[Script] TerraCorps Fleet Package

The place to discuss scripting and game modifications for X³: Reunion.

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Falcatta
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Post by Falcatta »

Hi Guys

I have been a big fan of the scrpit for awhile and have a question. What is the max number of FBC's you can have running at any given time. SO far I can somewhat reliably pull off 2 before they get screwy and hang up.

I ask this because I'm running a BSG Mod and all the M1's in it can carry between 50-120 fighters per ship. Makes for an interesting sector assault. Last night I launched a 2 TF sector assault of 5 M1's and an M2 at xenon 598 and had over 300 fighters. That was just my side not sure how many the xenon had plus the race response stuff jumping in. The issue is of course training up the massive amount of fighters quick enough to supply the M1's hence the question.

Thanks
dminor
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Post by dminor »

No Idea but with the Argon TD and the Telidi (IIRC) TD have unlimited docking for fighters. With the Guass addon for Fight MK3 your cpl use their docking computers. That seems to fix up the FBC problem for me.
" I'm a Sexy Shoeless GOD of WAR " Belkar
Quarry
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Joined: Tue, 28. Nov 06, 13:22
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Post by Quarry »

I seem to remember from while back that there was some talk about making cap ships a bit more involved in TF's. So the question is...have they been made to be more involved?
Its been a while since Ive used this script but when I did only 1 M2 ship was doing patrols. If the TF had more they would just sit next to TF leader. Yes I know this may have been answered somewhere in this thread but I just dont have the time or energy to go through 100 pages...sowwy
dminor
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Post by dminor »

No, not yet.
" I'm a Sexy Shoeless GOD of WAR " Belkar
St_Evil
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Joined: Wed, 27. Sep 06, 19:08
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Post by St_Evil »

whoa awesomesauce I had the thing working but it seems my captain magicly vanished so now I have ships stuck in groups but they can't accept new patrols :?

and I can't make new groups as of course I don't have any captains.

I assume FCB fixes this but I seem to recall it needing a very expensive station (of the top of my head it was the trading posts?)
Which I can't afford yet.
dminor
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Post by dminor »

You can manually start combat patrols. All you need is 3 cpls per combat patrol. The patrols last for 2 hours then you need to manually start them again.
" I'm a Sexy Shoeless GOD of WAR " Belkar
BlackRain
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Moderator (Script&Mod)
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Post by BlackRain »

Hey, I keep docking at Terracorp HQ in home of light but I am just not getting the start BBS message so I can use the TFFP commands. How often does it come up?
eladan
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Post by eladan »

It's random, but shouldn't take too many tries. Being random, however, it means you can be unlucky and it can take a while.

I've made it appear as frequently as I can, but then its up to the almighty RNG.
sthakker
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M5 Being purchased without Shields

Post by sthakker »

Hi, MY FBC commander is buying M5's with no weapons or shields. Then he puts them on Combat tour so basically they just run away. It seems like it is only affecting the M5's. anyone havea solution?
eladan
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Post by eladan »

That's normal. The tender will eventually fit the ships with full equipment (unless you've disabled it, in which case you need to fit the ships yourself.)

Consider it basic flying instruction for your pilots, so they get familiar with the ship prior to being fitted with combat gear. :wink:
sthakker
Posts: 105
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Thanks

Post by sthakker »

Ahh OK, Yea, I am using the Tender.. However My M5s do not last long without weapons.. especially when the FBC buys them and they have to make it to my sector. Thanks for the reply.
Hieronymos
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Post by Hieronymos »

Eladan,
is the TerraCorps Fleet package gonna' make the jump to TC compatibility?
eladan
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Post by eladan »

I want to play vanilla TC for a while before I start scripting for it, so not in the short term. Sorry. :(

I'm not yet sure whether it's possible to easily port over as is, although it would probably have to be a version prior to the one where I added the captain BBS. There's a tool for porting Reunion scripts in the TC forum, if anyone wants to give it a go.

I noticed that onesch has ported the scripts already. They're not the TFP ones, but I'm not sure whether they're the original Myros ones or ones that jensemann worked on.

I do plan to in all probability completely rewrite TFP for TC to hopefully include new SE and engine functionality.
dminor
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Post by dminor »

Don't forget the new patrol script and dynamic naming :wink: :wink: :D
" I'm a Sexy Shoeless GOD of WAR " Belkar
ViceGrips
Posts: 17
Joined: Sun, 1. Feb 04, 05:57
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Post by ViceGrips »

any idea when you might port this to TC? i'm really struggling with managing my fleet and these scripts make it a breeze. I hope you are enjoying TC as well. Thanks
eladan
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Post by eladan »

Read two posts above yours. :wink:

If you're after a more concrete estimate, I'd say it would be highly unlikely I'll even look at scripting until the new year, and probably not for one or two months after at least.

:EDIT: BlackRain's working on a port (Thanks BlackRain!)
Last edited by eladan on Sun, 7. Dec 08, 06:31, edited 1 time in total.
Hieronymos
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Post by Hieronymos »

TC desperately needs a good fighterwing management plugin that allows for pilot development.
Dagger8u
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Post by Dagger8u »

Dagger8u
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Post by Dagger8u »

Hieronymos wrote:TC desperately needs a good fighterwing management plugin that allows for pilot development.
http://forum.egosoft.com/viewtopic.php?t=218976
CrystalOmega
Posts: 153
Joined: Sat, 17. Jan 04, 03:58
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Post by CrystalOmega »

I've just started using custom scripts and am having a little trouble aggregating information. Do pilots receive benefits as they level, other than the ability to use larger ships and lead larger groups?

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