
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| apricotslice wrote: |
Can you check that the 448686 file went into the t directory as it should have ? If its not there, so if you can find where it went. I'm not sure the script packager put it given it loaded off a d drive and had the d in the pathname in the pack.
If you cant find it, let me know and I'll do a zip version instead until I figure out the packager properly.
You must not be in the ship your beaming aboard. If you are, you get lost in the twilight zone. Ie. if you are in an M3 and tell your ship to beamdock a TL, you are in deep doodoo. |
The file 448686.pck is in the scripts folder. I was in the odin, with the m6 docked, and I changed to the docked ship. Then it happened that.
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apricotslice
Joined: 16 May 2004 Posts: 10955 on topic Location: Mapping beyond the Unknown Regions.

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arcana75

Joined: 02 Dec 2003 Posts: 2154 on topic

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apricotslice
Joined: 16 May 2004 Posts: 10955 on topic Location: Mapping beyond the Unknown Regions.

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KanineLupus

Joined: 08 Mar 2005 Posts: 588 on topic Location: 'I come from a land Down-under....' And no it AINT Kiwi-Land!!

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Posted: Wed, 9. May 07, 04:23 Post subject: |
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link for that plugin can be found here
Easier than me trying to explain the differences or commonality. Have been a user of this plugin myself and been quite impressed by it, but been to busy in my own work just at this point to provide feedback on whether there would be any conflicts ...both have sprung out of LV's original scripts, so it may be likely.
I guess it would come down to individual preference and player style as to which one would better suit the player. Mind you, am still waiting for the promised updated version on than one, so that could well be a deciding factor 
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apricotslice
Joined: 16 May 2004 Posts: 10955 on topic Location: Mapping beyond the Unknown Regions.

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cloppy007
Joined: 19 Jan 2007
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Posted: Sun, 13. May 07, 18:53 Post subject: |
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I still have ReadText the 448686.pck is in the T folder.
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apricotslice
Joined: 16 May 2004 Posts: 10955 on topic Location: Mapping beyond the Unknown Regions.

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