[SCRIPT] Move Freebie Ships V1.01 : Updated 02/02/2007

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Cycrow
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[SCRIPT] Move Freebie Ships V1.01 : Updated 02/02/2007

Post by Cycrow » Thu, 2. Nov 06, 21:30

A simple script to move all the freebie ships to random locations at startup.

To use, jsut install it via the Plugin Manager and when you first run a modified game, the ships will be moved.

Download Script Package: Download - Mirror Download

==================================

Change Log:

V1.01
  • Added check to not move Bala Gi M7
Last edited by Cycrow on Wed, 5. Mar 08, 22:44, edited 2 times in total.

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R.Styles
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Post by R.Styles » Fri, 3. Nov 06, 12:50

that'll add confusion.
is there a way to add more derilict ships you can claim?

Cycrow
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Post by Cycrow » Fri, 3. Nov 06, 15:17

yeah its eassy enough to add them, but im doing that as part of another script ;)

bob hope
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Post by bob hope » Fri, 3. Nov 06, 16:10

hope it doesnt send them to xenon sectors lol, that would be a whole bag of fun :D
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"

i was born and raised argumentative i dont mean to offend ...... sorry

Cycrow
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Post by Cycrow » Fri, 3. Nov 06, 16:23

its completly random so its possible ;)

and adds some challenge to try and claim them :P

djkaos
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Post by djkaos » Fri, 3. Nov 06, 18:23

Nice one, once again Cycrow. :thumb_up:

Will this move only the vanilla freebies, or will it include mod added freebies?

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R.Styles
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Post by R.Styles » Fri, 3. Nov 06, 18:42

Is there anyway to tie them into the BBS? a merchant selling the locations, or rough location, so there's a possibility of us actually finding & making use of them?

Cycrow
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Post by Cycrow » Fri, 3. Nov 06, 18:59

yeha it is possible to put them into the BBS, but again this is something im adding in the Explorers guild ;)

It will move any unpiloted ship owned by neutral race

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airport
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Post by airport » Fri, 3. Nov 06, 20:41

Will this Explorers guild MOD/Script be compatiable with the XFP MOD?

airport (Keith).
There`s no such thing as Gravity.
The Earth just sucks!!!

Cycrow
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Post by Cycrow » Fri, 3. Nov 06, 21:03

yes it will be, but it'll be while before its ready

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vampirecosmonaut
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Post by vampirecosmonaut » Sat, 4. Nov 06, 01:34

Hmmm, maybe I can edit this to destroy freebie ships? :D

[EDIT] Yeah, it's stupid easy. Nevermind. :lol:
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.

mrjingo
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Post by mrjingo » Tue, 23. Jan 07, 16:17

If I uninstall this script will the ships go back to default sectors/positions? I installed this script unintentionally as part of a package. :oops:

fud
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Post by fud » Tue, 23. Jan 07, 17:00

I would think only if you start a new game. Objects created by scripts, stay there, unless it's actually in an uninstall script to remove them.


So, the ships *should* be there, even if the script is removed. A new game start would revert them back to Ego's positions.

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narn
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Post by narn » Tue, 30. Jan 07, 03:40

cool I remember talking about this about a month b 4 you created it. If I influenced you or not is of no consiquence however. Im just glad its there!! Thanks!
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bluewiz1960
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Bala Gi mission

Post by bluewiz1960 » Fri, 2. Feb 07, 06:06

I installed this script as a group of scripts. Now it might have moved the yacht. I still need to go back there and look for it, but I saw it listed in CEO's Buckzoid once before pirates shot me down and I reloaded. It was gone when I looked for it again. If it is moved, how can I get it back where it belongs?

Just a note: Yeah the yacht is moved too...is there a way to move it back without starting a new game?

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