Osiris454 wrote:[What about Anarkis Crystal Free SPP?
I could not get Anarkis Crystal Free SPP to work at all. Even if you can get it to work, I assume that is one of the scripts to which Gazz refers when he says that CC will not crunch them.
My experiments with crystal-free SPP's produced at a much smaller rate than SPP's which require crystals. That is why I say that it appears to be in the game engine; because other resources in other types of factories do not behave that way.
Also, how do you make a no food crystal factory? I've never heard of that one before.
Sometimes I get tired of the grind of creating huge loops. I am talking about late in the game; when money is irrelevant. If money does not matter, then what is the point of making extra trips, with multiple TL's, just to buy a lot of bio and food factories that I don't care about anyway?
Under those, specific, conditions, I feel justified in skipping some of the grind by using the Cheat Package to remove food resources from factories. I do this after I crunch but before I connect the factory modules to the complex hub.
The result is that an XL SPP requires a couple of Crystal Fabs, and maybe a Silicon Mine, but nothing else. It dramatically simplifies the loop. Also, because there are no food and bio factories sucking up energy, I don't need as many SPP's to power the rest of my complex.
This is an individual choice that I make late in the game. Obviously, it is not for everyone. I started doing it near the end of the Hub Plot in TC. That plot forces action-oriented players to become "creative". (However, some players enjoy doing the same task over and over again... they find it relaxing, I suppose.)
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