Files modified between X:R 4.00 Beta 7 and Release (RC3)

The place to discuss scripting and game modifications for X Rebirth.

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w.evans
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Post by w.evans » Fri, 24. Jul 15, 17:05

Files modified between X:R 3.60 Beta 3 and Beta 4

new files:

ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak102-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak102-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak11-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak11-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak110-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak110-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak118-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak118-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak127-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak127-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak135-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak135-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak150-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak150-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak164-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak164-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak179-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak179-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak18-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak18-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak25-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak25-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak35-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak35-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak42-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak42-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak52-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak52-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak67-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak67-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak75-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak75-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak86-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak86-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak94-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak94-lod0.xmf

.......
changed files:

aiscripts\move.die.xml
aiscripts\move.dockat.playerdrone.xml
aiscripts\trade.shipyard.xml

libraries\aicompat.xml
libraries\common.xsd

md\GM_Collect_Crafted_Item.xml
md\MainMenu.xml
md\NPC_Shiptrader.xml
md\NPC_Shiptrader_Small.xml
md\Showcases.xml

t\0001-L007.xml
t\0001-L034.xml
t\0001-L044.xml
t\0001-L086.xml
t\0001-L088.xml

ui\addons\ego_detailmonitor\menu_map.lua
ui\addons\ego_detailmonitor\menu_object.lua
ui\addons\ego_detailmonitor\menu_priceoverrides_slider.lua
ui\addons\ego_detailmonitor\menu_property.lua
ui\addons\ego_detailmonitor\menu_ships.lua
ui\addons\ego_detailmonitor\menu_trader_upgrades.lua
ui\addons\ego_detailmonitor\menu_trading_offers.lua
ui\addons\ego_detailmonitorHelper\helper.lua
ui\addons\ego_eventmonitor\eventmonitor.lua
ui\core\Lua\CrosshairHandling.lua
ui\core\presentations\cockpit_crosshair\cockpit_crosshair.dae

.......
ui\addons\ego_detailmonitor\menu_map.xpl
ui\addons\ego_detailmonitor\menu_object.xpl
ui\addons\ego_detailmonitor\menu_priceoverrides_slider.xpl
ui\addons\ego_detailmonitor\menu_property.xpl
ui\addons\ego_detailmonitor\menu_ships.xpl
ui\addons\ego_detailmonitor\menu_trader_upgrades.xpl
ui\addons\ego_detailmonitor\menu_trading_offers.xpl
ui\addons\ego_detailmonitorHelper\helper.xpl
ui\addons\ego_eventmonitor\eventmonitor.xpl
ui\core\Lua\CrosshairHandling.xpl
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak10-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak10-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak101-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak101-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak109-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak109-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak117-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak117-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak126-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak126-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak134-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak134-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak149-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak149-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak163-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak163-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak17-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak17-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak178-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak178-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak24-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak24-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak34-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak34-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak41-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak41-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak51-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak51-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak66-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak66-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak74-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak74-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak85-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak85-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak93-collision.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair\ak93-lod0.xmf
ui\core\presentations\cockpit_crosshair\cockpit_crosshair.amw
ui\core\presentations\cockpit_crosshair\cockpit_crosshair.bgf

.......
changelog:
• Beta 4 New Feature: Target can now be set directly from within the holomap (improved feature added in 3.60, feedback welcome).
• Beta 4 Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation.
• Beta 4 Improved shooting behavior in external view.
• Beta 4 Fixed several small glitches with the crosshair in external view.
• Beta 4 Fixed player being allowed to dock at ships after they were sold.
• Beta 4 Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again.
• Beta 4 Fixed architect not asking for enough credits.
• Beta 4 Fixed incorrect profit calculations.
• Beta 4 Fixed cases of stuck ships in build-areas preventing stations from being constructed.
• Beta 4 Fixed missing rare engine reward bug in crafting mission.
• Beta 4 Fixed possible freeze when quitting game session (problem introduced in 3.60 Beta 2).
• Beta 4 Fixed several more causes of crashes.
• Beta 4 Several small performance and memory optimisations.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans » Tue, 28. Jul 15, 15:17

