Someone asked about the paintoverlays, so here is a small thing about how we use them to create more variation of ships.
For the DLC we need pirate ships. Usually pirates capture normal fighterships and modify them. That is exactly what i am doing too!

I grab a existing ship, repurpose it a bit to be useful as a pirate ship.
Step by step progress:
[ external image ]
first we grab a existing ship we want to change into a pirate ship.
This is a new Teladi small fighter. Perfect for pirates to create some havok, right?
[ external image ]
So, pirates are aggressive, green doesnt fit them. Pirates seem to like red, so i repaint the ship with vertexcolours to make easy to distinguish from the normal fighters.
[ external image ]
Pirates dont clean theirs ships, so they get a bit dirty
[ external image ]
Now something new to look at! Pirates dont like boring ships, they want decals and stuff! So here is where we use a new UV layer to map a second texture on the metalplating.
In this "paintoverlay" (to the left) texture are all the numbers, decals, stripes and grudge you can see in the game.
I picked some intersting pieces from the texture unwrapped them to the ship and this results in a ways mor dirty and angry ship. Perfect fit for 'dem pirates, arrr!
[ external image ]
Create new LODs and we are done with the main mody of the ship! But we are missing something...
[ external image ]
We have to create a variation of the engines, otherwise we would have a red pirate ship with green engines in the game
[ external image ]
Repeat all steps like we did for the ship. I also had to recolour the enginefalmes from blue to red. The Lensflare had to be changed from blue to red, too. The same for the engine texture. Now the engines are ready to be exported and attached via the database to our ship.
[ external image ]
Final product, a nice angry pirateship with red engines and a nice paint.