OK we are talking technicalities now.CBJ wrote:Sorry, but the public release of a screenshot is not what determines whether something is concept art or not. Concept art is something an artist produces as an outline of what they would like the outcome of the modelling process to look like. The model is then created with that in mind, after which it is exported for use in the game. I have already told you that these showcase images are produced at the end of that process.NLS wrote:(btw a render in a 3D program is still concept art until it actually goes in the game and we see it as the actual game engine renders it in the real-time game environment)
In a sense, a 3D model of something can still be considered concept art, just more "modern" than the hand-drawn concept art of yesteryear.
While not in the game is still a "concept". Also there is no question that it is "art".
I mean a 3D model of something, could in the end GO or NOT GO in the final game. Also it can go in but with reduced geometry. Also the render can be quite far from the real time render of the game engine (along with the rest of 3D environment). Aren't those things true?
So the "showcase" images here MAYBE cannot be like that in the end product. True? Good thing is that gfx cards of today (and current D3D and OGL) make this less and less true. (yet a game has to accomodate older configurations too - but indeed nobody expects a low-end hardware based screenshot)
We agree that models are "further" in the process than plain drawings. (on the other hand many designers nowadays, find it almost as easy to make a 3D design than to draw)
Ok most users here are excused (and they find it easier to just bash me), but if you are part of the development (or close to the team) you KNOW I am correct. You see (hint) maybe there are other people here that DO know the process of development of a 3D game. Just saying.
PS. If you can see a vegetation space module that close and in such detail, maybe some kind of surface landing on planets is not too far.
