Bernd ha anticipato alcuni dei "contenuti" del prossimo update, nel quale a quanto pare saranno presenti alcuni "miglioramenti all'IA delle navi del giocatore" (le torrette che sparano?) e alcuni bilanciamenti negli attracchi commerciali e nelle piattaforme delle stazioni. Sono stati risolti ulteriori crash ed alcuni bug, un paio dei quali potrebbero portare dei piccoli miglioramenti alle performance per alcuni giocatori (si sono anche assemblati un pc da paura per testare meglio i problemi sulle configurazioni high end).Update December 5th:
While 1.18 has been released to the public earlier this week (you can see the details about it here), we are currently preparing the public test of 1.19. Our aim is to have this in public test during the weekend or early next week and then hopefully release 1.19 later next week.
I explained in my first posting in this thread, that our second priority (after stability) is performance improvements. 1.19 will have a couple of bug fixes that can potentially bring very significant performance improvements.
One of these fixes is not a general performance improvement that will make the game run faster for everybody, but if you were affected by this bug, it can increase performance by several hundred percent.
I did set up a pretty extreme high end PC to test performance problems with specific systems and could reproduce a slowdown in the start zone of the open gamestart from 44+fps down to 10fps and less, just by saving and loading a few times in the right order.
Other things that will be in 1.19 include more crash fixes, new bug fixes related to trading and ship equipping / upgrading and dealing with drones, some bugfixes for generic missions as well as some AI improvements for player owned ships.
We also rebalanced the platforms and docks in several ways. This will affect the skills of NPCs you talk to as well as the content of crates on platforms.
Another balancing change affects repairing ships and stations.
A few functions that we did not provide in the public version so far, but which are useful for video capturing, like turning off the cockpit and UI, will now be available for mapping but will not be mapped in the default profile (yet), because they come with some problems. So please do not mistake the ability to turn off the cockpit or UI as a proper way to play the game (this is reserved for a later feature update). It is meant to help you capture videos with the also newly added video capturing mode.
Last but not least there were also (again) a few improvements to input mappings. Some of our most recent work on this front however, like the ability to set an explicit target with the keyboard (old X3 t / e keys) still need a bit more time for more internal testing.
-Bernd
Come ultima cosa, ma non meno importante (sopratutto per gli youtuber e per gli amanti del "paesaggio"), è stata introdotta la possibilità di "spegnere" hud e cockpit (un po' quello che si faceva in TC con shift+h) e di registrare filmati direttamente dal gioco: queste due funzioni erano disponibili originariamente solo per gli sviluppatori e verranno migliorate nei prossimi update (per ora non sono molto stabili e di default non sono associate a nessun tasto, quindi chi vuole usare deve associarsele da sé).
La patch dovrebbe essere rilasciata in beta nel week end o al massimo all'inizio della settimana prossima.