EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[SCRIPT] Player Friendly Equipment Docks (20/04/2007)
Post new topic Reply to topic Goto page 1, 2  Next
View previous topic :: View next topic

What do you think?
Should stock non-tech wares (weapons, etc)
58%
 58%  [ 33 ]
Is too much like a cheat
8%
 8%  [ 5 ]
Fine the way it is
32%
 32%  [ 18 ]
Total Votes : 56

Author Message
voxol





Joined: 30 Oct 2005
Posts: 429 on topic

Thank you for registering your game
modified
PostPosted: Fri, 20. Apr 07, 05:06    Post subject: [SCRIPT] Player Friendly Equipment Docks (20/04/2007) Reply with quote Print

Player Friendly Equipment Docks
By Voxol.

With this plugin you can fund a group of out-of-work technology specialists to build their own Equipment Dock. New products are automatically added to the product list as ships land at the station and are scanned for new tech.

SPK: ---Download---

Readme follows:

Code:

===========================================
Name:      Player Friendly Equipment Docks
Version:   V1.0
Author:      Voxol
Updated:   20/04/2007
===========================================

With this script a new BBS ad. will become available, "Argon tech specialists seek second chance".  If you accept, a new Equipment Dock will be created in the same sector as your ship's homebase (so remember to set it before accepting the ad.).  This Equipment Dock is always friendly to you and has no notoriety effects, so you can buy any technology it stocks.

However, initially the only technology available is rudder optimization, engine tuning and cargo bay extension.  All other technology must be scanned from docked ships before being added to the product list.  Any time a ship docks (NPC or player-owned), it is scanned for technology not currently stocked, and the specifications reverse-engineered and added to the product list.

Notes:
- The cost is 50% more than the price of an Argon Equipment Dock.
- Only tech wares are reverse engineered (e.g. Jumpdrive, Fight Command Software, SETA, etc), no other wares can be added.
- As with all Equipment Docks, you can still sell weapons, shields and missiles to it, even though they are never stocked.


============================================

Change log:

1.0
- Initial release.

============================================

Technical:
Text page:  8702



This is a simple script that seems to work nicely with my Player Friendly Shipyards (and in fact reuses some of its code). Any suggestions for improvements or tweaks are most welcome.

Enjoy!



Last edited by voxol on Fri, 20. Apr 07, 21:16; edited 2 times in total
Back to top
View user's profile Send private message Send e-mail
Flybye





Joined: 09 Feb 2007
Posts: 1220 on topic

Thank you for registering your game
PostPosted: Fri, 20. Apr 07, 05:38    Post subject: Reply with quote Print

Can you have more than one EQ dock?
Do the NPCs buy any of these wares from you for profitsssss?

Back to top
View user's profile Send private message
RaGodofTehSun





Joined: 23 Dec 2004
Posts: 417 on topic

Thank you for registering your game
PostPosted: Fri, 20. Apr 07, 05:42    Post subject: Reply with quote Print

The station doesnt belong to you, its a place for your ships to get upgraded (and repaired i think) by a nutral race, if your a pirate player or some such i think


_________________
Back to top
View user's profile Send private message
voxol





Joined: 30 Oct 2005
Posts: 429 on topic

Thank you for registering your game
PostPosted: Fri, 20. Apr 07, 05:56    Post subject: Reply with quote Print

OK. As mentioned, you dont own the EQ. You can have more than one, though once one is built the BBS entry will become much more rare. NPC ships will dock, but I dont think the AI is smart enough for NPCs to buy tech upgrades. Certainly any script that searches for a certain upgrade (e.g. FSUP) will use it. In any case, you dont gain anything from any sales it makes.

Upgrades, as mentioned, yes. Repairs, no... you need a shipyard or HQ for that.

The reason for the script is the lack of any way to get tech upgrades through the HQ or player-owned EQs (without seperate scripts). My whole focus is on finding a way to go to war without finding that you have no access to the technology you need because of notoriety issues.

Back to top
View user's profile Send private message Send e-mail
aikjo2





Joined: 06 Jan 2006
Posts: 53 on topic
Location: Right Behind You
Thank you for registering your game
modified
PostPosted: Fri, 20. Apr 07, 06:33    Post subject: Reply with quote Print

Thankx for this one man! you are a hero!

REVIEW - Functions well and as designed. a Must have if you build ships at your HQ


_________________
Eagles May Soar,
But rabbits don't get sucked into jet engines.


Last edited by aikjo2 on Fri, 20. Apr 07, 06:44; edited 1 time in total
Back to top
View user's profile Send private message
russbo





Joined: 12 Nov 2005
Posts: 824 on topic
Location: Las Vegas
Thank you for registering your game
PostPosted: Fri, 20. Apr 07, 06:43    Post subject: Reply with quote Print

this should have been an option in the Player HQ. Thanks for this, great stuff.


_________________
www.russbo.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website
hunterdf





Joined: 19 Jul 2004
Posts: 8 on topic

Thank you for registering your game
PostPosted: Fri, 20. Apr 07, 16:55    Post subject: Reply with quote Print

I cant download file is missing Confused

Back to top
View user's profile Send private message
voxol





Joined: 30 Oct 2005
Posts: 429 on topic

Thank you for registering your game
PostPosted: Fri, 20. Apr 07, 19:18    Post subject: Reply with quote Print

Dammit. Updated download link, On the surface Sharelor seems like the perfect file server, but this is the second time I've found a file I've uploaded has been deleted randomly. A word to the wise!

