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[Script][V1.0] Goner Emergency Jumpdrive Insurance
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SymTec ltd.





Joined: 11 Apr 2005
Posts: 4389 on topic
Location: Göttingen, Germany
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PostPosted: Sat, 27. Jan 07, 17:00    Post subject: [Script][V1.0] Goner Emergency Jumpdrive Insurance Reply with quote Print

Goner Emergency-Jumpdrive Insurance - Version 1.0

In recent times, pilots died because they entered insecure areas without the right equipment, because life in the X-Universe gets more and more dangerous and all enemies work on improving their weapons. For some time now, the Goner community offers a salvage insurance for endangered pilots. However, they noticed that preventing pilots from dying is far more effective than just picking up the pieces after the fight and reanimating the pilot.

As soon as a pilot owns a salvage insurance, he will also have an Emergency Jumpdrive Insurance that helps him evading dangerous situations. He assigns a cockpit key to the jumpdrive to be able to leave immediately when his ship is about to be destroyed. This insurance only works for the playership!


_ _

This script enables the player to start the "Emergency-Jumpdrive", that rescues the playership out of a fight immediately and without any waiting time. If the player owns a salvage insurance, he will be informed about the correct installation and the possibilities of this jumpdrive via message. Players who do not own a salvage insurance will get this message as soon as they start the game after buying one. After getting this message, you will have to assing a hotkey.

This script contains three scriptfiles and one textfile. TextID is 8755.


Direct Download V1.0


DE


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Last edited by SymTec ltd. on Sat, 4. Oct 08, 21:37; edited 2 times in total
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ek3515809





Joined: 31 Mar 2006
Posts: 30 on topic

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PostPosted: Sat, 27. Jan 07, 18:44    Post subject: Reply with quote Print

Nice one!!! Smile Smile Smile

this is what the jumpdrive is for!!! I have one question tough, do you have to preset a spawning point before you can use it?

Danzel

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SymTec ltd.





Joined: 11 Apr 2005
Posts: 4389 on topic
Location: Göttingen, Germany
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PostPosted: Sat, 27. Jan 07, 18:55    Post subject: Reply with quote Print

No spawning point. You do not need to define where you want to spawn after the jump, nor do you need to have a jumpdrive at all - the Goners will just grab your ship out of space and send it into any random nearby sector there is, through the closest jumpgate connection. This might even work for Kha'ak sectors, though I haven't tried yet.


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Kilrathi Avenger



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Joined: 06 Feb 2004
Posts: 275 on topic
Location: Edwinstowe, UK
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PostPosted: Sun, 28. Jan 07, 11:27    Post subject: SPK request Reply with quote Print

Any chance of converting these into a Cycrow Script package (SPK). Question

It sounds very good but i am not versed in script installation/removal Confused so i always use Cycrow script installer.

Cheers Twisted Evil


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SymTec ltd.





Joined: 11 Apr 2005
Posts: 4389 on topic
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PostPosted: Sun, 28. Jan 07, 12:17    Post subject: Reply with quote Print

I included a readme that covers installing and uninstalling.

What you do:
1.: You take the 448755.xml from the .zip, look for your "EGOSOFT"-folder and move it into the "t"-folder (e.g. C://Program Files/EGOSOFT/X3 Reunion/t)
2.: You take the other .xml-files from the .zip, then open the "scripts"-folder (e.g. C://Program Files/EGOSOFT/X3 Reunion/scripts) and put the scriptfiles in there.
3.: After that, you start the game. There is nothing complicated to it, it's just copying a few files from one folder to another.
4.:To activate the Script editor, you change your playername to "Thereshallbewings", which also is not a very complicated thing to do Smile

To uninstall, remove the files from the folders. Uninstalling is not harder than installing.


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