[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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A5PECT
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x4

Post by A5PECT »

1) I don't use MARS.

2) The AI does. If you let it.
Gazz wrote:AL Plugin, that makes MARS available for AI capital enemy ships (optional =)
Admitting you have a problem is the first step in figuring out how to make it worse.
Sn4kemaster
Posts: 1014
Joined: Wed, 17. Jun 09, 18:29
x4

Post by Sn4kemaster »

Oh and don't get me started on the boost extension ( I really hate that thing again AI does not use it and i never have for years as it makes all those carfully balanced ships accelartion speed just turn to b*llocks ) or the that stupid turbo booster....oh my life!

:evil: :evil: :evil:
NOValdemar
Posts: 238
Joined: Mon, 20. Dec 10, 22:39
xr

Post by NOValdemar »

Can anyone playing AP give me a heads up how OSS works? Is it in any way improved over vanilla.

Im don't really know if I should upgrade since a) the war seems like its a bit of an annoyance and over powered (?) and b) I really like MBRR and Im waiting for an update of the script for AP (I know it works..)

Is it worth the effort upgrading?
A5PECT
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Joined: Sun, 3. Sep 06, 02:31
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Post by A5PECT »

NOValdemar wrote:Can anyone playing AP give me a heads up how OSS works? Is it in any way improved over vanilla.
It's more or less the same as vanilla. Just a little slower.
Im don't really know if I should upgrade since a) the war seems like its a bit of an annoyance and over powered (?) and b) I really like MBRR and Im waiting for an update of the script for AP (I know it works..)
I haven't seen the war sectors in XRM AP yet, but anything has to be better than vanilla. :|

If you don't want the war you can just use the cheat package to destroy the Terran and Argon "military headquarters" at the start of your game. Once they're gone combat between the two races will end. I forget which sectors they're in exactly...
Admitting you have a problem is the first step in figuring out how to make it worse.
Maskelyne
Posts: 78
Joined: Wed, 9. Dec 09, 18:04
x3tc

Post by Maskelyne »

Sn4kemaster wrote:I don't use weapon groups for that very reason....

Like I said, I have upset some people by having a go at MARS, u like it u use it, but it's still b*llocks to me.....end of the day in XRM the AI does not use it, so why should you!

Unless your a dirty cheat :P :P :P
Or you could disable weapon switching on MARS. The actual turret script is a vast improvement over vanilla even without the weapon switching, which can be disabled by simply changing a 1 to a 0.
"Science without religion is lame, religion without science is blind." - Albert Einstein
Drockt1
Posts: 235
Joined: Fri, 27. May 11, 03:47
x4

Post by Drockt1 »

Sn4kemaster wrote:I don't use weapon groups for that very reason....

Like I said, I have upset some people by having a go at MARS, u like it u use it, but it's still b*llocks to me.....end of the day in XRM the AI does not use it, so why should you!

Unless your a dirty cheat :P :P :P
Everyone has different ways to play.. but come on, if you are trying to compare fairness to what the AI can do.. don't ever strafe.. period.. the ai does NOT ever strafe, they stand there and get shot, so if you want to play the same way as the ai, its time to start standing there with you're cap ship, or fighter and not strafe either... doesn't sound to fun to me tho.

EDIT With that said, i do agree overall that i do not like the quick weapon swapping, but i also understand why they chose to go that route for the AI. If i personally could chose the way id want it, id allow weapon swapping with a time penalty, like if you switch the weapon bank, that turret can not fire for 1-2 minutes while the switch takes place. That way if you know what you are going into, you can prepare for it, but you can also get caught with the wrong config if the situation changes. This would also promote the use of multiple ships for multiple jobs, instead of 1 M2 being godlike vs fighters, then vs other battleships.
nap_rz
Posts: 1383
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by nap_rz »

Teladidrone wrote:
nap_rz wrote: M7 to escort a lone ST? no way lol...

btw... is there anyone else here feels that his UT too stupid? anyone here sure that his UT works normally?
You really need to deploy your own security forces now in XRM, I learned this the hard way, too.

