[MD Script] Autonomous universe traders and prospector 0.51 ( > 4.0 X-Rebirth)
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[MD Script] Autonomous universe traders and prospector 0.51 ( > 4.0 X-Rebirth)
##This text is automatic translated by google, an slighty fixed
German post
http://forum.egosoft.com/viewtopic.php?t=365827
Hello community,
I would like to deploy this script to the community . But for that I need a couple of testers. Who whim has can help me in the completion . Because unfortunately the testing takes a long time .
Condition for the start of the script:
L / XL Ship:
1. min 10 x transport drone in inventory
( 2a. min 10 x mining drones ( ore miners ) ) or
(2b. min 10 x gascollector drones (gas miners))
S / M Ships:
1a. min 1 x mining drone ( ore miners ) or
1b. min 1 x gascollector drone (gas miners)
Call the captain -> new Orders -> Transfer Wares-> Universe Provider
I change Order.xml scripts start condition.
Nevertheless, the usual warning of the destruction of your Save:
"Please do not overwrite Saves with the one you want to continue playing "
Installation:
The unpacked content (starts with content.xml file) into the 'extension' -> 'unitrader ' Folder. (Create it if needed)
I create a github project. I will commit there
http://rincewinder.github.io/Unitrader/
Description:
see github link above
Should you want to help me weed out the error was invited. and please post in the Egosoft forum in the right post .
Suggestion / wishes / positive or negative criticism welcome.
greeting
JLP
German post
http://forum.egosoft.com/viewtopic.php?t=365827
Hello community,
I would like to deploy this script to the community . But for that I need a couple of testers. Who whim has can help me in the completion . Because unfortunately the testing takes a long time .
Condition for the start of the script:
L / XL Ship:
1. min 10 x transport drone in inventory
( 2a. min 10 x mining drones ( ore miners ) ) or
(2b. min 10 x gascollector drones (gas miners))
S / M Ships:
1a. min 1 x mining drone ( ore miners ) or
1b. min 1 x gascollector drone (gas miners)
Call the captain -> new Orders -> Transfer Wares-> Universe Provider
I change Order.xml scripts start condition.
Nevertheless, the usual warning of the destruction of your Save:
"Please do not overwrite Saves with the one you want to continue playing "
Installation:
The unpacked content (starts with content.xml file) into the 'extension' -> 'unitrader ' Folder. (Create it if needed)
I create a github project. I will commit there
http://rincewinder.github.io/Unitrader/
Description:
see github link above
Should you want to help me weed out the error was invited. and please post in the Egosoft forum in the right post .
Suggestion / wishes / positive or negative criticism welcome.
greeting
JLP
Last edited by JohnLukePicard on Thu, 8. Jun 17, 09:50, edited 80 times in total.
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- Moderator (English)
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This sound's very nice!
Yeah, at the moment, the translation still needs some work. Unfortunately, I can't help with that but hopefully someone else can.
Thanks for sharing your work with the English forum.
Edit: Typo.
Yeah, at the moment, the translation still needs some work. Unfortunately, I can't help with that but hopefully someone else can.
Thanks for sharing your work with the English forum.
Edit: Typo.
Last edited by Sparky Sparkycorp on Mon, 26. May 14, 17:59, edited 1 time in total.
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Hi,
thank you for attention.
I have for the language separates file . These can found in the 't' folder. The id 44 is for the english language. There can easy edit.
I suggest for easy xml file editing and one of the best search feature
Notepad++
http://sourceforge.net/projects/notepad ... ns-plugins
I would nice it can someone help with these language. But it is a part at the end of development. I would change the text yet.
@Endeavour79 thx i take up on your offer
thank you for attention.
I have for the language separates file . These can found in the 't' folder. The id 44 is for the english language. There can easy edit.
I suggest for easy xml file editing and one of the best search feature
Notepad++
http://sourceforge.net/projects/notepad ... ns-plugins
I would nice it can someone help with these language. But it is a part at the end of development. I would change the text yet.
