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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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DrBullwinkle
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Post by DrBullwinkle »

Bug Fix:

Long Range Cargo Scanner (for Jump Beacons)

Bug fix for wrong race passed by hotkey. Thanks for the report, Centurion2008!


History
-------
v2 (2013-03-15)
- Bug fix: Hotkey passed hotkey.number as first parameter. (Centurion2008)
- Updated library code.

v1 (2013-03-12)
- Initial Release

.
Last edited by DrBullwinkle on Mon, 1. Apr 13, 12:33, edited 2 times in total.
Centurion2008
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Post by Centurion2008 »

@DrBullwinkle
Long Range Cargo Scanner (for Jump Beacons) V2

X3AP Mac 2.5.1 with bonus Package other than that vanilla

ok tried again now pop up window says no Yaki ships of class big..
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DrBullwinkle
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Post by DrBullwinkle »

That means that there were no jump beacons found. Sorry.

AFAIK, some RRF ships *should* spawn with jump beacons (in AP). Not many... but one or two. So wait a while and try again. If you still do not find jump beacons after a couple of game days, then there could be something wrong with your RRF jobs.

Here is an update that clarifies the message if no ships are found:



* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Update

Long Range Cargo Scanner (for Jump Beacons)

Better text when no jump drives found.
(Thanks for the report, Centurion2008!)

History
-------
v3 (2013-03-15)
- Fixed message text in case of no ships found. (Centurion2008)

v2 (2013-03-15)
- Bug fix: Hotkey passed hotkey.number as first parameter. (Centurion2008)
- Updated library code.

v1 (2013-03-12)
- Initial Release

.
Last edited by DrBullwinkle on Mon, 1. Apr 13, 12:34, edited 2 times in total.
Centurion2008
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Post by Centurion2008 »

@DrBullwinkle
Long Range Cargo Scanner (for Jump Beacons) V3

X3AP Mac 2.5.1 with bonus Package other than that vanilla

Thank You, i knew there were none, i scanned every dam ship, anyways the script runs fine 1st time but when u hit the hotkey again u get a alert tone, and nothing happen no pop up again?
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DrBullwinkle
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Post by DrBullwinkle »

Jeepers, this is a new record for first-day bugs. Thank you for your patient testing, Centurion!



* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bug Fix

Long Range Cargo Scanner (for Jump Beacons)
Long Range Cargo Scanner

Can now run more than once.

History
-------
v4 (2013-03-15)
- Clear mutex on exit so that hotkey can run more than once.

v3 (2013-03-15)
- Fixed message text in case of no ships found. (Centurion2008)

v2 (2013-03-15)
- Bug fix: Hotkey passed hotkey.number as first parameter. (Centurion2008)
- Updated library code.

v1 (2013-03-12)
- Initial Release

.
Last edited by DrBullwinkle on Sat, 23. Mar 13, 04:00, edited 2 times in total.
Centurion2008
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Post by Centurion2008 »

@DrBullwinkle
Long Range Cargo Scanner (for Jump Beacons) V4

X3AP Mac 2.5.1 with bonus Package other than that vanilla

lol sorry man, it works now when u hit hot key more than once, but no bigships found again, but this time i added jump beacons to ships with the cheat package to test the script and it did not find them, i added 2 jump beacons to some mamoths in core sectors and some to Rapid ships same result. and even added couple to my ship.
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DrBullwinkle
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Post by DrBullwinkle »

OK, that's progress, at least. :)

I cannot reproduce your report. I find two ships with jump beacons in my universe. If I add a jump beacon to a big ship then I see three. Which is the way it should work.

I do not know why you would have trouble in your game.

Can you open the script in the Script Editor and check that the ware for the jump beacon is correct? To be sure, you might select it and change it to jump beacon. Then save the script and try again.
Centurion2008
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Post by Centurion2008 »

@DrBullwinkle
Long Range Cargo Scanner (for Jump Beacons) V4

X3AP Mac 2.5.1 with bonus Package other than that vanilla

ahh that worked, edited script with script editor selected jump beacon ware again saved script, added some beacons and BOOM ships found GOOD JOB!!!

dont know why it worked, you had it spelled the same just reselected the ware perhaps its the Mac port of X3AP something might be off from the pc version. anyway thanks for your hard work, now i can from time to time load the script scan and reload stay unmodified.
Last edited by Centurion2008 on Sat, 16. Mar 13, 04:22, edited 1 time in total.
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DrBullwinkle
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Post by DrBullwinkle »

There must be something different about your TWareT file. (Or mine, perhaps).

