1.14 patch - Sucellus destroyer/Balor frigate cant repair - no drone bay

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vahadar
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1.14 patch - Sucellus destroyer/Balor frigate cant repair - no drone bay

Post by vahadar »

Sometime i'm wondering, are they thinking twice ^^

Because the canteran Sucellus destroyer cant carry drones, and from what i understand you need an engineer + construction drones to be able to repair engines and so on that arent repaired at shipyard.

So how are we basically supposed to repair that ship for engines??

:lol:
Last edited by vahadar on Wed, 20. Nov 13, 06:48, edited 1 time in total.
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Xavior
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Re: 1.14 patch - Sucellus destroyer cant repair - no drone bay

Post by Xavior »

vahadar wrote:Sometime i'm wondering, are they thinking twice ^^

Because the canteran Sucellus destroyer cant carry drones, and from what i understand you need an engineer + construction drones to be able to repair engines and so on that arent repaired at shipyard.

So how are we basically supposed to repair that ship for engines??

:lol:
I read the 1.14 patch notes: Player's engineers should be able to actually repair your capital ships so try that see if the drone bay come back.
vahadar
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Post by vahadar »

So it means no construction drones are required as it was said before?
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Xavior
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Post by Xavior »

vahadar wrote:So it means no construction drones are required as it was said before?
I don't know because I don't have a capital to test it out on. The only one I do have is currently dedicated to space station building at the moment. So short of order a capital that may get shoot down by PMC or trying to board and steal a capital that may not work. I don't have a way to test this one way or another.
vahadar
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Post by vahadar »

Actually it also applies to Balor frigate, it cant get repaired when captured with engine destroyed. Even with a 5 star engineer.

Lacking construction drones i guess.

Please fix this Mr Devs ;)

edit : only way to make them repair engines/jump drive (an alternative from editing them in the save), is to add Construction drone editing the save. Even if the ship cant carry them they will be displayed and used when engines are out. Better than editing each engine/jumpdrive separatly in the savefile
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wwdragon
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Post by wwdragon »

An even better solution would be for the developers to make the entire capture and repair process more functional. :lol:
Editing posts since long before I remember.
beach07
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Post by beach07 »

Has anyone had ANY luck with repairing of owned ships? I capped a Rahanas, gave it an Engineer and Captain, bought a construction drone (though I don't know how to give it to the Rahanas). I tried talking to the Engineer while it was assigned to the Rahanas as well as talking to a ship dealer at a shipyard, but no options for repairing were available for either one.

Something I'm missing?
vahadar
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Post by vahadar »

beach07 wrote:Has anyone had ANY luck with repairing of owned ships? I capped a Rahanas, gave it an Engineer and Captain, bought a construction drone (though I don't know how to give it to the Rahanas). I tried talking to the Engineer while it was assigned to the Rahanas as well as talking to a ship dealer at a shipyard, but no options for repairing were available for either one.

Something I'm missing?
If no construction drone on board, forget it :)
you cant transfert stuff from the Skunk to other ships (yet).

engineer coupled with construction drones only repair engines and jump drive
everything else (hull, turrets, shields) are repaired at the ship dealer, but thats if your ship can move to the ship dealer with engine not destroyed ^^ In your case you cant do anything but editing save

going at the shipyard if your ship cant move is useless, you will be charged but the ship wont be able to go for repairs

some reading here about repairs in 1.14
http://forum.egosoft.com/viewtopic.php? ... 19#4225519

check my signature for a link to edit your save to add construction drone in your Rahanas
edit : here it is http://forum.egosoft.com/viewtopic.php?t=350404

the drone you want to add in the code is this one :
<item macro="units_size_xs_welder_drone_macro" amount="10"/>
i put 10 for amount you can change it to whatever you want

After reading the little guide, if you see that you dont have an <ammunition> tag after the end of the </turrets> tag, create it like this :

Code: Select all

<ammunition>
<available>
<item macro="units_size_xs_welder_drone_macro" amount="10"/>
</available>
</ammunition>
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