
Russian Lng
https://drive.google.com/file/d/1tNFa86 ... sp=sharing
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Crap, Apparently I edited the wrong set of T files so it didn't make it in. I'll have it added when I do a hotfix after the Holidays settle down.alexalsp wrote:And where is Russian language ?:?![]()
Russian Lng
https://drive.google.com/file/d/1tNFa86 ... sp=sharing
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Logfile started, time Tue Dec 12 18:24:58 2017
[General] 0.00 ======================================
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fhiigarancrossroads%2Flibraries%2Fsound_library?ext=xml%20xml.gz line 1, error 4: Document is empty
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fhiigarancrossroads%2Flibraries%2Fsound_library?ext=xml%20xml.gz line 1, error 4: Start tag expected, '<' not found
[General] 0.00 ======================================
[General] 0.00 ======================================
[=ERROR=] 0.00 Error loading from XML merge/patch file 'libraries\sound_library'. Check the log for further information. Skipping file.
[General] 0.00 ======================================
[=ERROR=] 1.00 Error in MD cue md.Hiigara_Init.Start: Property lookup failed: md.Conquer_Mod
* Expression: not $CWIRCheck and md.Conquer_Mod.Start.state == cuestate.complete
[General] 1.00 ======================================
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[=ERROR=] 1.00 Error in MD cue md.Hiigara_Init.Start: Property lookup failed: md.Conquer_Mod
* Expression: not $CWIRCheck and md.Conquer_Mod.Start.state == cuestate.complete
[General] 1.00 ======================================
[General] 20.02 ======================================
[=ERROR=] 20.02 AIDirector::LaunchTask(): AI script name 'fight.station' not found!
[General] 20.02 ======================================
It does not matter. I check before sending files. You just need to copy the files. You do not need to edit or modify files.One question though... You have voice="no" set in your t file but provided audio. Shouldn't that be set to yes for the audio to work or did something else change on me again? I hate localization crap sometimes, especially since i can't usually test them on my machine.
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voice="no" / "yes"
This is for information only.
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name="'trade.station'"
name="'fight.attack.object.station'"
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<start_script object="$Manager" name="'trade.station.player'" />
<start_script object="$DefenceNPC" name="'fight.station.player'" />
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<create_platform_actor name="$engineer" type="entitytype.engineer" dockingbay="$AdminDock.component" ref="engineer_albion_random">
<owner exact="$OwnerFaction"/>
</create_platform_actor>
<set_entity_type entity="$engineer" type="entitytype.engineer"/>
<assign_engineer actor="$engineer" object="$Station"/>
<start_script object="$engineer" name="'engineer.ai'"/>
<patch sinceversion="3" state="complete">
<start_script object="$Manager" name="'trade.station'"/>
<start_script object="$DefenceNPC" name="'fight.attack.object.station'"/>
<create_platform_actor name="$engineer" type="entitytype.engineer" dockingbay="$AdminDock.component" ref="engineer_albion_random">
<owner exact="$OwnerFaction"/>
</create_platform_actor>
<set_entity_type entity="$engineer" type="entitytype.engineer"/>
<assign_engineer actor="$engineer" object="$Station"/>
<start_script object="$engineer" name="'engineer.ai'"/>
</patch>