Anyway, I am glad it is working!

@everyone: Please let me know if you have anymore troubles with this (any) script.

Thanks for your help.
Namyboy
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Improved Boarding (Bullwinkle's Hacked Version)

Post by Namyboy »

Hi

There seem to be a error in the T-File for the "Improved Boarding (Bullwinkle's Hacked Version)" in the German version(the one whit the id 49). Not sure what it is (i think the syntax is somewhere wrong in the german t file) but i used the English T file of it and changed the id from 44 to 49 to fix it on my Installation.

Otherwise i would have had Readerror lines, altough it isn´t that bad till u try boarding something and it only says read error ...
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DrBullwinkle
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Post by DrBullwinkle »

Thank you for the report, Namyboy.

I will try to see if I can fix it (although I do not read much German).
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DrBullwinkle
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Post by DrBullwinkle »

.

Cargo Hunter
Cargo Hunter v1
[ external image ]


Features
  • Artificial Life Plugin (ALP) Scans TL's throughout the galaxy for specific stations in cargo.
  • Repeats scan every 5 minutes until it finds what you are looking for. (Turn off the ALP when not hunting.)
  • By default, it searches for Incendiary Bomb Launcher Forges.
  • Configure more station types in the language file.



Configure Stations for Search
Add the subtype for the stations that you want to search in the language file (t\8560-L0xx.xml (TC) or addon\t\8560-L0xx.xml (AP)). Use ID numbers 501 to 599.

Look up subtypes that you want on the Maintype and Subtype List.

Currently only one maintype can be searched at a time. The default is maintype 6 (Stations). You can change the maintype if you want to search for something else (perhaps a rare weapon).

Installation
Install and turn on the plugin in Gameplay/Artificial Life Settings.





Thanks to Adarksoul for suggesting the ALP

.
d_ka
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x3ap

Post by d_ka »

"Space Loot Transporter" by Huefte, RWT-V3.7.1-TC.pck ( can´t find the link right now, will post an edit if i´ll do ). But i can send you the .pck, it seems very small size.

Errr... i did post the answer in another ( rather unrelated ) thread, sorry...
Kakurate
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Joined: Sun, 26. Sep 04, 03:45
x4

Post by Kakurate »

I seem to be having some issues installing the Upgrade Kits. I downloaded the 1.6.07 version and installed it with the package installer. When I enable the AL plugin, the Terracorp HQ has a ware listed but no name and an incorrect price.

