[PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007

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What do you think about this program

5. Execellant
254
78%
4. Good
53
16%
3. Average
9
3%
2. Poor
2
1%
1. Terrible
4
1%
Not really my thing
4
1%
 
Total votes: 326

Cycrow
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[PROGRAM] Ship Manager - Creator & Installer V1.91 : Update 28/02/2007

Post by Cycrow »

=====================
Program: Ship Manager - Creator & Installer
Version: 1.91
Author: Cycrow
=====================
:arrow: Main Site: www.xpluginmanager.co.uk
:arrow: Direct Download: Here
=====================

This is a program to allow easy installing of custom ships.
The ship creator is used to create the ship files and import data from existing mods. The creator imports the ships data from the various files created by the X3 Editor, TShips, Dummies, Components and TCockpits.

:idea: You will find help and various guides available from the Main Plugin manager site Here
:idea: Any problems with installing ships, please post here: http://forum2.egosoft.com/viewtopic.php?t=156359

For more details, please view the main pluginmanager site

The installer can merge multple ships into a single mod and add them onto an existing mod. The program is capable of merging the Tships, Dummies, Components and TCockpits file. The program will also automatically select the newly created mod as the main one to load.

The scripts package that is included with load the created text file, and contains a script to get the id for each ship based on a text id.

Code: Select all

 $shiptype = call script 'plugin.shipcreator.getship' ID = 'SHIP_ID'
 $newShip = create ship $shiptype ....
This will mean that scripts can gain access to these ships no matter what position in TShips there are.

================================
Credits:
doubleshadow - for his cat and pck libraries
7zip - for their compression

================================
Last edited by Cycrow on Wed, 28. Feb 07, 14:16, edited 54 times in total.
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jensemann
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Post by jensemann »

Damn great work, Cycrow.

Downloaded, but will have a look at it later cause its 4.30am over here and i still need some sleep before work :D

jensemann
ob ***modified*** oder nicht - Hauptsache: Spaß!!!

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DarthVain
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Post by DarthVain »

Cycrow's magic strikes again :thumb_up:
Another one bites the dust!!

DarthVain
bendyspex
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Post by bendyspex »

Great :thumb_up:. One question though, once the ships are in the game, how do we get to them? Are they placed in a shipyard of the designers choice, or do we have to script them in.
Thanks
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Krim
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Post by Krim »

Looks simpel to use

but im still looking forward to the readme


Keep up the good work Cycrow :thumb_up: :thumb_up: :thumb_up:
Cycrow
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Post by Cycrow »

im adding an option so the ships can be added to shipyards, but for now, they have to be scripted in
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jensemann
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Post by jensemann »

just tried it out. It created a new mod with probably the actualizised tships in there, but couldnt find the ship files in the mod. Where have the data to be to create a ship? Where have the bod files to be. Does the program read the path from the tships line and for parts out of the **_scene.bod?
I actually couldnt bring the ship into the game yet.
Guess i have to wait for a readme.

jensemann
ob ***modified*** oder nicht - Hauptsache: Spaß!!!

Carrier Fighter Supplies V1.2a deutsch
Carrier Fighter Supplies V1.2a english
Cycrow
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Post by Cycrow »

to add the model files you have to goto the "scene" tab and the "other models tab"

the scene tab is to add in the main scene files for the ship and the cockpit, just click on the button on the right to select the file, or drag and drop the file into the edit box.

for any other model files add them into the other models, either by drag and drop into the list, or right click and goto add model.

i am going to make a wizard to import all the models and settings directly for the cat/dat files, but for now you have to do it manually
dakega
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Post by dakega »

DAMN YOU CYCROW!!!! I'm definitely going to loose my job now :D :D :D :D :D :D :D :D :D :D

Excellent Xcellent work!!!!!!!!
Cycrow
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Post by Cycrow »

Update: 0.60

ok, added the ability to open ship packages into the creator

i will be adding a Wizard to help import a ship from a cat file, with all the models and other files, etc.

any other ideas and suggestions are welcome, especially ways you think that might make it easier to use
DarthVain
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Post by DarthVain »

How can I suggest anything when u already think of it in advance :D

But here it goes, Will script installer/packer be integrated also?

Damn great work to say the least :thumb_up:
Another one bites the dust!!

DarthVain
Cycrow
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Post by Cycrow »

when its finished, i might merge both installers together yeah
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Update 0.70

Post by Cycrow »

Updated: 0.70

* Added a wizard to make it easier to import from a ship mod file
* Added enable/disable option for the installed ship
Fendalis
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Post by Fendalis »

Okay, so this is the coolest idea ever! 8)

problem is...how do you get the ships from the creator program to the install program where one can add them to existing mods?

Sorry for being clueless. :oops:
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Cycrow
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Post by Cycrow »

ok, simply, there is 2 programs.
The creator is used to create the ship itself, by importing data from the mod files to create a single ship. This then saves all the data and models needed into a xsp. Each xsp file is for a single ship.

Then you use the installer to installed them. First set the correct directory for X3, when first loading it will attempt to find where X3 is installed from the registry. The base mod selection is all the mod files that are found in the mods directory for X3. Select which one you can as the base mod, then the installer will join ships onto this mod and merge the 2 into a new mod.

to install any ships, you can either, double click the xsp file in explorer to laod it into the installer, drag and drop the file into the installed ship list, or goto the install button and select the file. When you close the program, the new mod will be created and selected ready for use
bendyspex
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Post by bendyspex »

Have any ships been made for this yet? Or is there a way we can extract them from other mods, where we only want the ships, and nothing else?
Thanks
Cycrow
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Post by Cycrow »

no ships have been released yet

but you can use the import wizard to create ships from existing mods
bendyspex
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Post by bendyspex »

Great, thanks. I'll give the wizard a try and let you know how it goes.
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Post by creidiki »

this is pretty darn spiffeh if i may so myself... :D
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Fendalis
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Post by Fendalis »

Ah...it's that file that I was blanking on as to what to drag into the installer program. Sweet! Will try it out.... :oops: ....after mowing the lawn.... :cry:
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