@Endeavour79 thx i take up on your offer
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- Posts: 190
- Joined: Mon, 12. Jan 09, 18:33
Technology :
Text File id : 8570
X-Rebirth Version: > 2.0
Versionshistory:
0.1 Initial
0.11
Bugfix:
- Added for the miners ice
- Miner -> when successful sale is also transferred the money
- Selection menus appear only if all the conditions are satisfied
- View talent now works
New feature
- After successful trading you get a discount or commission, depending on the talents, for a certain time
0.12
Bugfix
- Fixed discounts / commission at high values
- Trade found message now displays instead of Cr ct currency
- Revised texts in the found trade note
- Found some commercial revised in connection with the talents.
0.13
Bugfix
- Skills calculation was partly too high
- Changed from balancing talent system
- Structured texts
0.14
Bugfix
- main menu easily optimized
- Skill experience is only displayed when leveling up
- Trade Search enhanced depending on the talent. It will be found better and more appropriate services. Beginners have to make serious profits. Experienced captains this easier than before.
- Optimized texts
0.15
Bugfix
- Learn the Skills now works
- Double-coupled approach to stations largely resolved. Sometimes it still happens.
- Safety against negative transfer
0.15a
Bugfix
by a last minute change had an error in the script, sry again please reload
0.16
Bugfix
- remove the skill calculation of boarding (A captain does not get to my knowledge)
- Automatic transfer money bug found.
- English texts
- Restart the script while loading savegame. This require a savegame without a version of UniTrader. The scripts are not scripted as update at develop phase.
- Trade found are entered in player trading overview (since 0.15).
- Miner buys his leap cells before he begins to work
0.17
Bugfix
- "Trade found are entered in player trading overview (since 0.15)." removed. I have tried a lot, but it's not currently without popups.
- Discounts / commission reversed to support the product cycle better.
- Balancing: Experienced traders pay attention to more quantities. Beginners do not get these offers.
- Balancing: beginners look for better prices, but did not get the best.
- Balancing: Talent calculation priorities changed somewhat.
- After a reload the saved game, the last executed trade will be brought to an end.
- Some test settings remotely.
- Added French (thanks to "kaehla")
0.20
- X-Rebirth 2.0 support:
The ship must now be in your own squad.
The menu is now under "New Commands-> Advanced"
- Search for trade options: Maximum transport quantity lower. Now also expensive goods should be bought better.
Known bug:
- If you as the minimum budget transfers less, the commander account is still set to the minimum budget. (Do I still think about how well I'm doing)
0.21
Bugfix
- Only water transporter supported.
- Ability Training: Division by zero prevents
- The time for learning a skill point doubled.
- Merchant account: money is transferred again.
- Fixed a minimum budget bug
known bug
- Remember the last trading when loading a saved game.
Note:
I recommend to start a new game or all dealers restart (remove relay and re-add in your squad)
0.22
- Changed main menu on the right
- Support for MCE ( http://forum.egosoft.com/viewtopic.php?t=361056 )
0.23
Bugfix
- Remember the last trading when loading a savegame
- Command Display optimized.
- Changed source code on github
further changes find on github
Text File id : 8570
X-Rebirth Version: > 2.0
Versionshistory:
0.1 Initial
0.11
Bugfix:
- Added for the miners ice
- Miner -> when successful sale is also transferred the money
- Selection menus appear only if all the conditions are satisfied
- View talent now works
New feature
- After successful trading you get a discount or commission, depending on the talents, for a certain time
0.12
Bugfix
- Fixed discounts / commission at high values
- Trade found message now displays instead of Cr ct currency
- Revised texts in the found trade note
- Found some commercial revised in connection with the talents.
0.13
Bugfix
- Skills calculation was partly too high
- Changed from balancing talent system
- Structured texts
0.14
Bugfix
- main menu easily optimized
- Skill experience is only displayed when leveling up
- Trade Search enhanced depending on the talent. It will be found better and more appropriate services. Beginners have to make serious profits. Experienced captains this easier than before.
- Optimized texts
0.15
Bugfix
- Learn the Skills now works
- Double-coupled approach to stations largely resolved. Sometimes it still happens.
- Safety against negative transfer
0.15a
Bugfix
by a last minute change had an error in the script, sry again please reload
0.16
Bugfix
- remove the skill calculation of boarding (A captain does not get to my knowledge)
- Automatic transfer money bug found.

- English texts
- Restart the script while loading savegame. This require a savegame without a version of UniTrader. The scripts are not scripted as update at develop phase.