* EDIT * Added list of plugins running

Code: Select all

Community Plugin Configuration :: Cycrow :: 1.51 :: 03/01/2012 :: Library :: Yes :: No
Hotkey Manager :: Cycrow :: 1.21 :: 03/01/2012 :: Library :: Yes :: No
Plugin Manager Library Scripts AP :: PluginManager :: 1.1 :: 27/12/2011 :: Library :: Yes :: No
Ware Manager :: Cycrow :: 1.10 :: 28/8/2011 :: Library :: Yes :: No
Cheat Collection Package AP :: Cycrow :: 1.62 :: 18/12/2011 :: Other :: Yes :: No
Upgrade Kits (formerly Jumpdrive Kits) :: Lord Vader (Edits by Bullwinkle) :: 1.6.07 TC/AP :: 19/7/2010 :: AL Plugin :: Yes :: No
Drone Carrier Software (DCS) :: Bullwinkle :: 1.31 :: 17/2/2012 :: Other :: Yes :: No
NPC Bailing Addon :: ThisIsHarsh :: 1.7.8 :: 21/09/2010 :: Piracy :: Yes :: No
JSON parser library :: ThisIsHarsh :: 1.1 :: 05/09/2010 :: Other :: Yes :: No
Salvage Claim Software :: Cycrow :: 1.21 :: 20/01/2010 :: Ship Upgrade :: Yes :: No
Salvage Insurance Contract :: Cycrow :: 1.00 :: 28/11/2009 :: AL Plugin :: Yes :: No
Improved Races 2.0 :: Jack08 & DJRygar :: 1.08 :: 12/3/2012 :: Custom :: Yes :: No
Abandoned Ship Spawner for AP (ASS-AP) :: Bullwinkle  :: 88 :: 6/4/2011 :: AL Plugin :: Yes :: No
Chem String Functions Library (lib.chem.strings) :: Chem aka ChemODun aka Chem [EG] [ru] :: 2.97 :: 21/01/2009 :: Other :: Yes :: No
Display Ranks :: Carlo The Curious :: 0.5 beta :: 8/6/2011 :: Custom :: Yes :: No
Free Jump for AI's (Less Cheatery Edition) :: Graxster, Bullwinkle :: 1.50b3 :: 3/12/2008 :: Other :: Yes :: No
Marine Repairs :: Bullwinkle, Tatakau :: 2.03 :: 3/3/2009 :: AL Plugin :: Yes :: No
Signal Targeted for TC/AP :: eladan (X3TC/AP conversion by Bullwinkle) :: 1.05 :: 10/8/2009 :: Other :: Yes :: No
Detector :: Bullwinkle :: 1.08 :: 4/7/2012 :: Custom :: Yes :: No
Universal Best Buys/Sells Locator :: alex2069 :: 2.51a :: 30/12/2009 :: Other :: Yes :: No
Turbo Booster :: Cycrow :: 1.10 :: 02/08/2011 :: Ship Upgrade :: Yes :: No
Weapon Select Extension :: WindsOfBoreas :: 2.00 :: 31/08/2009 :: Other :: Yes :: No
Advanced Hyper Drive (AHD) :: Loky :: 2.0 :: 09/04/2009 :: Ship Upgrade :: Yes :: No
Galaxy Explorer :: gnasirator :: 1.9.8.9 :: 27/1/2000 :: Navigation :: Yes :: No
Windows Vista Ultimate 64bit
Core 2 Duo E8500 OC'd 3.40 GHz
4GB DDR3 OCZ Reaper
SLI GeForce 260gt
Armor LCS Case
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DrBullwinkle
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Post by DrBullwinkle »

That is a nice collection of scripts, Kakurate. :)

Be sure to look for the Upgrade Kit at Terracorp HQ. XRM apparently has a Jumpdrive Deployment Kit which is different.

When you say that you installed with the "package installer", do you mean the Plugin Manager? The PM is required. Also, you must close the PM and wait a couple of seconds before starting the game.

It sounds as though you are doing things correctly. You might look through a similar discussion with Nicoman a few pages back.

If that does not help, then please post a screenshot of your trade window at Terracorp HQ.
Kakurate
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Joined: Sun, 26. Sep 04, 03:45
x4

Post by Kakurate »

Below is what my Terracorp looks like. I've also checked, I do have the T file in my T folder ;)

[ external image ]
Windows Vista Ultimate 64bit
Core 2 Duo E8500 OC'd 3.40 GHz
4GB DDR3 OCZ Reaper
SLI GeForce 260gt
Armor LCS Case
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DrBullwinkle
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Joined: Sat, 17. Dec 11, 01:44
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Post by DrBullwinkle »

I don't suppose the Upgrade Kit appears if you scroll down?

Check Getus Fune. If everything is working correctly, then the Upgrade Kit Forge there should be producing Upgrade Kits. Note that the name of the Forge changes periodically, but it is easy to find.
Kakurate
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x4

Post by Kakurate »

Just looked, forge has no products listed, despite occasionally being named 10 upgrade kits available...

PS, i'm on chat if you don't mind continuing this there.

[ external image ]
Windows Vista Ultimate 64bit
Core 2 Duo E8500 OC'd 3.40 GHz
4GB DDR3 OCZ Reaper
SLI GeForce 260gt
Armor LCS Case
User avatar
DrBullwinkle
Posts: 5715
Joined: Sat, 17. Dec 11, 01:44
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Post by DrBullwinkle »

And you said the the AL Plugin is "On"?
modisch
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Joined: Wed, 20. Mar 13, 06:25

Post by modisch »

Hi DrBullwinkle,

I'm having a slight problem with two of your scripts together. I'm running, among other things, your modified Improved Boarding and Upgrade Kits scripts. When I have both going, the boarding transporter device is unavailable and I have a placeholder ware with no information and a 28 credit price tag. If I remove the Upgrade Kits script, the transporter is available and at the right 48m price. The transporter also becomes available if I replace the modified Improved Board script with the original by Cycrow.

I'd love to have your 'hacked' version of the boarding script. Is there anything I can do to patch things up?

Here is a screen cap of my plugin manager showing everything I have going, in case that helps.

Thanks for your time and your awesome work.

Cheers,

-m

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