And please, I'm not referring to the scanner used in X-Rebirth, although it could be used.

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In a sandbox, any exploration concept that requires handcrafting plots and locations will simply fail. Because you need so many locations and things to discover (because you have to assume that people will not find them and make it so they are not always there becasue you have to assume people play multiple games)BigVern wrote:for an interesting campaign mission if done properly
Ah yes, chasing down anomalies. Just a shame the rest of the game was still a bit broken, though it did get better after the final patch.Sandalpocalypse wrote:Home of Light had excellent exploration. If they put material of that quality in x4 i'll be very happy.
Sadly I usually ended up killing them...good example is Fallout NV. I loved stumbling upon a lone person wandering about to find my self then following a side quest with a deep and rich story telling.