EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
Trade Fight Build Think....EXPLORE!
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5
View previous topic :: View next topic
Author Message
spankahontis





Joined: 02 Nov 2010
Posts: 2093 on topic

Thank you for registering your game
PostPosted: Fri, 27. Apr 18, 19:55    Post subject: Reply with quote Print

Fleabum wrote:
I see why Egosoft decided not to implement procedual generation for the X (series) game universe, but it would be nice in the future for Egosoft to consider a X based game that was procedually generated.

or

maybe put enough support in the game engine that people with the resources could mod the game to be larger/procedual to starting sectors/races/stations ect.

Regards
Flea



It just needs to be done in a way that isn't bland.

The Latest Dynasty Warriors shows what happens when an Open World
goes wrong.
All that land with no substance or things going on.

One can understand why Egosoft likes to get out the brush and do everything by Hand rather than random generation.
I guess it's about finding that balance between Procedural Generation and good old imagination.


_________________
There is no.. WaaaHH!!
Back to top
View user's profile Send private message
Ketraar
Moderator (Português)
Moderator (Português)

MEDALMEDAL

Joined: 21 May 2004
Posts: 8532 on topic
Location: Guimarães (Portugal)
Thank you for registering your game
PostPosted: Wed, 2. May 18, 22:37    Post subject: Reply with quote Print

Ins't that the whole point of life, the universe and everything? Finding the right balance is basically 42. They even made 8 movies about it and a 9th is on the way. Razz

MFG

Ketraar

Yes I'm a nerd, sue me!

Back to top
View user's profile Send private message Send e-mail
LittleBird





Joined: 19 Dec 2011



PostPosted: Wed, 2. May 18, 23:13    Post subject: Reply with quote Print

@Ketraar
What the... Today I finished The Hitchhiker’s Guide to the Galaxy (series) and exactly know what you mean.
Glad I could fill that education gap.


_________________
Ich bin für die Einführung von Ironie- und Sarkasmustags.
Alle Klarheiten beseitigt!
Back to top
View user's profile Send private message
Honved





Joined: 20 Jun 2010
Posts: 1139 on topic
Location: PA, USA, Terra, Sol System
Thank you for registering your game
PostPosted: Fri, 4. May 18, 18:09    Post subject: Reply with quote Print

spankahontis wrote:
I guess it's about finding that balance between Procedural Generation and good old imagination.

There's the key. Pure procedural generation lacks "imagination", and most of it ends up just being obviously mindless. Purely manual placement is tedious and expensive (time = money), and once you've seen it, there's no longer any surprise or incentive to explore for the player. It's once and done.

Finding that magic balance between procedural generation and hand-placed content is the ideal. Some things happen in every campaign, and others don't.

Back to top
View user's profile Send private message
ZaphodBeeblebrox





Joined: 10 Apr 2006
Posts: 1370 on topic
Location: UK
Thank you for registering your game
PostPosted: Fri, 4. May 18, 18:44    Post subject: Reply with quote Print

There are many things that could be "randomized" at the beginning of a new game.

Faction names. Each race could easily had a set of factions names that are randomly selected from at the start of a new game. Only restrictions are on those that have to be spoken as part of the plot.

Position of stations within zones/sectors/clusters. I am sure its possible to shuffle station positions within a zone so that the exact start positions are not always identical. Even might be possible to change the initial configuration of stations so that they look different on each new start.

Position of some asteroid fields. Have some asteroid fields that can appear in different zones. So a sector may have an asteroid field but the actual zone changes each game start.

Zone / Sector / Cluster names. These could varied by selecting from a list of names at the start of the game. Might even be possible to randomize the location of zones within a sector. Have a bunch of zones that may or may not appear in the game or become available at random timed intervals.

Faction Fleets and patrols. Add a random element to number and size of faction fleets and patrols at game start.


_________________
It was a woman who drove me to drink... you know I never went back and thanked her.

Don't try to outweird me, three-eyes. I get stranger things than you free with my breakfast cereal.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Control Panel
Login Data
The time now is Mon, 25. Jun 18, 16:01

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.07787 seconds, sql queries = 19