OK. I have been thinking about combat performance since I started the game, and thinking about race responses for a few months. That was the only constructive idea that I had about them.Jack08 wrote:[Fixing rep after a skirmish is] Tricky, Very tricky...

Now I understand the donation centers in RRF... they are just a way of balancing the scale.
Overall, the race rep works pretty well in vanilla. It only gets crazy bad with (old) IR and RRF. Yaki Armada seems to not have the problem. Serial_kicked must have used some trick there. Maybe his Yaki Armada are not really Yakis at all?
(Could you use that as a trick? Make the race response force a fake race that only *appears* to be the responding race?)
Well, that's the thing. Not your entire fleet... just *one* of your cap ships. It's not like it was doing anything important, anyway. Plus you have more where that came from.Although on the subject of game mechanics, would you easily be friends with me again if i turned around and obliterated your entire fleet because i felt like it?

Of course, if you send coppers after me, then they should be fair game. Aargh!
Again, I'm not necessarily trying to be friends with everyone. But there are some things that my friends won't sell me. So, you know... there isn't much choice.

That is why a reasonable rep loss makes more sense to me than losing a million points in one session.
EDIT:
Yeah, I have that part fixed. I tuned TLasers and TBullets using the concepts that Ulfius described in CMOD3/4. I made my own changes so that I could preserve the game balance between the weapons while improving frame rate. I also use Graxster's Improved Combat Frame Rate when combat slows to a crawl. That seems to solve the performance hit due to laser effects. I turn it off when I do not need it (for better eye candy).Running IR on vanilla is really not recommended, the Laser effects and balance destroy the performance of the game