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[MOD] Better Highway Alphas
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Nebogloee





Joined: 18 Aug 2007
Posts: 69 on topic

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PostPosted: Mon, 18. Nov 13, 05:39    Post subject: [MOD] Better Highway Alphas Reply with quote Print

Annoyed with the lack of visibility with the highways? X is beautiful, and the highways are a good time to take it in. This mod decreases the alpha on the highway maps, making them more transparent. Now you can see that station coming up and plan your exit - no need to look at the bar.

This is just a bunch of quick edits. Feel free to change the values. No changers were made to color tint, so this will work with the highway color mod.

Anybody have any idea how to lessen the highway "exhaust" trails? Or how to change the colors of the clouds in the highway? I suspect that their diffuses may have to be tinted, which sucks because there is a bunch of them.

Grab the zip from:


Better Highway Alphas

Screenshot

My apologies for the screenshot, I am running this game on low everything due to my Q8200 and GTX260. (I am just lucky it works at all)



Last edited by Nebogloee on Tue, 19. Nov 13, 01:58; edited 1 time in total
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MutantDwarf





Joined: 20 Jun 2006
Posts: 600 on topic
Location: United States
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PostPosted: Mon, 18. Nov 13, 06:11    Post subject: Reply with quote Print

Does this modify the look of the highways from outside, or just inside? I'd like the highways to be a little less obvious when you're not in them; maybe make their alpha value 20-50% so they're much less visible.

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Nebogloee





Joined: 18 Aug 2007
Posts: 69 on topic

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PostPosted: Mon, 18. Nov 13, 06:28    Post subject: Reply with quote Print

Mostly from the inside. I did drop the alpha for the tube, but the tuning of the other external stuff should happen on the color tint property and that is done with the color highway mod.

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BlueSabor





Joined: 27 Jul 2004
Posts: 104 on topic
Location: Nottingham.
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PostPosted: Mon, 18. Nov 13, 09:04    Post subject: Reply with quote Print

Much better thank you. Very Happy


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enenra





Joined: 08 Apr 2005
Posts: 6071 on topic
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PostPosted: Mon, 18. Nov 13, 11:10    Post subject: Reply with quote Print

Use this. Smile




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Nebogloee





Joined: 18 Aug 2007
Posts: 69 on topic

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PostPosted: Tue, 19. Nov 13, 01:59    Post subject: Reply with quote Print

Done. The brand is safe. I will add it to the No sirens mod as well.

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spartanheyho





Joined: 24 Nov 2013



PostPosted: Sat, 30. Nov 13, 11:14    Post subject: Reply with quote Print

Debug text for your mod upon launching new game in free-play mode:

Code:

[General] ======================================
[=ERROR=] Cannot match path '/materiallibrary/collection[@name='effects']/material[@name='highway_streamclouds_03c']/properties/property[@name='alphaStr']' in patch file 'extensions\better_highway_alphas\libraries\material_library'. Skipping node.
[General] ======================================
[General] ======================================
[=ERROR=] [Material::ParseMaterialNode] found unsupported exported properties value () in material(effects.highway_tube) skipping!



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Schabernack





Joined: 18 Apr 2007

Location: Nürnberg

PostPosted: Fri, 9. May 14, 14:44    Post subject: Reply with quote Print

has anyone a working download link?


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Schabernack





Joined: 18 Apr 2007

Location: Nürnberg

PostPosted: Sun, 11. May 14, 22:22    Post subject: Reply with quote Print

as with other nexus links the domain prefix "xrebirth" seems not to work, the following link works though

http://www.nexusmods.com/xrebirth/mods/36/?

On another note, within the highways, you got mostly a greenish look to the outside. Can someone tell which part i need to change to change the color?
I have looked at another mod changing the tube effects, which included the following lines but didnt change the color of tube effects inside the tube as i hoped for -_-

Code:

  <!-- changes highway effect -->
  <replace sel="/materiallibrary/collection[@name='effects']/material[@name='highway_tube']">
    <material name="highway_tube" shader="shaderfx\high\XU_highway_tube.fx" blendmode="additive" preview="none">
      <properties>
        <property type="BitMap" name="diffuse_map" value="extensions\Highway Fusion\assets\fx\textures\highway\highway_new_effect" />
        <property type="Float" name="diffuseStr" value="2.0" />
        <property type="BitMap" name="alpha_map" value="assets\fx\textures\highway\highway_fx_mask_04.tga" />
        <property type="Float" name="alphaStr" value="2.0" />
        <property type="Float" name="camera_fade_range" value="10000.0" />
        <property type="Float" name="camera_fade_speed" value="1.0" />
        <property type="Float" name="diff_anim_speed" value="0.18" />
        <property type="Float" name="alpha_anim_speed" value="0.25" />
        <property type="Color" name="color_tint" r="200" g="200" b="220" a="255" value="(color 200 200 220)" />
      </properties>
    </material>
  </replace>


You commented out a few lines within your mod, what would those normally do/effect?
Code:

  <replace sel="/materiallibrary/collection[@name='effects']/material[@name='highway_streamclouds_03a']/properties/property[@name='alphaStr']">
    <property type="Float" name="alphaStr" value="0.5"></property>
  </replace>
   
  <replace sel="/materiallibrary/collection[@name='effects']/material[@name='highway_streamclouds_03a']/properties/property[@name='alpha2Str']">
    <property type="Float" name="alpha2Str" value="0.5"></property>
  </replace>
 
  <replace sel="/materiallibrary/collection[@name='effects']/material[@name='highway_streamclouds_03b']/properties/property[@name='alphaStr']">
    <property type="Float" name="alphaStr" value="0.4"></property>
  </replace>
   
  <replace sel="/materiallibrary/collection[@name='effects']/material[@name='highway_streamclouds_03b']/properties/property[@name='alpha2Str']">
    <property type="Float" name="alpha2Str" value="0.4"></property>
  </replace>

  <replace sel="/materiallibrary/collection[@name='effects']/material[@name='highway_streamclouds_03d']/properties/property[@name='alphaStr']">
    <property type="Float" name="alphaStr" value="0.05"></property>
  </replace>
   
  <replace sel="/materiallibrary/collection[@name='effects']/material[@name='highway_streamclouds_03d']/properties/property[@name='alpha2Str']">
    <property type="Float" name="alpha2Str" value="0.05"></property>
  </replace>


i intent to merge a few highway mods. Do i have your permission to use yours too? (credits included)


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