Player Owned Shipyards 1.050
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Player Owned Shipyards SPK
Player Owned Shipyards ZIP
SPK Requires Cycrows script installer to install which can be found here:
Cycrows Script Installer
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Information
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This script is made to make it possible to purchase Shipyards from each race and reverse engineer ships/stations much like the HQ.
Don't expect it to be like the HQ though, anyone expecting that is pretty dumb, there are not those sort of handles available, only a programer can do that, instead, I have given you something as close to the HQ as possible with the added bonus of stations being reversable.
This is my most complicated script to date far more so than the DUM as there were alot of hoops to jump through, and I tried to make sure it was as close to completion as it could be, thus it has only had one minor update, where as DUM is on maybe its 30th

You can purchase 1 Shipyard at each of the main races shipyards (what I consider to be their main anyway), the locations are listed below:
Argon Prime - Argon
Kindom End - Boron
Paranid Prime - Paranid
Family Pride - Split
Seizewell - Teladi
You can only purchase one from each race, so the maximum you can ever purchase is 5
Each race now has 3 individual blueprints that come with the Shipyard when you buy, the M4 fighter for that race, and that races main differing factories (medium only):
Argon
Buster
Wheat Farm M
Cattle Ranch M
Boron
Mako
BioGas Factory M
Plankton Farm M
Paranid
Pericles
Snail Ranch M
Soyfarm M
Split
Scorpion
Chelt Space Aquarium M
Scruffin Farm M
Teladi
Buzzard
Dream Farm M
Flower Farm M
You can still reverse engineer any type of station or ship at any of your shipyards no matter what the race
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Change Log
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1.000-1.050
-Added 3 blueprints for every race that you recieve upon purchasing the shipyard
-Changed offical sectors to those seen above
-Auto Transfer fixed
----Will run continuously until stopped or the ship is undocked
----Will only run when dock at one of your shipyards
-Fixed problem with shipyards being added to your shipyards when you run setup and when you initialise the control panel for the shipyard
-Fixed setup being run more than once
-Initialising of Shipyards time decreased (when you first click Shipyard Manager on any new shipyard)
1.000
Original Release
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Direction For Use
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To purchase a shipyard simply go to any off the above shipyards and buy one, then set it up like a normal shipyard. To activate it, you will need to go to "Shipyard Manager" in the shipyards station commands.
The first load you may have to wait a while, dont worry give it upto 20 seconds. After this time you will get the following messages:
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Reverse Engineering
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This will allow you to add blue prints to your shipyards by reverse engineering the ships/stations, ships must be landed and stations must be in a TL that is landed (although for stations you can put them in the shipyard once you have added them to the reverse list), if you want to see how much time is left for reverse engineering it is shown both in the main menu and in the reverse list, click refresh to refresh the time it also refreshes any changes in ships or stations. Items can be added or took, if you add an item to the reverse list you will no longer be able to see ships of that type in the reversable list. The same applies for any ship/station type that you have in the blueprint list. Remove will take items from the reverse list, so long it hasn't started reversing by the time you click. You will lose you ship/station once engineering begins.
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Building Ships
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There are a number of options for building, You can choose to filter out all but one of the races ships and stations blueprints, or view all the blueprints, if you can't see a ship you reverse engineered it will always be in View All as this just shows you a list of all your blueprints. There is also an option to remove ships from the build list.
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If you don't have enough resources to create a certain item you will recieve a message telling you how much you are required to have
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Storage Manager
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Because the shipyard is hardcoded to be able to store only 2 of any item, I needed to add extra storage space to the Shipyard, therefore you have been given 10 storage spaces with 60,000 space each, the first 8 are used to stored the wares needed for producing ships and stations, the other 2 are for anything else you want to store. There are 3 options for every storage space, (1 extra for 9 and 10):
Store - Automatically stores any of the type of ware it is set to store from the shipyard so long as there is some in the shipyard and space in the relevant storage space
Empty - Takes wares from storage and puts them in the shipyard whenever there is space in the shipyard
Stop - Stops all activity
The storages are all set to store when they are started up. There is an extra option for 9 and 10, if you click on the Storage name, it will take you to see groups of wares, clicking one will show how many of wares in that group are stored.
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Auto Transfer
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As it is fairly hard to transfer wares to the ship yard, being able to store only 2 at a time, you have a command option in your ships menu to help you called "Auto Transfer To Shipyard" this will allow you to automatically add stores to the shipyard much like the storage systems work, if you are then also storing wares it is very easy to transfer all your goods to the shipyard, unfortunately if another command runs this will stop, so if it stops transfering just try reactivating it.
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The following information in black may spoil your fun playing, but if you are interested in the reason some things are how they are or think there is a problem please feel free to read it.
The reverse timer is determined by the average cost of whatever you are trying to reverse, I will let people see if they think the times are about right. The same goes for the build timer, it is set at "timer = price / 1000" in ms
Building ships and stations at your shipyards costs 10% less than normal, most items are calculated as 8% Products (1% x each of these -> Energy, Teladianium, ore, Quantum Tubes, Microchips, Crystals, Cloth Rimes, Silicon Wafers) the other 82% is money, I wanted to make products higher but it meant needing alot more storage space.
As the shipyard is hardcoded to only be able to store 2 of any product I had to add storage, I did this by creating 10 mamoths far out in space with logic control turned off. Then a few scripts and the storage menu, controls what goes in/out, unfortunately this makes storing wares hard,, so I added an option to player ships to be able to automatically add wares to the station every 0.1 of a second, which works in conjunction with the storing scripts to make transfering wares to the storage mamoths much quicker than doing it manually
The first 8 storage spaces are for storing each respective ware needed for build, the last 2 are for storing other wares, the easiest way to store wares is to but everything in a mamoth at a different station close by, then land the mamoth at the shipyard and turn on the auto transferer