[MD Script] Autonomous universe traders and prospector 0.51 ( > 4.0 X-Rebirth)

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JohnLukePicard
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[MD Script] Autonomous universe traders and prospector 0.51 ( > 4.0 X-Rebirth)

Post by JohnLukePicard »

##This text is automatic translated by google, an slighty fixed

German post
http://forum.egosoft.com/viewtopic.php?t=365827

Hello community,

I would like to deploy this script to the community . But for that I need a couple of testers. Who whim has can help me in the completion . Because unfortunately the testing takes a long time .


Condition for the start of the script:


L / XL Ship:
1. min 10 x transport drone in inventory
( 2a. min 10 x mining drones ( ore miners ) ) or
(2b. min 10 x gascollector drones (gas miners))

S / M Ships:
1a. min 1 x mining drone ( ore miners ) or
1b. min 1 x gascollector drone (gas miners)



Call the captain -> new Orders -> Transfer Wares-> Universe Provider


I change Order.xml scripts start condition.

Nevertheless, the usual warning of the destruction of your Save:

"Please do not overwrite Saves with the one you want to continue playing "


Installation:


The unpacked content (starts with content.xml file) into the 'extension' -> 'unitrader ' Folder. (Create it if needed)


I create a github project. I will commit there

http://rincewinder.github.io/Unitrader/



Description:

see github link above




Should you want to help me weed out the error was invited. and please post in the Egosoft forum in the right post .


Suggestion / wishes / positive or negative criticism welcome.


greeting
JLP
Last edited by JohnLukePicard on Thu, 8. Jun 17, 09:50, edited 80 times in total.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

This sound's very nice!

Yeah, at the moment, the translation still needs some work. Unfortunately, I can't help with that but hopefully someone else can.

Thanks for sharing your work with the English forum.


Edit: Typo.
Last edited by Sparky Sparkycorp on Mon, 26. May 14, 17:59, edited 1 time in total.
Endeavour79
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Post by Endeavour79 »

I can help with the German-English translation, no worries.
Just send me a PM if you need help.
JohnLukePicard
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Post by JohnLukePicard »

Hi,

thank you for attention.

I have for the language separates file . These can found in the 't' folder. The id 44 is for the english language. There can easy edit.

I suggest for easy xml file editing and one of the best search feature
Notepad++
http://sourceforge.net/projects/notepad ... ns-plugins

I would nice it can someone help with these language. But it is a part at the end of development. I would change the text yet.

@Endeavour79 thx i take up on your offer
JohnLukePicard
Posts: 190
Joined: Mon, 12. Jan 09, 18:33
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Post by JohnLukePicard »

Technology :


Text File id : 8570
X-Rebirth Version: > 2.0


Versionshistory:

0.1 Initial
0.11
Bugfix:
- Added for the miners ice
- Miner -> when successful sale is also transferred the money
- Selection menus appear only if all the conditions are satisfied
- View talent now works

New feature
- After successful trading you get a discount or commission, depending on the talents, for a certain time


0.12
Bugfix
- Fixed discounts / commission at high values
- Trade found message now displays instead of Cr ct currency
- Revised texts in the found trade note
- Found some commercial revised in connection with the talents.


0.13
Bugfix

- Skills calculation was partly too high
- Changed from balancing talent system
- Structured texts


0.14
Bugfix

- main menu easily optimized
- Skill experience is only displayed when leveling up
- Trade Search enhanced depending on the talent. It will be found better and more appropriate services. Beginners have to make serious profits. Experienced captains this easier than before.
- Optimized texts


0.15
Bugfix
- Learn the Skills now works
- Double-coupled approach to stations largely resolved. Sometimes it still happens.
- Safety against negative transfer

0.15a
Bugfix
by a last minute change had an error in the script, sry again please reload



0.16
Bugfix
- remove the skill calculation of boarding (A captain does not get to my knowledge)
- Automatic transfer money bug found. :)
- English texts
- Restart the script while loading savegame. This require a savegame without a version of UniTrader. The scripts are not scripted as update at develop phase.
- Trade found are entered in player trading overview (since 0.15).
- Miner buys his leap cells before he begins to work


0.17
Bugfix
- "Trade found are entered in player trading overview (since 0.15)." removed. I have tried a lot, but it's not currently without popups.
- Discounts / commission reversed to support the product cycle better.
- Balancing: Experienced traders pay attention to more quantities. Beginners do not get these offers.
- Balancing: beginners look for better prices, but did not get the best.
- Balancing: Talent calculation priorities changed somewhat.
- After a reload the saved game, the last executed trade will be brought to an end.
- Some test settings remotely.
- Added French (thanks to "kaehla")

0.20
- X-Rebirth 2.0 support:
The ship must now be in your own squad.
The menu is now under "New Commands-> Advanced"
- Search for trade options: Maximum transport quantity lower. Now also expensive goods should be bought better.

