[MOD] TAF! v1.2 (12 Dec. 2015)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Moderator (English)
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- Baconnaise
- Posts: 619
- Joined: Sat, 23. Nov 13, 15:50
I agree that 80k is over the top for trade updates considering hiring a person or a say a captain or defense for an entire station or capital ship is cheaper in most cases. Cost should realistically be around 5-10k as all they're doing is providing a service. You aren't hiring them as part of your corporation or faction as "player".
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- Posts: 411
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pfff
80,000 isn't jack. I can make this in a single mission.
X3TC Vanilla with bonus pack
Start: Terran Defender
Terran plot complete
Goner plot complete
New Home plot at 50,000,000 credits step
Operation Final Furry on last step.
Start: Terran Defender
Terran plot complete
Goner plot complete
New Home plot at 50,000,000 credits step
Operation Final Furry on last step.
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- Moderator (English)
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How To Buy A Trade Agent In Game.
Please post where to find the agent. so fat I do not see a trade agent in any trade menu.
I do not see how to or where to look for the agent in what menu or where to find them
I do not see how to or where to look for the agent in what menu or where to find them
Thomas Anderson III
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- Moderator (English)
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A Trade Agent isn't a specific person, it is what we can ask a permant station resident to become. E.g. NPCs that buy the wares the Skunk can carry, license dealers, weapon sellers and non-hireable NPCs assigned to the station. Convo them from space and you should see an option to ask them to work as a Trade Agent for you.
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- Posts: 287
- Joined: Fri, 29. Nov 13, 23:14
Is this error related to your mod??
V2.50
Code: Select all
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:6e9c4>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
[General] *** Context:md.Trade.TradeMenus<inst:7012c>: entering gTrade_transaction
[General] ======================================
[=ERROR=] Widget system error. Dimensions for button are too small. Button elements will overlap eachother. Dimensions are: width(182 px) height(21 px) - minimum dimensions for this button is 23 px
[General] ======================================
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
One of the "essential" mods in my opinion. Without it, building up a large trade network would just be too tedious.
The cost of 80,000 is perfect too. It's expensive enough to force you to play the mini-game in the beginning, but cheap enough to not matter as you progress.
Egosoft should really add this into the game. I can't understand how they think playing the same mini-game with the same lines of dialog hundreds or even thousands of times constitutes great gameplay.
The cost of 80,000 is perfect too. It's expensive enough to force you to play the mini-game in the beginning, but cheap enough to not matter as you progress.
Egosoft should really add this into the game. I can't understand how they think playing the same mini-game with the same lines of dialog hundreds or even thousands of times constitutes great gameplay.
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- Moderator (English)
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At the following awesome mod compatability thread, it was most recently reported as compatible with 3.50 b1 so it should be fine.
http://forum.egosoft.com/viewtopic.php?t=370788
http://forum.egosoft.com/viewtopic.php?t=370788
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- Moderator (English)
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I guess it's a bit of a stupid question, but I'm having a hard time figuring out what exactly this mod does.
If I hire a trade-agent, would I still need to scan the entire station for offers, and those offers get updated with specific discounts every so often?
Or if I plant a trade-agent in each station, I don't even need to scan the stations?
Thanks!
If I hire a trade-agent, would I still need to scan the entire station for offers, and those offers get updated with specific discounts every so often?
Or if I plant a trade-agent in each station, I don't even need to scan the stations?
Thanks!
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- Moderator (English)
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- Joined: Tue, 30. Mar 04, 12:28
Don't feel bad...stations are more complex in Rebirth!
In a nutshell, Trade Agents give you real-time info on the station's Buy and Sell orders via your Trade Window. The prices in question will be related to your standings with the owner faction/corporation.
Whereas scanning modules of a station (i-points) gives info on the modules themselves. Such as on storage or production status. Related to scanning is the possibility of gaining temporary offers that can occur when we fly near stations. They work alongside the impact of standings on prices and we can't get these temporary offers remotely via Trade Agents.
In a nutshell, Trade Agents give you real-time info on the station's Buy and Sell orders via your Trade Window. The prices in question will be related to your standings with the owner faction/corporation.
Whereas scanning modules of a station (i-points) gives info on the modules themselves. Such as on storage or production status. Related to scanning is the possibility of gaining temporary offers that can occur when we fly near stations. They work alongside the impact of standings on prices and we can't get these temporary offers remotely via Trade Agents.
New beta broke this, has the 'where can i find you' option instead. Pity, as the plot course button is accessible from the previous menu.
Can be fixed by replacing 'right' with 'left' or 'bottom_left' in each file except TAF.xml.
this
should be
Hope the Real one is still around for a quick update
The menu is full for ship traders unfortunately, so no sense in changing those files any more like this. Damn this ui lol.
Can be fixed by replacing 'right' with 'left' or 'bottom_left' in each file except TAF.xml.
this
Code: Select all
<add_player_choice_sub position="right" text="{1002,12220}..."
Code: Select all
<add_player_choice_sub position="left" text="{1002,12220}..."
The menu is full for ship traders unfortunately, so no sense in changing those files any more like this. Damn this ui lol.
- TheRealBix
- Posts: 400
- Joined: Thu, 2. Jul 09, 14:34
Small compatibility update for 4.0, enjoy !
Thanks you all for having reported me the problem !
And sorry for the late, I don't play Rebirth anymore, I've been too disappointed by Egosoft this time (Trust me I did my best to keep playing it)
Anyway, I will be there for their next game, and I will also be there if any update is required (for this mod in particular, as I know how it's boring without it)
Thanks you all for having reported me the problem !
And sorry for the late, I don't play Rebirth anymore, I've been too disappointed by Egosoft this time (Trust me I did my best to keep playing it)
Anyway, I will be there for their next game, and I will also be there if any update is required (for this mod in particular, as I know how it's boring without it)