About 3rd view in Rebirth (only "5%" uses 1st view)
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About 3rd view in Rebirth (only "5%" uses 1st view)
I love to see my beautiful ship in front of me..
GRID2 has canceled 1st view, and focus on 3rd view. Cause only 5% players use 1st view.
I think egosoft really should think about improving 3rd view in Rebirth.
GRID2 has canceled 1st view, and focus on 3rd view. Cause only 5% players use 1st view.
I think egosoft really should think about improving 3rd view in Rebirth.
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have to agree also they put far to much work into the cockpit. 3rd would be nice to have a free look around the ship instead of using the space suitNukah wrote:You know, numbers for a car racing game doesnt really apply to a space sim, right?
Anyways, there was already a thread arguing cockpit and CJB posted a beautiful answer that pretty much nipped it in the bud.
I don't think there is anymore to say about this~
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Re: About 3rd view in Rebirth (only "5%" uses 1st view)
Cause thats why I play Car Racing games is to not simulate driving a car...freemangl wrote:I love to see my beautiful ship in front of me..
GRID2 has canceled 1st view, and focus on 3rd view. Cause only 5% players use 1st view.
I think egosoft really should think about improving 3rd view in Rebirth.
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I like both - 1st person is good for smaller craft but 3rd person is essential for fleets/large craft.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
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"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
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As you only get 1 ship, it kinda defeats the answer you gave.Roger L.S. Griffiths wrote:I like both - 1st person is good for smaller craft but 3rd person is essential for fleets/large craft.
It would all depend on preference when you finally get into the game. I vote 3rd as that the view I tend to steer towards with all the other games.
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Re: About 3rd view in Rebirth (only "5%" uses 1st view)
judging by all the people that complain about lack of cockpits i would say 5% isn't even close.freemangl wrote:I love to see my beautiful ship in front of me..
GRID2 has canceled 1st view, and focus on 3rd view. Cause only 5% players use 1st view.
I think egosoft really should think about improving 3rd view in Rebirth.
Also u'll probably find that the value is different for acarde style games vs more simulator type. I bet alot more than 5% will use it in a game like iRacing
besides, have you tried the 3rd view in Rebirth ?
im guessing not so how do you know what its like?
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Actually you only get to FLY one ship directly, you will be able to OWN fleets of ships.PabloRSA wrote:As you only get 1 ship, it kinda defeats the answer you gave.Roger L.S. Griffiths wrote:I like both - 1st person is good for smaller craft but 3rd person is essential for fleets/large craft.
It would all depend on preference when you finally get into the game. I vote 3rd as that the view I tend to steer towards with all the other games.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
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Quoted for truth.dougeye wrote:grid removing 1st person in car view is just codemasters cutting costs by not having to model all the detailed interiors which is a time consuming and costly exercise.
And even then, it does not mean you have to get rid of 1st person view entirely. X3TC for example has a 1st person view without cockpit models. That diminishes the immersion a bit, but I still like it better than 3rd person.
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In X3, piracy is not implemented at all. All the "pirates" that fly around are bands of roaming psychopaths that destroy everything they see without even trying to loot anything.
In X3, piracy is not implemented at all. All the "pirates" that fly around are bands of roaming psychopaths that destroy everything they see without even trying to loot anything.
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Re: About 3rd view in Rebirth (only "5%" uses 1st view)
And I'd hate looking at my ass all the time.freemangl wrote:I love to see my beautiful ship in front of me...

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Despite of 3rd view being very logical for future tech (it's actual even for modern tech - everything is operated via cameras already, only thing you need is to push this cameras somehow away from the ship. With magical gravity well it shouldn't be a problem), it seems that a lot of people here like cockpits for some reason.
So they've made cockpit and CBJ already almost confirmed that there will be no other way to control Skunk, as they didn't bothered to make somewhat less space-wasting HUD/UI.