Files modified between X:R 3.60 Beta 4 and RC1

aiscripts\trade.findtraderun.xml
libraries\aicompat.xml
libraries\common.xsd
md\NPC_Shiptrader.xml
md\NPC_Shiptrader_Small.xml
ui\addons\ego_detailmonitor\menu_map.lua

.......
ui\addons\ego_detailmonitor\menu_map.xpl

.......
changelog:

• RC 1 New Feature: Target can now be set directly from within the holomap (improved feature added in 3.60, feedback welcome).
• RC 1 New Feature: Flight assist mode can now be disabled (improved experimental feature, feedback welcome).
• RC 1 Improved shooting behavior in external view (fixed beam weapon issue in 3.50 Beta 4).
• RC 1 Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase.
• RC 1 Fixed drone units being marked as "in use" even if launching them failed.
• RC 1 Fixed several more causes of crashes.

UniTrader
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Post by UniTrader » Tue, 28. Jul 15, 17:40

xsd files didnt have any change compared to Beta2, so no new functionality to play with.. maybe ego added something temporary, but then removed it..
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

w.evans
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Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans » Tue, 28. Jul 15, 18:31

UniTrader wrote:xsd files didnt have any change compared to Beta2, so no new functionality to play with.. maybe ego added something temporary, but then removed it..
just

<xs:attribute name="virtual" type="boolean">

changed to

<xs:attribute name="virtual" type="booleanexpression">

under

<xs:element name="add_ware_reservation">

What's the difference between a boolean and a boolean expression?

.......
Between b4 and RC1, it was

<xs:attribute name="unbundle" type="booleanexpression" use="optional">
...
<xs:attribute name="rebundle" type="booleanexpression" use="optional">

to

<xs:attribute name="unbundle" type="boolean" use="optional">
...
<xs:attribute name="rebundle" type="boolean" use="optional">

.......
Between b3 and b4, this was taken out:

Code: Select all

          <xs:attribute name="seller" type="expression">
            <xs:annotation>
              <xs:documentation>
                New seller for the trade (optional)
              </xs:documentation>
            </xs:annotation>
          </xs:attribute>
          <xs:attribute name="buyer" type="expression">
            <xs:annotation>
              <xs:documentation>
                New buyer for the trade (optional)
              </xs:documentation>
            </xs:annotation>
          </xs:attribute>
from

<xs:element name="update_trade">

User avatar
X2-Illuminatus
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Post by X2-Illuminatus » Tue, 28. Jul 15, 19:11

w.evans wrote:What's the difference between a boolean and a boolean expression?
Evaluating a boolean expression gives you a boolean value (true or false). So instead of directly entering a true or false value, you can use a logic function or equation, something like "X > Y" or "A NAND B". I can't tell you, how that's exactly realised in XR though.
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w.evans
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Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans » Tue, 28. Jul 15, 21:51

X2-Illuminatus wrote:
w.evans wrote:What's the difference between a boolean and a boolean expression?
Evaluating a boolean expression gives you a boolean value (true or false). So instead of directly entering a true or false value, you can use a logic function or equation, something like "X > Y" or "A NAND B". I can't tell you, how that's exactly realised in XR though.
Thanks for the explanation! Still scratching my head a bit, though, because of how attributes were redefined from "boolean" to "booleanexpression" or vice versa.

So if A is a boolean, it can only be defined as '1' or '0'

So, for example,

<set_value name="A" exact="352"/>

will result in A == 1/true

so <do_if value="A gt 24">

will resolve "false"

.......
but if A is of type booleanexpression, it can be used in operations, but the operations can only result in '1' or '0' ?

so, from the above example,

<do_if value="A gt 24"> will resolve "true" but the engine will have no idea what [A - 24] is?

JESS 246
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Joined: Mon, 3. Jul 06, 03:24
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Post by JESS 246 » Fri, 31. Jul 15, 13:24

Hi w.evans

I noticed that the xenon cap ships have docks now in 3.60 RC2 unmodded game
but can't be boarded as there's no boarding instruction prompt in the boarding menu this need to be looked into and fixed.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Fri, 31. Jul 15, 13:33

Hey Jess,

I haven't recorded any changes to the macros of the xenon ships in the 3.60 betas. Are you sure you didn't install one of the Xenon Hunt mods, then later uninstall it? They add drone bays to Xenon ships, and uninstalling the mod keeps those bays on existing ships. Newly-spawned Xenon ships shouldn't have drone bays, though.

