Introducing the Player Friendly Shipyard BBS plugin and beyond. With this script it is possible to fund a group of sacked shipyard employees to start up their own business. The shipyard they create has no notoriety limits to buy from, but must be supplied ships for study.
Version 2.0 now available as of 09/11/2006. Main changes are:
- Updated to use an AL plugin instead of global task.
- Added failsafe to remove issue of wares disappearing upon reloading a savegame. Specifically this will make the plugin compatible with the Xtended mod.
Code: Select all
=========================================== Name: Player Friendly Shipyards Version: V2.0 Author: Voxol Updated: 09/11/2006 =========================================== A recent shift in Argon space toward automation of ship building facilities have left many shipyard employees without work. This displaced workforce has now grown so large that several groups have banded together, and are looking to build up their own shipyard business. Many groups no longer care where the money and technology blueprints come from, and openly advertise throughout the galaxy for mysterious wealthy benefactors to aid in their move toward independence... With this script a new BBS ad. will become available, "Sacked shipyard employees seek second chance". If you accept, a new shipyard will be created in the same sector as your ship's homebase (so remember to set it before accepting the ad.). This shipyard is always friendly to you and has no notoriety effects, so you can buy any ship it stocks. However... Initially the shipyard wares list will be empty. The workers need to strip down and study ships and stations so they can reverse engineer the blueprints and add the ship/station to their stock list. To do this: (a) For ships: simply remotely send a ship over to the shipyard and you will get a message. Accept the message and pay the R&D fee and the ship will be stripped and added to the stock list. From then on you can buy that ship from the shipyard despite your notoriety with any race. (b) For stations: again, quite simple; just load up a station kit from another shipyard into a TL and send it over to the friendly shipyard. You will then get the message asking if you would like to give them the kit, along with an R&D fee. The cost of reverse engineering is twice the cost of the ship/station when bought new. Currently, the cost of the shipyard is set to twice the price of an Argon Equipment Dock. Some things to note: - Any equipment or cargo is simply destroyed, so make sure you strip the ship before you send it (though if you send a carrier/TL with docked ships, it will give you an error rather than just destroy them). - If you want the shipyard to be able to upgrade ships after buying them, it must be placed in a sector with a non-player Equipment Dock. (NB: Depending on response to this script, I will make something similar for Equipment Docks so that this problem is alleviated somewhat). - By default the AL plugin is set to ON. If for some reason you do not want to be asked if you would like to reverse-engineer ships when they dock, you can simply switch off the AL plugin. ============================================ Change log: 2.0 - Changed to AL plugin. - Added a failsafe ware list so issues with disappearing wares when reloading a savegame should be removed. Specifically this now allows support for Xtended mod ships. - One or two other minor fixes. 1.2 - Changed BBS priority to low when you already have a shipyard. 1.1 - Fixed bug that would cause timer script to be called every time you start a new game. 1.0 - Initial release. ============================================ Technical: Text page: 8701