I can recommend Lucike's S&R service for this job - they hit hard, efficient and get the job done well. And will also protect your CAG's.

As for stupid MK3 traders... you might want to replace your Mk3 traders with Lucike's EST traders, too; they are a lot more efficient and cautious than Mk3 traders and even have your very own S&R service on speed dial - if someone even looks funny at them they call in your security force all by themselves. ;)
what's S&R service?

what I meant by stupid UT is that, they never traded on faraway places, so when I issued the order to them to become UT on x sector, they'll always went on the area surround it; I'm sure this wasn't their normal behavior on X3TC?! did they get nerfed or what?
A5PECT
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Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Okay, weird bug.

I've been ramming gate portals while trying to fly through them manually.

Not the gate structure like the ring or the nacelles, the portal.

So far every time I've collided I only hit once, then on the next try I jump through just fine. But naturally that process involves losing 95% of my shielding.

This certainly didn't happen in vanilla.
Admitting you have a problem is the first step in figuring out how to make it worse.
Drockt1
Posts: 235
Joined: Fri, 27. May 11, 03:47
x4

Post by Drockt1 »

KloHunt3r wrote:Okay, weird bug.

I've been ramming gate portals while trying to fly through them manually.

Not the gate structure like the ring or the nacelles, the portal.

So far every time I've collided I only hit once, then on the next try I jump through just fine. But naturally that process involves losing 95% of my shielding.

This certainly didn't happen in vanilla.
I have seen this bug with my tiger.. if i try to go through the gate in reverse.. it hits some invisible wall, and i have to stop or ill blow up. I go through just fine going forward, and im NOT hitting any part of the structure.
Teladidrone
Posts: 644
Joined: Tue, 24. Aug 04, 11:41
x3tc

Post by Teladidrone »

nap_rz wrote: what's S&R service?
Security & Rescue Service
It's part of Lucike's awesome scripts - unfortunately he is no longer here on the Ego forum and has moved everything to his very own site: http://www.xuniversum.info/

The site is mainly in German, but if you dig up the old topics here on this forum they all have decent enough English instructions; some may be a little outdated due to constant updates/new features he adds but it should get you started.
A5PECT
Posts: 6191
Joined: Sun, 3. Sep 06, 02:31
x4

Post by A5PECT »

Suggestion: Paul, can you increase the Mosquito missile's rapid box size just a bit? It seems to struggle with intercepting missiles, even when they're tracking heavy missiles that are flying in a straight line.
Last edited by A5PECT on Wed, 1. Feb 12, 06:10, edited 1 time in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
acgabs
Posts: 38
Joined: Sat, 19. Nov 11, 15:01
x3tc

Post by acgabs »

Has anyone else had any trouble with the XRM:AP war? So far the terrans are kicking butt and taking names everywhere they go unless I personally intervene. Did a test run and had a look at how it goes without player intervention, the terran fleet smashed straight through to Omicron Lyrae, destroying everything in it's path without breaking any sweat or losing a single m7.

Bug in my game or has anyone else noticed that?
Teladidrone
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x3tc

Post by Teladidrone »

Yeah, had pretty much the same experiences with this war so far.

If I remember correctly Paul said that is intended or something because the Terrans get no reinforcements but the Argon do.
So in the beginning they are overpowered but eventually the invasion will hit a wall somewhere; and I've seen exactly that happen twice already in Black Hole Sun; border patrol and I think RRF ships ultimately stopped the Terrans there.
Drockt1
Posts: 235
Joined: Fri, 27. May 11, 03:47
x4

Post by Drockt1 »

acgabs wrote:Has anyone else had any trouble with the XRM:AP war? So far the terrans are kicking butt and taking names everywhere they go unless I personally intervene. Did a test run and had a look at how it goes without player intervention, the terran fleet smashed straight through to Omicron Lyrae, destroying everything in it's path without breaking any sweat or losing a single m7.