JESS 246
Posts: 573
Joined: Mon, 3. Jul 06, 03:24
x3

Post by JESS 246 » Fri, 31. Jul 15, 14:07

Hi w.evans

I did use those mod and yes i did delete them as they cause issues with marine officer disappearing.

Not using them now how can i fix this or is a new game restart warranted.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Fri, 31. Jul 15, 14:14

JESS 246 wrote:Hi w.evans

I did use those mod and yes i did delete them as they cause issues with marine officer disappearing.

Not using them now how can i fix this or is a new game restart warranted.
Just treat them like normal Xenon: destroy them. Shouldn't cause any problems other than those ships having non-functional parts. More Xenon ships will be spawned, and the new ships shouldn't have drone bays.

JESS 246
Posts: 573
Joined: Mon, 3. Jul 06, 03:24
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Post by JESS 246 » Fri, 31. Jul 15, 14:22

OK thanks i will prevail.

w.evans
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Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans » Fri, 31. Jul 15, 15:14

JESS 246 wrote:OK thanks i will prevail.
Godspeed, Commander!

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Thu, 10. Sep 15, 23:39

Files modified between 3.60 RC1 and RC2

new files:

sfx\ui\menu\main|start\ui_menu_start_save_failed.wav
sfx\ui\menu\main|start\ui_menu_start_save_success.wav

changed files:

aiscripts\move.die.xml

libraries\aiscripts.xsd
libraries\sound_library.xml

t\0001-L033.xml
t\0001-L039.xml
t\0001-L049.xml

changelog:

• RC 2 Added audio feedback for when the game is saved.
• RC 2 Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked.
• RC 2 Fixed certain cases of being unable to dock on captured ships.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Wed, 16. Sep 15, 15:40

Files modified between X:R 3.60 RC2 and 3.61 RC1

aiscripts\move.jump.xml

assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01.xml
assets\structures\Economy\Refinery\pmc\struct_econ_ref_ar_pmc_e.xml

libraries\contexts.xml
libraries\controlschemes_default.xml
libraries\factions.xsd
libraries\inputmap.xml

maps\XU_ep1_universe\zones.xml

md\Hints.xml

t\0001-L007.xml
t\0001-L033.xml
t\0001-L034.xml
t\0001-L039.xml
t\0001-L044.xml
t\0001-L049.xml
t\0001-L082.xml
t\0001-L086.xml
t\0001-L088.xml

ui\addons\ego_detailmonitor\menu_map.lua
ui\addons\ego_detailmonitor\menu_smallshiptrader_drones_slider.lua
ui\addons\ego_eventmonitor\eventmonitor.lua
ui\addons\ego_gameoptions\gameoptions.lua
ui\core\Lua\targetsystem.lua

.......
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_01-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_01-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_02-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_02-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_03-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_03-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_04-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_04-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_05-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_05-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_06-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_06-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_07-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part1_07-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_01-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_01-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_02-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_02-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_03-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_03-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_04-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_04-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_05-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_05-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_06-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part2_06-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_01-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_01-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_02-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_02-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_03-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_03-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_04-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_04-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_05-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_05-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_06-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_part3_06-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_screen-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\anim_screen-lod0.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\assets_fx_explosionfx_dmgfx_damage_state_screen_boot_01-collision.xmf
assets\fx\explosionfx\dmgfx_damage_state_screen_boot_01_data\assets_fx_explosionfx_dmgfx_damage_state_screen_boot_01-lod0.xmf
assets\fx\explosionfx\DMGFX_DAMAGE_STATE_SCREEN_BOOT_01_DATA.ANI

particles\rocket_impact_01_explosion01.psb

ui\addons\ego_detailmonitor\menu_map.xpl
ui\addons\ego_detailmonitor\menu_smallshiptrader_drones_slider.xpl
ui\addons\ego_eventmonitor\eventmonitor.xpl
ui\addons\ego_gameoptions\gameoptions.xpl
ui\core\Lua\targetsystem.xpl

