[Script] TerraCorps Fleet Package
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Hi Guys
I have been a big fan of the scrpit for awhile and have a question. What is the max number of FBC's you can have running at any given time. SO far I can somewhat reliably pull off 2 before they get screwy and hang up.
I ask this because I'm running a BSG Mod and all the M1's in it can carry between 50-120 fighters per ship. Makes for an interesting sector assault. Last night I launched a 2 TF sector assault of 5 M1's and an M2 at xenon 598 and had over 300 fighters. That was just my side not sure how many the xenon had plus the race response stuff jumping in. The issue is of course training up the massive amount of fighters quick enough to supply the M1's hence the question.
Thanks
I have been a big fan of the scrpit for awhile and have a question. What is the max number of FBC's you can have running at any given time. SO far I can somewhat reliably pull off 2 before they get screwy and hang up.
I ask this because I'm running a BSG Mod and all the M1's in it can carry between 50-120 fighters per ship. Makes for an interesting sector assault. Last night I launched a 2 TF sector assault of 5 M1's and an M2 at xenon 598 and had over 300 fighters. That was just my side not sure how many the xenon had plus the race response stuff jumping in. The issue is of course training up the massive amount of fighters quick enough to supply the M1's hence the question.
Thanks
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I seem to remember from while back that there was some talk about making cap ships a bit more involved in TF's. So the question is...have they been made to be more involved?
Its been a while since Ive used this script but when I did only 1 M2 ship was doing patrols. If the TF had more they would just sit next to TF leader. Yes I know this may have been answered somewhere in this thread but I just dont have the time or energy to go through 100 pages...sowwy
Its been a while since Ive used this script but when I did only 1 M2 ship was doing patrols. If the TF had more they would just sit next to TF leader. Yes I know this may have been answered somewhere in this thread but I just dont have the time or energy to go through 100 pages...sowwy
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whoa awesomesauce I had the thing working but it seems my captain magicly vanished so now I have ships stuck in groups but they can't accept new patrols
and I can't make new groups as of course I don't have any captains.
I assume FCB fixes this but I seem to recall it needing a very expensive station (of the top of my head it was the trading posts?)
Which I can't afford yet.

and I can't make new groups as of course I don't have any captains.
I assume FCB fixes this but I seem to recall it needing a very expensive station (of the top of my head it was the trading posts?)
Which I can't afford yet.
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M5 Being purchased without Shields
Hi, MY FBC commander is buying M5's with no weapons or shields. Then he puts them on Combat tour so basically they just run away. It seems like it is only affecting the M5's. anyone havea solution?
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I want to play vanilla TC for a while before I start scripting for it, so not in the short term. Sorry. 
I'm not yet sure whether it's possible to easily port over as is, although it would probably have to be a version prior to the one where I added the captain BBS. There's a tool for porting Reunion scripts in the TC forum, if anyone wants to give it a go.
I noticed that onesch has ported the scripts already. They're not the TFP ones, but I'm not sure whether they're the original Myros ones or ones that jensemann worked on.
I do plan to in all probability completely rewrite TFP for TC to hopefully include new SE and engine functionality.

I'm not yet sure whether it's possible to easily port over as is, although it would probably have to be a version prior to the one where I added the captain BBS. There's a tool for porting Reunion scripts in the TC forum, if anyone wants to give it a go.
I noticed that onesch has ported the scripts already. They're not the TFP ones, but I'm not sure whether they're the original Myros ones or ones that jensemann worked on.
I do plan to in all probability completely rewrite TFP for TC to hopefully include new SE and engine functionality.
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Read two posts above yours. 
If you're after a more concrete estimate, I'd say it would be highly unlikely I'll even look at scripting until the new year, and probably not for one or two months after at least.
:EDIT: BlackRain's working on a port (Thanks BlackRain!)

If you're after a more concrete estimate, I'd say it would be highly unlikely I'll even look at scripting until the new year, and probably not for one or two months after at least.
:EDIT: BlackRain's working on a port (Thanks BlackRain!)
Last edited by eladan on Sun, 7. Dec 08, 06:31, edited 1 time in total.
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http://forum.egosoft.com/viewtopic.php?t=218976Hieronymos wrote:TC desperately needs a good fighterwing management plugin that allows for pilot development.
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