AI ships should never, NEVER recieve hull damage for collision, in any of upcoming Egosoft's games.
It's a frustration. A burden. And AI will never be good enough to completly get rid of this, so it's a good little insurance.
Playership should get collision damage. Also every object that collides with it.
But that doesn't really matter to me.
Here's one video that shows the improvement in XR's AI:
https://www.youtube.com/watch?v=dt4B4e3i5_0
While in X3, ships simply fly straight towards target, and start avoidance when something's too close - in XR, they calculate the route before they get there, and avoid objects in an arch.
Going around asteroids in X3 took several minutes in SETA, for capital ships, because they kept doing wrong manuevers and returning back. Making capship commanding from bridge impossible (also, lack of hull engineers).
Also, small fighters are much more agressive and capable of dealing much more damage output, due to being able to keep their weapons at target. Not sure why, but it works, and commanding a squad of fighters in combat is fun.
The main thing I secretly dream of for X4 is increased framerate.
While X Rebirth runs well on my not-so-good computer, surprisingly playable and enjoyable, it starts lagging as soon as I start recording a video.
And I'd like to record regularly, with some commentary, to sharp up the verbal english and maybe help the community. But Iam hardly able to do so when recording hammers down the framerate to twenty.