- Trade found are entered in player trading overview (since 0.15).
- Miner buys his leap cells before he begins to work
0.17
Bugfix
- "Trade found are entered in player trading overview (since 0.15)." removed. I have tried a lot, but it's not currently without popups.
- Discounts / commission reversed to support the product cycle better.
- Balancing: Experienced traders pay attention to more quantities. Beginners do not get these offers.
- Balancing: beginners look for better prices, but did not get the best.
- Balancing: Talent calculation priorities changed somewhat.
- After a reload the saved game, the last executed trade will be brought to an end.
- Some test settings remotely.
- Added French (thanks to "kaehla")
0.20
- X-Rebirth 2.0 support:
The ship must now be in your own squad.
The menu is now under "New Commands-> Advanced"
- Search for trade options: Maximum transport quantity lower. Now also expensive goods should be bought better.
Known bug:
- If you as the minimum budget transfers less, the commander account is still set to the minimum budget. (Do I still think about how well I'm doing)
0.21
Bugfix
- Only water transporter supported.
- Ability Training: Division by zero prevents
- The time for learning a skill point doubled.
- Merchant account: money is transferred again.
- Fixed a minimum budget bug
known bug
- Remember the last trading when loading a saved game.
Note:
I recommend to start a new game or all dealers restart (remove relay and re-add in your squad)
0.22
- Changed main menu on the right
- Support for MCE ( http://forum.egosoft.com/viewtopic.php?t=361056 )
0.23
Bugfix
- Remember the last trading when loading a savegame
- Command Display optimized.
- Changed source code on github
further changes find on github
Last edited by JohnLukePicard on Tue, 27. May 14, 15:05, edited 3 times in total.
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- Moderator (English)
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- Joined: Tue, 30. Mar 04, 12:28
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- Posts: 190
- Joined: Mon, 12. Jan 09, 18:33
-
- Posts: 190
- Joined: Mon, 12. Jan 09, 18:33
0.14
Bugfix
- History menu easily optimized
- Skill experience is only displayed when leveling up
- Trade Search enhanced depending on the talent. It will be found better and more appropriate services. Beginners have to make serious profits. Experienced captains this easier than before.
- Optimized texts
Bugfix
- History menu easily optimized
- Skill experience is only displayed when leveling up
- Trade Search enhanced depending on the talent. It will be found better and more appropriate services. Beginners have to make serious profits. Experienced captains this easier than before.
- Optimized texts
-
- Posts: 190
- Joined: Mon, 12. Jan 09, 18:33
-
- Moderator (English)
- Posts: 8074
- Joined: Tue, 30. Mar 04, 12:28
-
- Posts: 190
- Joined: Mon, 12. Jan 09, 18:33
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- Posts: 16
- Joined: Mon, 13. Feb 12, 10:20
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- Posts: 190
- Joined: Mon, 12. Jan 09, 18:33
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- Posts: 190
- Joined: Mon, 12. Jan 09, 18:33
update
Bugfix
- remove the skill calculation of boarding (A captain does not get to my knowledge)
- Automatic transfer money bug found.
- English texts
- Restart the script while loading savegame. This require a savegame without a version of UniTrader. The scripts are not scripted as update at develop phase.
- Trade found are entered in player trading overview (since 0.15).
- Miner buys his leap cells before he begins to work
Bugfix
- remove the skill calculation of boarding (A captain does not get to my knowledge)
- Automatic transfer money bug found.

- English texts
- Restart the script while loading savegame. This require a savegame without a version of UniTrader. The scripts are not scripted as update at develop phase.
- Trade found are entered in player trading overview (since 0.15).
- Miner buys his leap cells before he begins to work
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- Posts: 16
- Joined: Mon, 13. Feb 12, 10:20
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- Posts: 190
- Joined: Mon, 12. Jan 09, 18:33
I think yes. but i dont try it. I used script 'move.generic' and 'move.refuel' (from egosoft) to fly. This should overwrite from cellfree mod.Sparky Sparkycorp wrote:Hi JohnLuke,JohnLukePicard wrote: - Miner buys his leap cells before he begins to work
Do you know if your mod compatible with energy cell-free mods?
Regards,
Sparks