.......
changelog:

• Added ability to toggle HUD display.
• Improved "flight assist off" mode by allowing stop key to operate.
• Improved AI pathing and mission guidance to and from Empty Space zones.
• Fixed multiple causes of "stuck trades".
• Fixed construction vessels adding unbuilt upgrades after repairing a station.
• Fixed welder drones occasionally working on wrong parts of station after loading savegame.
• Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad.
• Fixed beam weapons not heating up over time (feedback welcome).
• Fixed infopoint location at several stations.
• Fixed secondary resource efficiency effects not showing up in menus when only some resouces are present.
• Fixed targeting of mission offer or infopoint causing zone map to stop working.
• Fixed in-game processing of mouse clicks when click is bringing game window into focus.
• Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty.
• Fixed selection of gates using map.
• Fixed several more causes of crashes.
• Several small performance and memory optimisations.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Sat, 19. Sep 15, 00:13

Files modified between X:R 3.61 RC1 and RC2

assets\fx\weaponfx\macros\bullet_player_beam_v2_macro.xml

ui\addons\ego_detailmonitor\menu_buildtree.lua
ui\addons\ego_detailmonitor\menu_map.lua
ui\addons\ego_detailmonitor\menu_repairslider.lua

ui\addons\ego_detailmonitor\menu_buildtree.xpl
ui\addons\ego_detailmonitor\menu_map.xpl
ui\addons\ego_detailmonitor\menu_repairslider.xpl

changelog:

• RC 2 Fixed beam weapons not heating up over time (now with initial heat on first firing, feedback welcome).
• RC 2 Fixed targeting of mission offer or infopoint causing zone map to stop working (updated fix).
• RC 2 Fixed hotkeys and back button on repair menu slider not working.
• RC 2 Fixed several more causes of crashes.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Wed, 23. Sep 15, 18:18

Files modified between X:R 3.61 RC2 and RC3

ui\addons\ego_detailmonitor\menu_smallshiptrader_drones_slider.lua

ui\addons\ego_detailmonitor\menu_smallshiptrader_drones_slider.xpl

changelog:

• RC 3 Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets.
• RC 3 Fixed several more causes of crashes.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Fri, 25. Sep 15, 20:09

Files modified between X:R 3.61 RC3 and RC4

md\Boarding.xml

changelog:

• RC 4 Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets (updated fix for Drostan).
• RC 4 Fixed several more causes of crashes.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Fri, 6. Nov 15, 12:53

Files modified between X:R 3.61 RC4 and Release

t\0001-L007.xml
t\0001-L033.xml
t\0001-L039.xml
t\0001-L049.xml
t\0001-L082.xml
t\0001-L086.xml
t\0001-L088.xml

changelog:

nothing specific to release

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Fri, 6. Nov 15, 16:07

Thanks!

Some additional undocumented 4.00 beta 2 changes for the list:

• Added "[Shipyard]" as info next to appropriate zones/sectors names in sector/system maps.
• Secondary Jump Beacons added to Vapor Stream (MA/DV) and Indignity (BR/MA). For Skunk and/or Unitrader? :)
• Medium Traders and Miners gained their aforementioned speed boost.
• The Titurel's encyclopedia entry has been fixed to state that it has a top speed of 51 m/s (instead of 70 m/s).
• Increased the speed of several L and XL ships (less so than M ships).
• Changed highway exit sound.
• Formatting of thousands along the lines of jth's recent mod.

FYI: Although 'Fly to position' replaces 'Fly to Zone', if you don't want to pick a particular location on the Zone map, you can just select option 3.


---------------------------

Edit: here are some undocumented changes from 3.61:

• Added missing Jump Beacon to Sable Vortex (Shattered Singularity).
• Improved behavior of cockpit free-look to retain HUD information.
Last edited by Sparky Sparkycorp on Fri, 6. Nov 15, 16:35, edited 1 time in total.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Fri, 6. Nov 15, 16:25

Thanks, Sparky! Added to the rather extensive changelog for 4.00 Beta 2 presently at the OP.

Just added the undocumented 3.61 changes to the same list since I wasn't sure to which RC those changes were added. Could be misleading if the changes and the list of files modified don't add up.

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