Using my personal webspace like I was before - not supposed to use my web space for hosting files though... if anyone has a better hosting suggestion I would very much welcome it.

Back to top
View user's profile Send private message Send e-mail
Hieronymos





Joined: 30 Dec 2005
Posts: 827 on topic
Location: California--A State of Mind
Thank you for registering your game
PostPosted: Thu, 24. May 07, 00:51    Post subject: Reply with quote Print

Voxol,
love your PFSY script. Simply amazing. Best thing since sliced bread!

But this PFED is pretty expensive just for a non-weapon wares ED. Perhaps better than nothing, especially when player is so friggin' flush with cash he knows not what to do with it..

Suggestion: When ship docks at PFED with new weapon or other ED ware,
the dock queries player as per PFSY protocol, asking "Do you want this item copied?" For 200-500% items original cost.

The idea here is that by the time player has 100mil to shell out for a PFSY, and the 80mil for a PFED, he's probably interested in convenience, 'cause he's got a big empire, and not much inclination for micromanaging anymore.
With PFED as it is, he's got to send his ships produced at the PFSY to the PFED for rudder/engine tunings, etc. THEN send them to another player-owned ED for weapons, etc.

So please make it a one stop shop. Charge 120mil for the setup fee, or high prices for RE goodies--I don't care.

Oh, and if possible please increase the ED's capacity for key wares, like 25Mj, 125Mj shields, AHEPT's, MD's, etc. It's such a hassle when sending batches of 10 M3's over for outfitting..and 3 or 4 of 'em clean the place out.

Thanks,

Hieronymos


_________________
Back to top
View user's profile Send private message
xTemon



MEDAL

Joined: 09 Jan 2007
Posts: 967 on topic
Location: The other side of nowhere
Thank you for registering your game
PostPosted: Thu, 24. May 07, 20:43    Post subject: Reply with quote Print

Sounds like they're ripping you and everybody else off.. Laughing

Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
tatakau



MEDALMEDALMEDAL

Joined: 21 Oct 2006
Posts: 475 on topic
Location: Louisville, KY
Thank you for registering your game
PostPosted: Fri, 10. Aug 07, 05:47    Post subject: Reply with quote Print

I think this is a brilliant idea! Though I do have some issues with it. I docked my player ship to it, and now the EQ dock seems to sell all the Law Enforcement Licenses and Goner Insurance. Any way to remove those?

~ Tatakau

Back to top
View user's profile Send private message AIM Address Yahoo Messenger
voxol





Joined: 30 Oct 2005
Posts: 429 on topic

Thank you for registering your game
PostPosted: Fri, 10. Aug 07, 11:20    Post subject: Reply with quote Print

tatakau wrote:
I think this is a brilliant idea! Though I do have some issues with it. I docked my player ship to it, and now the EQ dock seems to sell all the Law Enforcement Licenses and Goner Insurance. Any way to remove those?

~ Tatakau


LOL, whoops. Err, you can use a script to 'remove product from factory' to get rid of them one time. Then you will need to edit the script to make a special case for licenses and insurance (and other tech wares as well that are listed in the wrong category ... think quantum tubes, microchips and slaves are actually classed as tech wares).


As I've said in previous threads, I dont have time right now to work on my scripts for the forseable future. If anyone wants to make these changes and post an updated version, or even take on the project as their own and add to it, I'm more than happy to see that.


_________________
'If you want to make a little money, write a book. If you want to make a lot of money, create a religion'
-- L. Ron Hubbard
Back to top
View user's profile Send private message Send e-mail
Kilrathi Avenger



MEDAL

Joined: 06 Feb 2004
Posts: 275 on topic
Location: Edwinstowe, UK
Thank you for registering your game
PostPosted: Fri, 17. Aug 07, 11:25    Post subject: Reply with quote Print

Very cool, this along with your Shipyards makes a nice addition that make fleet building alot less tedious.

Mass damage rampage commensing Laughing Laughing


_________________
"As I slide down the banister of life;
my job is just another splinter in the bum"
Back to top
View user's profile Send private message
John McG





Joined: 29 Dec 2004
Posts: 292 on topic
Location: United Kingdom
Thank you for registering your game
PostPosted: Tue, 20. Nov 07, 11:27    Post subject: Player friendly equpment dock Reply with quote Print

I have added the 'Player friendly equpment dock' script OK to my Plugin Manager', but nothing seems to have happened.
Do I need to activate it, if so how?
Should I get a message from a station bulletin board?
Thanks.

Back to top
View user's profile Send private message AIM Address
Senator Vrax





Joined: 18 Sep 2007
Posts: 207 on topic
Location: AE bonus room
Thank you for registering your game
PostPosted: Tue, 20. Nov 07, 12:53    Post subject: Re: Player friendly equpment dock Reply with quote Print

John McG wrote:
I have added the 'Player friendly equpment dock' script OK to my Plugin Manager', but nothing seems to have happened.
Do I need to activate it, if so how?
Should I get a message from a station bulletin board?
Thanks.


Yeah, it's a BBS message offering you the chance to help some ex-argon workers gain employment(something like that anyway).

When you get the msg, you need 96mill-ish and a station in the sector you want the EQ.dock to be placed in. Set your current ships homebase to the station and accept the offer.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Wed, 22. May 13, 01:25

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.15350 seconds, sql queries = 77