Drone Carrier Software 2 (DCS2) v2.07a

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DrBullwinkle
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Post by DrBullwinkle » Tue, 11. Jun 13, 15:43

ezza84 wrote:setting up resupply of ammunition to fighters seems only possible with CLS.
Nope. :)

DCS2 manages fighter ammunition and missile resupply automatically (using the Transporter Device, which is why every drone has one).



Your replacement fighters probably re-launched on their own because they are home-based to the carrier. Fixed in the next version.



I had not considered the issue of losing CODEA pilots on the drones. That would make the drones quite precious (and warrants stronger fighter types). I have been thinking about possible ways to let the player choose drone type. I may be able to do that for the interceptors, at least.
  • (I do not currently have any good way to test CODEA bomber support... that will require finishing my TrainPilot script. ;) )

ezza84
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Post by ezza84 » Tue, 11. Jun 13, 23:27

thank you very much Dr Bullwinkle for the fast response. I think i will stop playing X3 until this script is in its next version and can allow player to make pure M3's then ;p ...the current way I do things is just too tedious to carry on when setting up numerous fleets and like you my Universe is very very dangerous; lots of constant need to resupply my Codea ships with fighters again and again.

One last request please, I know this might seem like an odd request but could Cargo bay Life support be added as equipment aswell? it will increase the costs of ships but its a minor cost tbh. It just means I can relegate certain drones to CSV within Codea; these just focus on rescuing pilots and its a requirement that they have Cargo Bay Life Support installed. Codea for me does help alot with managing a fleet....but getting it setup with all the correct fighters in each carrier...each accompanying carrier...each M7C....then resupplying them with new fighters after they lose alot of M3's; your script is going to be such a huge help in making this game fun for me again!

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DrBullwinkle
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Post by DrBullwinkle » Wed, 12. Jun 13, 00:37

ezza84 wrote:Cargo bay Life support be added as equipment as well? ... focus on rescuing pilots
I remembered Special Command Software for collention duty, but forgot CBLS.

Done.

Echofinder
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Post by Echofinder » Wed, 12. Jun 13, 01:52

I'm curious, are you thinking of adding more versatility to this or keeping it straight up for combat purposes?

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DrBullwinkle
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Post by DrBullwinkle » Wed, 12. Jun 13, 02:02

I cannot guess what you thought but did not say, Echofinder. ;)

DCS2 is already extremely versatile. Drones can explore, collect, patrol, fight.

The only things they cannot currently do are trade and mine. Mining would be easy to add. Trading would require a change to the Anti-Theft system (but is possible).

Why not share your specific thoughts?

Echofinder
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Post by Echofinder » Thu, 13. Jun 13, 03:17

Well, there's this whole thing but I don't expect that.

There's more than one aspect of combat, so I was thinking of more specialized combat drones than the ones we already have.

Since Carrier protocol tends to call for it to be stationary, I have a few IS options.

Shield Suppression drones: Basically fast drone ships equipped with IDs. A weapon suppression drone would be nice, but ISRs are just too big.

Defender Drones: Essentially stationary guns, high turn radius. Multiple varieties. Missile Suppression (ID/IRE), Fighter Suppression, Etc. (Is it possible to have a drone entity with a single FAA/SSC without editing Tships?)

Boarding Drones: No weapons, moderate shielding. Its job is to close in and release marines; though this requires at LEAST an M6 class vessel. (Possibly close in and launch a boarding pod, but the smallest ship that can do this is the Acinonyx.)

Along with the above your could *supposedly* create "Assault drones" for boarding (Essentially 2-3* ish marines which are single use). Your boarding drones would continually send them in until they eventually overwhelm the defenders. (Hacking might be a problem though).

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DrBullwinkle
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Post by DrBullwinkle » Thu, 13. Jun 13, 04:51

Interesting ideas, Echofinder, although we do not need specialized drones for shield suppression or interceptor (defense) duties. Most of the interceptor drones will handle those roles just fine.

Mostly, just command the drones to do the task that you want.

There may be some benefit in having specialized orders for some drones, such as a couple of collection drones.

Missile Defense duty would be another example of a specialized role for an interceptor drone. Finally; a good purpose for Split and Argon drone haulers! (They are very fast but are too light for most combat).

There may also be some benefit in prioritizing enemy M8 bombers as high-priority targets for interceptors. M8's can do a lot of damage from long range. Similarly, torpedo bombers could prioritize M7M targets.

I will watch for good opportunities for that sort of thing.

Interestingly, there is already a boarding drone (TP) in the most recent version of Improved Boarding (Bullwinkle's Hacked Version). You will only see it for an instant as it jumps in and out, but it delivers spacewalking marines near the target. It is one of several features that improve the reliability of spacewalk boarding.
  • I have never tried Dedicated Assistance Drones (DAD). I do not see much purpose in re-working a script that already exists (unless it is a great script that needs some work). ;)

Diggz
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Post by Diggz » Wed, 19. Jun 13, 09:33

Hello Bullwinkle,

I've been looking for a valid way to automate my carriers for a while, and I must say I absolutely love this plugin.

