whats the point to capturing capital ships

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BicRazor
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Post by BicRazor »

I have captured fighters too.

The only issue is they need to increase the crew compliment so you can cary a Captain and about 6 pilots.
You shouldn't have to fire a capt to make room for a pilot so you can capture a fighter.
windscar232
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Post by windscar232 »

Mauzi! wrote:
Flic wrote:I think you can hire engineers and take them to the cap ships to repair them.

Have you tried that?
I did and there's no repair option even after re-docking.

Also I have no clue how to get those construction/repair drones on the capital ship (works for your own only) - which are said by Bernd to be needed.

Also the manual is a joke on this matter (not that one could expect much from a 56-page document which has 50% stuff that's utterly non-informative), not explaining anything in regards to such non-obvious basics.

Egosoft, how about some explaination on how repairs work ?
I read this so I went to get a construction urv for it, but I noticed that it already has 15 on it. I even have an engineer on my ship, but it is getting rather damaged don't seem to be repairing. It says the engineer orders are to repair the ship...

Edit: The ship dealer says I can repair it for 52,140k Cr. And all I did was do a couple of medium patrol and kill missions for around 30k Cr. :?
bluesme
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Post by bluesme »

Check out the update thread:
"Fixed problem with player engineers on board capital ships and stations. "
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Darrosquall
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Re: whats the point to capturing capital ships

Post by Darrosquall »

markdb92 wrote:I want to repair them so I can use them but you cant repair capital ships

So I forced to sell them for cash.

The capital ships in the story mode are how you say buged so you have to sell them too. Ie cant talk the captain when he is my squad so we can jump somewhere and cant fire them.
you can repair your ship in the shipyard. You've to find the npc that can built the same ship, so you've the option to repair or upgrade.
WeriTis
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Post by WeriTis »

bluesme wrote:Check out the update thread:
"Fixed problem with player engineers on board capital ships and stations. "
Didn't fix anything for me. Taranis is still stuck without engines, even though there is a 3 star engineer abord.

Actually, none of the patches fixed ANYTHING forme, at all, so far.
"An open mind is like a fortress with its gate unbarred and unguarded."
dzhedzho wrote: Trade - insults with other community members, or tips how to improve performance
Fight - with steam for refund, or the overwhelming feeling of hopelessness
Build - your patience and knowledge of xml save editing.
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WeriTis
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Re: whats the point to capturing capital ships

Post by WeriTis »

Darrosquall wrote:
you can repair your ship in the shipyard. You've to find the npc that can built the same ship, so you've the option to repair or upgrade.
When did they fix that? Last i checked, the shipyard would take your money, but not repair a single % hull damage.
"An open mind is like a fortress with its gate unbarred and unguarded."
dzhedzho wrote: Trade - insults with other community members, or tips how to improve performance
Fight - with steam for refund, or the overwhelming feeling of hopelessness
Build - your patience and knowledge of xml save editing.
Think - before you preorder next time
vahadar
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Post by vahadar »

unfortunatly if your captured ship has no engines and no construction drone you wont be able to do anything

engines are required to go to repair hull/turret/shield at a shipyard

and construction drones are required with an engineer to repair engines and jumpdrive :)

a work around involving save editing + infos on how repairs works in 1.14 in that post :
http://forum.egosoft.com/viewtopic.php? ... 10#4225910
X:Rebirth XML Savegame edition
Usefull workarounds and tips against bugs or being stuck

http://forum.egosoft.com/viewtopic.php?t=350404
Imari
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Post by Imari »

How about Xenon Capital ships? Xenon K Destroyers are capital class but do not have docking bays AND most important it works as a fighter class, as in it requires a Pilot(I cant even transfer the pilot to it actually, this part might be bugged). It does not require a Captain, no engineers and Defense Officers.... LOL!!!! I dunno how the K can be created as such!!!! They are board able but unusable by default!!! Its not bugged.
SteveMill
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Post by SteveMill »

mikeck wrote:
Lol...ok. Some people on this forum seem more interested in trying their hardest to hate the game and convince others it's bad
Hey - we don't have to try hard. It just walks up all on its own, sticks its whisky breath face right up close to ours and starts saying things about our mothers.
The Confidence-Man
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Post by The Confidence-Man »

For anyone who captured a fighter, have you been able to repair them by any means, or even sell them?

I can't seem to do either.
malolotja
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Post by malolotja »

Fighters... stopped capturing them long ago. They are way too weak and will die too quickly.

But I would assume you can repair them through an engineer, much like the Skunk.

Since 1.14 I am able to capture capships, and I am selling them with a nice profit :)
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jocan2003
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Post by jocan2003 »

malolotja wrote:Fighters... stopped capturing them long ago. They are way too weak and will die too quickly.

But I would assume you can repair them through an engineer, much like the Skunk.

Since 1.14 I am able to capture capships, and I am selling them with a nice profit :)
Wich is much much better than actually trading, since you will spend more in repairs than you can make in profits..
malolotja
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Post by malolotja »

No need to repair them. The engineer will take care of the jumpdrive and the engines. I'll just take it to a safe zone, park it there, go to the shipyard and sell it.
Krodha
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Post by Krodha »

How does the capping work for you? Do you use standard marines? 50 or so? Do you get them back when you cap it?
hawat
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Post by hawat »

You need at least some veterans it seems if you want a good chance to finish your boarding. I capped first a taranis (not the one from the campaign) with about 30 regular and 20 veteran then sold it for 28m, I replaced all the regular with 30 veteran and 20 elite and captured and arawn then sold it for 51 million, now I dont know what to do with all that money, I have trade ships that are blind, stations that dont work, not sure if I want to get more of those.
malolotja
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Post by malolotja »

Here is a good overview of the mechanics involved in boarding:

http://forum.egosoft.com/viewtopic.php?t=351609
Brenten007
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Post by Brenten007 »

After boarding the ship, Put the captain, engineering, and defense officer on the ship.

Repairs will take a while and I mean a while with the engineer. As long as the engineer is on board, it will get repaired in time.

If you want command the ship, you have to have a captain.

Defense officer will slow anyone down from destroying it.

Wait for the engines to become alive and go to the shipyard and have it repaired.

btw, when I mean a while, try like playing for an hour or so...

yea, I bring my own repair bots if I could.

I capture 2 Titural soo far.
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jocan2003
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Post by jocan2003 »

Holy necro batman....
CBJ
EGOSOFT
EGOSOFT
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Post by CBJ »

Indeed. There are good reasons for the rules asking people not to dredge up old threads, most important of which is that they often contain very out of date information. Please look at the date of a thread you find before posting in it, and create a new one if it's more than a few weeks old.

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