Known bug:
- If you as the minimum budget transfers less, the commander account is still set to the minimum budget. (Do I still think about how well I'm doing)

0.21
Bugfix
- Only water transporter supported.
- Ability Training: Division by zero prevents
- The time for learning a skill point doubled.
- Merchant account: money is transferred again.
- Fixed a minimum budget bug

known bug
- Remember the last trading when loading a saved game.

Note:
I recommend to start a new game or all dealers restart (remove relay and re-add in your squad)

0.22
- Changed main menu on the right
- Support for MCE ( http://forum.egosoft.com/viewtopic.php?t=361056 )

0.23
Bugfix
- Remember the last trading when loading a savegame
- Command Display optimized.
- Changed source code on github

further changes find on github
Last edited by JohnLukePicard on Tue, 27. May 14, 15:05, edited 3 times in total.
JohnLukePicard
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Post by JohnLukePicard »

reserved
Last edited by JohnLukePicard on Mon, 26. May 14, 20:47, edited 1 time in total.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

:thumb_up:
JohnLukePicard
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Post by JohnLukePicard »

0.13
Update
Bugfix

- Skills calculation was partly too high
- Changed from balancing talent system
- Structured texts
Last edited by JohnLukePicard on Thu, 1. May 14, 19:01, edited 1 time in total.
JohnLukePicard
Posts: 190
Joined: Mon, 12. Jan 09, 18:33
x3tc

Post by JohnLukePicard »

0.14
Bugfix

- History menu easily optimized
- Skill experience is only displayed when leveling up
- Trade Search enhanced depending on the talent. It will be found better and more appropriate services. Beginners have to make serious profits. Experienced captains this easier than before.
- Optimized texts
JohnLukePicard
Posts: 190
Joined: Mon, 12. Jan 09, 18:33
x3tc

Post by JohnLukePicard »

0.15
Bugfix
- Learn the Skills now works
- Double-coupled approach to stations largely resolved. Sometimes it still happens.
- Safety against negative transfer
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

You beauty :)
angerchan
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Post by angerchan »

testing!
JohnLukePicard
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Post by JohnLukePicard »

Update

by a last minute change had an error in the script, sry again please reload
angerchan
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Post by angerchan »

Could you add it to ship InSquad?
angerchan
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Post by angerchan »

There are some errors in T text, id from 50300 to 50400
JohnLukePicard
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Post by JohnLukePicard »

Hi angerchan,

the Rules of X-R don't allowed me to add your squad.

Sry

Greetings
JLP
JohnLukePicard
Posts: 190
Joined: Mon, 12. Jan 09, 18:33
x3tc

Post by JohnLukePicard »

update
Bugfix
- remove the skill calculation of boarding (A captain does not get to my knowledge)
- Automatic transfer money bug found. :)
- English texts
- Restart the script while loading savegame. This require a savegame without a version of UniTrader. The scripts are not scripted as update at develop phase.
- Trade found are entered in player trading overview (since 0.15).
- Miner buys his leap cells before he begins to work
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

JohnLukePicard wrote: - Miner buys his leap cells before he begins to work
Hi JohnLuke,

Do you know if your mod compatible with energy cell-free mods?

Regards,
Sparks
angerchan
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Joined: Mon, 13. Feb 12, 10:20
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Post by angerchan »

JohnLukePicard wrote:Hi angerchan,

the Rules of X-R don't allowed me to add your squad.

Sry

Greetings
JLP
ok, thx!
JohnLukePicard
Posts: 190
Joined: Mon, 12. Jan 09, 18:33
x3tc

Post by JohnLukePicard »

Sparky Sparkycorp wrote:
JohnLukePicard wrote: - Miner buys his leap cells before he begins to work
Hi JohnLuke,

Do you know if your mod compatible with energy cell-free mods?

Regards,
Sparks
I think yes. but i dont try it. I used script 'move.generic' and 'move.refuel' (from egosoft) to fly. This should overwrite from cellfree mod.

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