The only way I could see it being improved is if we were able to choose template ships for the drones so that we could make our fighter fleets actually fleets.

I too play an overly hostile game, except my preferred ship is a carrier, unfortunately this leads to ridiculous micro between every engagement as MARs devours my flotilla.

Normally I would also prefer the use of M8 ships, but your deliciously rigged firestorm-on-a-m3 is even tastier.

Thanks bull, lots of love.
I have yet to figure out the non-terran equivalent of a Point Singularity Projector...

cryptonite1
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Post by cryptonite1 » Thu, 20. Jun 13, 01:34

engagement range 50 = 50 km ?

Andyrids
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Post by Andyrids » Thu, 20. Jun 13, 04:53

I dunno is it just me or when I set the option to attack enemy ships to off the drones ignore my setting and launch anyway... and they are dieing at a very fast pace indeed even when there is no hostile contacts in range and time shot of a time period to have elapsed for it to be a missile that's taking them out...

AP with XRM installed.

Thanks.
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DrBullwinkle
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Post by DrBullwinkle » Thu, 20. Jun 13, 11:00

Andyrids wrote:they are dieing at a very fast pace even when there is no hostile contacts in range
No idea why. Are you sure they are dying? Check the log.

adrianx
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Post by adrianx » Thu, 20. Jun 13, 15:08

Andyrids wrote: AP with XRM installed.
Thanks.
Check earlier in the thread - you'll need to either edit the script to remove triple scanner and something else I can't recall (Duplex scanner I think) or mod your game so they are a different size.

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DrBullwinkle
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Post by DrBullwinkle » Thu, 20. Jun 13, 17:22

adrianx wrote:XRM ... you'll need to either edit the script to remove triple scanner ... or mod your game so they are a different size.
Oh, right. That is fixed but not yet released: Removed Triplex Scanner and Transporter Device from the Anti-Theft list for XRM players.

The log will indicate when the ship self-destructs due to the Anti-Theft device.

Andyrids
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Post by Andyrids » Fri, 21. Jun 13, 07:56

Yeah its saying "blah blah destroyed in sector blah blah" or words to that effect...

Adrianx : Thanks for the heads up on that, edit the script it is then lol
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all_other_names_taken
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Post by all_other_names_taken » Fri, 21. Jun 13, 10:40

Hi,

I installed this script in my newest playthrough, though I haven't really used it yet because I still haven't acquired any carriers.
But is it normal that I'm seeing AI drones?
I didn't see it anywhere in your description in the first post.
On several occasions I met both fighter and bomber drones wandering around.

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DrBullwinkle
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Post by DrBullwinkle » Fri, 21. Jun 13, 10:47

all_other_names_taken wrote:is it normal that I'm seeing AI drones?

On several occasions I met both fighter and bomber drones wandering around.
Yeah, I recently noticed that myself. It appears that several objects in the game use the same text id as the drone bombers. I will see if I can improve that in the future.

I am more surprised that you found drone interceptors, although I suppose it is possible.

all_other_names_taken
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Post by all_other_names_taken » Fri, 21. Jun 13, 13:53

DrBullwinkle wrote:Yeah, I recently noticed that myself. It appears that several objects in the game use the same text id as the drone bombers. I will see if I can improve that in the future.

I am more surprised that you found drone interceptors, although I suppose it is possible.
Could it have something to do with the scripts/mods I have installed:

ADS
Pirate Guild 3
Salvage Command Suite
AutoAim
Automated Satellite Network
Complex Cleaner
DCS2
Detector
Dock Lockup Fix
Emergency Jump
Enhanced Briefings
Improved Boarding
Long Range Cargo Scan
Marine Repairs
IEX
MARS
NPC Bailing Addon
Numeric Ranks
OK Traders
Pandora Tunings Ejector
Phanon Corporation
Super Tractor Beam
TC Plots for Albion Prelude

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DrBullwinkle
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Post by DrBullwinkle » Fri, 21. Jun 13, 16:25

Nice list. ;)
DrBullwinkle wrote:It appears that several objects in the game use the same text id as the drone bombers. I will see if I can improve that in the future.
In other words, don't worry about it. It is caused by DCS2, it is harmless, and I will improve it. :)

all_other_names_taken
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Post by all_other_names_taken » Fri, 21. Jun 13, 21:56

DrBullwinkle wrote:In other words, don't worry about it. It is caused by DCS2, it is harmless, and I will improve it. :)
Oh, I wasn't worried.
I just tried to help with your confusion about me seeing interceptor drones, and since you said the game uses the same text id as drone bombers (whatever that means), maybe one of the scripts I use uses the same text id as interceptor drones.
Being a (sort of) programmer myself, I know you need as much info as possible if you are to locate the source of the problem.

Though I wasn't sure if it was harmless. If the AI used DCS2 functionality, it would be sort of unfair, him having unlimited funds and all.
Good to hear that's not the case.

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Post by Ogliss » Sat, 22. Jun 13, 17:09

just come across a drone bomber, sohen thingy with lasertower weapons, kicked the crap outta my escort corvettes.

x3ap v2 +XRM

damn thopse things are nasty

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