So they've made cockpit and CBJ already almost confirmed that there will be no other way to control Skunk, as they didn't bothered to make somewhat less space-wasting HUD/UI.
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Have you got a link to that post?Night Nord wrote:Despite of 3rd view being very logical for future tech (it's actual even for modern tech - everything is operated via cameras already, only thing you need is to push this cameras somehow away from the ship. With magical gravity well it shouldn't be a problem), it seems that a lot of people here like cockpits for some reason.
So they've made cockpit and CBJ already almost confirmed that there will be no other way to control Skunk, as they didn't bothered to make somewhat less space-wasting HUD/UI.
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freemangl wrote:Link please?Nukah wrote:You know, numbers for a car racing game doesnt really apply to a space sim, right?
Anyways, there was already a thread arguing cockpit and CJB posted a beautiful answer that pretty much nipped it in the bud.
I don't think there is anymore to say about this~
http://forum.egosoft.com/viewtopic.php? ... c&start=30InFlamesForEver wrote:Have you got a link to that post?
So basically asking a fully functional 3rd person for controlling your ship is asking to make the 1st person cockpit view optional.CBJ wrote:Actually yes, it may be. I've explained this before, but I'll do it again with this particular context in mind.greypanther wrote:Is it really asking too much for the option; for choice?
Every time there is a discussion about a particular feature, you have three camps. There's the "I want this" camp, the "I want that" camp, and then you have the people who think they have a magic solution that will make everyone happy, the "make it optional" camp. The trouble is that it's not the magic solution those people think it is.
Creating a game that is fun and enjoyable is about making game design decisions, not dithering about it and ending up leaving the player to decide. While some players have strong opinions about a feature, most will just go with the default setting, and if you have dithered and not designed your game firmly around a core set of solid design decisions, then everyone's experience will be almost certainly be the poorer for it. Of course there are exceptions, particular features such as graphics settings, where giving people options doesn't detract from the game's core design, but for something fundamental like the cockpit it is almost always better to make a decision and accept that it won't please everyone than to dither and give people two different options, neither of which can be fully followed through because you have to take into account the possibility that people may choose the other option.
And that brings me to the second point, which is that making something optional costs more than making a design choice even in the case where one of the options is simply not having that feature. Why? Well, because not only do you have to develop the feature (or in the worst case two different versions of the feature) but you also have to set up the option (additional menus, translations, etc.), and then you have to test the whole game with both options. The more things you make optional, the more different combinations you have to test; up to twice as many combinations, in fact, for each thing you make optional.
It gets even worse if the option is as fundamental as something like the cockpit. Even if the cockpit were just eye-candy, you'd have to make sure that all aspects of the game worked and performed correctly with both a full-screen view of space and a partial view. But of course in this case the cockpit isn't just eye-candy, it's an integral part of the game, with the parts of the UI built into it. Making that optional would require the game to function with two separate interface paradigms, significantly increasing the cost for design, development and testing.
Why should you care about making things optional being an expensive way of doing things? Well, cost and time are pretty much the same thing in development tems, both of which are finite, so those resources would, by definition, be prevented from being used on other game features. Worse still, for any given player, at least some of those resources would be wasted, because they would be spent on an option that they wouldn't be using; in fact in practice for most players, all the effort put into the non-default option would be wasted. In essence you are shooting yourself in the foot somewhat by suggesting that a feature you want should be made optional; you are asking for the available resources to be spent on a feature you don't want, only for you to then switch it off, instead of on features you do want!
And this of course brings us back to the first point, which is that it is almost always better to make design decisions than to try to please everyone by making everything optional.
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That is very interesting in deed thanks for that Nukah.
In Flames We Trust
Listening to Whitechapel soothes the soul!!
¹ ¤ ¹ But, the nuns are watching...
Listening to Whitechapel soothes the soul!!

XRM Trailer - XRM Installation Guide VideoSamuel Creshal wrote:Keyboards: What separates the men from the boys.