UniTrader wrote:i am very surprised to see Cs appearing there

seems to be contradictionary, i would have expected it to be neither nor in the border case, not both.. so my intuition was correct

Yup. And still getting "neither nor" quadrant information. Particularly with fast targets, but not limited to them. One thing that might affect this is that firing OOZ is not instantaneous, and some delay is taken into account. --- quadrant information could be due to ships transiting between quadrants between start and end of firing.
........
Managed to isolate the capship vs station bug, and sorry to say it does appear to be a bug.
Data first:
CAPSHIP vs STATION DATA
Code: Select all
- PRIMARY WEAPONS - 1.0, TURRETS 1.0 -
Time Attacker Target Quadrant Range Attack Strength Max Range
441.995 SS Marauder Sucellus PMC Plutarch Exchange BCC 12284 49720 13804.5
Ordinarily, Sucelluses (Sucelli? Are these pseudo-latin names?) apply 49720 attack strength on stations. Fighters apply damage to stations as well. The Xenon Branch 9 K and Titurels we tested before apply no damage to stations OOZ.
Code: Select all
-PRIMARY WEAPONS - 10.0, TURRETS 1.0 -
Time Attacker Target Quadrant Range Attack Strength Max Range
20.4437 HV Marauder Sucellus AG Cell Recharge Fac I CRC 9252 497200 13804.5
21.1833 HV Marauder Sucellus AG Mil Hi-Tech Manuf I CCC 9268 497200 13804.5
21.2483 HV Marauder Sucellus JSS TechnoCore Hi-E I BCU 11556 497200 13804.5
24.7054 HV Marauder Sucellus AG Cell Recharge Fac I FLC 13506 497200 13804.5
45.3676 SS Marauder Sucellus PMC Cell Recharge Fac I FCC 10018 248600 13804.5
48.226 SS Marauder Sucellus PMC Cell Recharge Fac I FCC 10216 248600 13804.5
50.6397 HV Marauder Sucellus JSS Cell Recharge Fac I CCC 3963.5 497200 13804.5
With the primary weapon damage multiplier increased to 10, The Sucelli apply precisely 10 times the damage to stations, except in some cases where they apply precisely half that. (ed. This means that no other factors are involved in the attack strength calculations of capships vs stations. Only primary weapons hit stations, and the Sucellus' only primary weapon is the IHC.)
Code: Select all
- PRIMARY WEAPONS - 0.0, TURRETS 10.0 -
Time Attacker Target Quadrant Range Attack Strength Max Range
22.5431 HV Marauder Sucellus JSS Mass Shipyard I CRC 8504 0 13804.5
27.0873 SS Marauder Sucellus NL Med Dispensary I CRC 11678 0 13804.5
27.1522 SS Marauder Sucellus PMC Techno-Complex I FRC 9274 0 13804.5
And with the primary weapon damage multiplier decreased to 0, and the turret damage multiplier increased to 10, Sucelli apply no damage against stations. Unless I'm mistaken, the Xenon Branch 9 K and the Titurel both do not have primary weapons. All of their weapons are turrets.
Therefore,
turrets do no damage against stations OOZ.
Just to reinforce:
Code: Select all
- PRIMARY WEAPONS 1.0, TURRETS 1.0 -
Time Attacker Target Quadrant Range Attack Strength Max Range
25.0924 SS Marauder Sucellus LI Freighter Rahanas FLD 8612 32530.566 13804.5
30.9977 SS Marauder Sucellus PMC Freighter Rahanas FLD 6491 32530.566 13804.5
50.7751 SS Marauder Sucellus PMC Freighter Rahanas FLD 6476 32530.566 13804.5
25.3848 SS Marauder Sucellus PMC Freighter Rahanas FCU 3752.5 43372.105 13804.5
42.931 SS Marauder Sucellus PMC Freighter Rahanas FCU 4567 43372.105 13804.5
50.279 SS Marauder Sucellus PMC Freighter Rahanas FCU 5069 43372.105 13804.5
- PRIMARY WEAPONS 10.0, TURRETS 1.0 -
Time Attacker Target Quadrant Range Attack Strength Max Range
45.4505 SS Marauder Sucellus WF Freighter Rahanas BRC 9392 212633.969 13804.5
48.2935 SS Marauder Sucellus WF Freighter Rahanas BRC 9154 212633.969 13804.5
52.3005 SS Marauder Sucellus WF Freighter Rahanas BRC 8764 212633.969 13804.5
60.2134 SS Marauder Sucellus WF Freighter Rahanas BRC 8041 212009.359 13804.5
64.4742 SS Marauder Sucellus WF Freighter Rahanas BRC 7684 210563.813 13804.5
68.3164 SS Marauder Sucellus WF Freighter Rahanas BRC 7383 210251.516 13804.5
-- data above shows missiles missing --
- PRIMARY WEAPONS 0.0, TURRETS 10.0 -
Time Attacker Target Quadrant Range Attack Strength Max Range
47.0901 SS Marauder Sucellus LI Freighter Rahanas FRU 7842 239495.406 13804.5
56.7985 SS Marauder Sucellus LI Freighter Rahanas FRU 8588 239495.406 13804.5
61.6127 SS Marauder Sucellus LI Freighter Rahanas FRU 8888 236372.328 13804.5
Would have been better if I had found Sucelli firing on Rahanas on the exact same coordinate with different weapon multipliers, but no luck in these last three runs.
While attack strength does change depending on target position relative to ship orientation, and attack strength does consistently increase when the primary weap multiplier is increased to 10, again when primary weapons are reduced to 0 with turrets increased to 10 -- it does not increase by a clean multiplier, thereby showing other factors coming into play. (The Sucellus has both primary weapons and turrets. Also, the Sucellus has missile turrets too, and those could miss OOZ!)
........
edit: Forgot to add that while quadrant information does change attack strength, it only appears to do so for turrets. So boosting the multiplier for primary weapons makes the Sucellus apply attackstrength of it's IHC even if it's oriented away from the target that it's shooting. Same with fighters.
Turrets however, or more likely, turret banks (I remember cicero111 saying that it isn't possible to control individual turrets, unless that's changed since last December) do appear to fire or not fire depending on where the target is relative to a given turret bank. Not certain if firing or not firing is specified, but it is certain that the attack strength exerted by turrets changes depending on relative position.
Not sure about missile turrets yet, but it looks like all missile always fire, but each launcher has a chance to miss.
And I don't know what secondary weapons are. Integrated missile launchers?
........
edit 2: just a quick update on attackstrength calc: The Sucellus applies 49720 attack strength via primary weapons fire.
IHC damage = 31075
reload rate = 1.6
31075 * 1.6 = 49720
This does not take the IHC firing 3 rounds before requiring reload into account. Adjusting IHC to fire 1 round per turn in my game, and multiplying the damage of that one round by three. Should keep the dps of the Sucellus IZ the same.