Bug in my game or has anyone else noticed that?
Same with my game, omni lyrie is a disastrous place.. i have to go in there about every 25 minutes with my transport ship of 30 lasertowers and wipe them out.... i feel kinda cheap tho wiping out billions of credits in ships, at the cost almost nothing tho :)
Probe1
Posts: 701
Joined: Sat, 7. Jan 12, 01:37
x3ap

Post by Probe1 »

I've finally gotten around the exploring the war sectors and Terran space. Two odd things- In Omicron Lyrae the same Terran invasion fleet is still there from the start of the game. I know this because they have half hull damage from enabling increased hulls. lol.

Two- the argons are holding their own and kicking ass in McCallum Relay and the Aldrin sectors.

About TSs, yeah I keep a Sirokos attached to my local traders that don't have jump drives yet.
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Black147
Posts: 94
Joined: Sun, 23. Jan 11, 14:45
x3ap

Post by Black147 »

Paul:

I love the Immersive Environments mod for AP with XRM, but there are various ... issues ... trying to use that without an XRM adaptation. So I made one. That was great fun, lemme tell ya.

1. I merged the XRM AP map with the IEX map - ie the sector sun/background/planet changes from IEX are now in XRM.

2. I merged the Lensflare files (IEX uses it for the suns, XRM for ship trails) and edited the IEX Tsuns accordingly. I changed the IDs of the IEX parts, the XRM IDs remain the same.

I´m currently testing the map and setup, changes show up and no issues so far. Would you be interested in offering this as an optional compatibility download with XRM? I´d be glad to share it.
nap_rz
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Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by nap_rz »

to all who's discussing the war, but especially those who also install MBRR, Pirate Guild and Yaki armada

how are things in your game? do these additional scripts really enhanced the war, or or actually over done and messing things that make the universe weird?

it is said that we are recommended to turn off the rearguard in MBRR, but why exactly? it is expected that core sectors are hard to be invaded...

how about things like stock exchange, if say the paranid invade argon prime and successfully laid waste to everything including the stock exchange station, will it resulting in something fancy?

what about xenon and khaak? in MBRR thread it is said that the xenon will invade aggressively, do they really do that?[/b]
Probe1
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x3ap

Post by Probe1 »

I qualify to answer that. I have most of MBRR disabled though as the OP of XRM suggests. I still see wicked fights all over the place, often times between 3 enemies at once (Argon, Xenon, Pirate). It looks badass. I caught an Argon and Boron M2 both beating down a pirate M2 while I was drifting through Ol Treaty.

But as far as the war goes.. I really can't say I've noticed that big of battles. I think it's because I have invasion forces turned off and all that.
i64man
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x3tc

Strange Behavior

Post by i64man »

Guys,

I am playing AP-XRM and started as Argon (one of the starts, female pilot name, starting at Argon Prime). I am using the NPC bailout and as I made my way yo Omycron Lyrae, I build a nice wing (Colosus, Cyclops and Cerberus), along with fighters. But it wasn't 'til I made it to Circle of Labour that my wing became a fleet. Several Titans, Boreas, etc... in the end, I had around 70 ships including the fighters and bombers.

So, I manuever the fleet into Circle of labour and attack the terran fleet, which at this point, I was friendly since I had throughout the course of my flight from Prime to Omycron, rescue some astronauts.

Now, with the fleet behind me, I had an Atlas as fleet commander and I was on another Atlas, I attacked the command flagship. After a long fight, several terrans M2's gone, I find myseld fighting an Argon fleet. Why? My rank within the Argons is Hero of the Federation, so why my own people is attacking?
Probe1
Posts: 701
Joined: Sat, 7. Jan 12, 01:37
x3ap

Post by Probe1 »

I've found claiming ships other people have forced to bail pisses those other people off.

Also one of your ships may have been involved in some friendly fire.
]
How pissed are they? A few ships, the entire sector ((and factories)) or the entire universe.

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