Ask Bernd *One* Question - The New Thread (See all 3 Sets of Q & A's)

General discussions about X Rebirth.

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strude
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Post by strude »

Jerald wrote:... sometime this year, hopefully soon.
Is that the current definition of soon?
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Vitez
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Post by Vitez »

strude wrote:
Jerald wrote:... sometime this year, hopefully soon.
Is that the current definition of soon?
Soon
Bernd
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Post by Bernd »

Hello everybody and thank you for being patient. A few more answers today:
delray wrote:What was the main reason behind pushing the release to 2012?
The simple fact that the game is not done yet. Sorry.
Deeparth wrote:Will the physics of ships depend on their size? It would be nice if thats true.
Not sure exactly what you mean with this, as large ships always behaved different from smaller ships. They are of course also in X: Rebirth slower to accelerate and turn. More importantly, the Ai pathing system for Rebirth is very different from the steering used in the older X games. So yes: The size of a ship plays an important role.
Advent1s wrote:Can i change the captains chair into a toilet?
:roll:
What do you mean, change?
It always was a toilet. Did your player character ever have to go to the toilet before?

Alien Tech Inc. wrote:Is Rebirth comparable to BTF in that you are rebooting the series and sequels to Rebirth might see more features and improvements?
Yes.
Coupaholic wrote:I am curious to know more about the possible customisation options within the game and how far it would go.
You mentioned in the released material that I could control every detail of construction for a capital ship, so could I design a hull from a selection of blueprint sections? Could I choose a combination of generators to govern shield/weapon strength, and things like top speed or maneuverability?
A capitalship like a station is built from scratch according to a plan. That plan can allow varyind degrees of freedom. On top of the main blocks that come out of this plan however, the player can then also upgrade many "surface elements", like individual shield generators, turrets or special weapon systems.
phoenix-it wrote::?: QUESTION :?: - Why did you decide to go with the "Trade Lane" idea instead of something easier to implement like say, Eve's inter-solar-system Warp Drive or the micro-jumping of the original Elite?
Jumping would not be a solution to the real problem: With more possibilities to jump, the space is still empty and does not have an interesting structure. Highways bring the majority of NPCs close together and allows for a much more interesting method of traveling while still allowing large systems.
InFlamesForEver wrote:I am not sure whether this has been answered anywhere but I read the OP and everything else I have found on XR.

Will boarding be possible?
yes
thrangar wrote:My apologies if this has allready been asked :oops:

With the new game engine is flight more acade or more newton (vendetta online) like than X3tc
Neither. I do not think newtonian is the opposite of "arcade" anyway.
Btw. there is an article about our flight physics in the new magazine "Play SF" which should be released soon.

IcarusJones wrote:Will the player be able to customize their underpants?
Icky
No. Play Skyrim for this.
Greenpatriot wrote:Honestly I made a account last minute just to ask a Q. Will there be a real FPS style gameplay when u are tlking to crew and walking around inside cap ships? Because description of features in this forums makes it sounds as if it is so while some interveiws and articles make it sounds as if your still the same camera style as in TC. I hope you answer this, for I'm sure you would like to clear this up. If already asked I didnt care to read through every page.
You can walk around on station platforms and inside your playership by moving from one point to another. So YES you can move in real 3D and interact with people, but NO you are not freely moving as in a FPS (also you dont have a gun for that ;-)
Axeface wrote:The thing I want to know the most!...

Will I be able to hire (And talk to face-to-face) Paranid, Teladi, Boron and Split NPCS? :D
(If they are even in the game! *holds breath*)
Some yes, some no.
Now that was vague deliberately ;-)
ollobrains wrote:have u considered using ice and ice fields and ice products as part of the product chain.
Yes. Ice & Water are part of the economy and resource chain.
Zengaze wrote:My second question:
Ars longa, vita brevis. quare?
also applies to
BlackRain wrote: What is your definition of soon ...
There is this wonderful quote in the game which was first attributed to Gene Roddenberry although it is originally from a poem by Delmore Schwartz:

"Time is the fire in which we burn"
---
-Bernd Lehahn, bernd@egosoft.com
Vitez
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Post by Vitez »

Bernd wrote: - Answers -
Yay!!!!! :D Really happy about the "ice and water" thing - hoping for screens about them soon :D
Jerald
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Post by Jerald »

O.K. Everyone...Bernd has answered. Enjoy. :)
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Axeface
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Post by Axeface »

Thanks for the answers! Lots has been clarified.
Gallery of my X ships and fanart eg, Boron Megalodon
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses :wink:
A5PECT
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Post by A5PECT »

Bernd wrote:Btw. there is an article about our flight physics in the new magazine "Play SF" which should be released soon.
WHERE CAN I GET THIS MAGAZINE?

Edit: Found their site. They're really new. They aren't even on issue one yet.
Admitting you have a problem is the first step in figuring out how to make it worse.
Jerald
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Post by Jerald »

I will be including these answers with the others at the top of this thread for easier viewing.
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bluenog143
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Post by bluenog143 »

My guess is that they will announce the game's release date like a week before it's released.

P.S. From what bernd said this is going to be the new X engine :D!
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
Vitez
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Post by Vitez »

Question (to Jerald and Bernd):
Could we have something like this in a monthly basis? :)
stads
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Post by stads »

thx Bernd for answering those questions hope this kinde thing happens more often as we get closer to the release of the game

now quick question whats the best way to bribe egosoft employes for more info :twisted:
Jerald
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Post by Jerald »

Vitez wrote:Question (to Jerald and Bernd):
Could we have something like this in a monthly basis? :)
:?...I'm not going to put that on Bernd.

When time allows, I'm sure he will be back to answer more. :wink:
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bluenog143
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Post by bluenog143 »

stads wrote:thx Bernd for answering those questions hope this kinde thing happens more often as we get closer to the release of the game

now quick question whats the best way to bribe egosoft employes for more info :twisted:
Rough guess over here but is it eggnog and cookies :lol:!
SinisterDeath wrote:This reminds me of something...

"I don't believe in GoD, but GoD sure believes in blowing up my factories."
Dark_Ansem wrote:Seeing your creation in-game and working makes one feel all warm and fuzzy inside.
amtct
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Post by amtct »

Bernd wrote:
IcarusJones wrote:Will the player be able to customize their underpants?
Icky
No. Play Skyrim for this.
:rofl: :rofl: :rofl:
Bernd wrote:There is this wonderful quote in the game which was first attributed to Gene Roddenberry although it is originally from a poem by Delmore Schwartz:

"Time is the fire in which we burn"
Ah ,summer :D
Jerald
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Post by Jerald »

Hi Everyone...I'm reposting Bernds New Answers for those who may have missed them:


Bernd wrote:Hello everybody and thank you for being patient. A few more answers today:
delray wrote:What was the main reason behind pushing the release to 2012?
The simple fact that the game is not done yet. Sorry.
Deeparth wrote:Will the physics of ships depend on their size? It would be nice if thats true.
Not sure exactly what you mean with this, as large ships always behaved different from smaller ships. They are of course also in X: Rebirth slower to accelerate and turn. More importantly, the Ai pathing system for Rebirth is very different from the steering used in the older X games. So yes: The size of a ship plays an important role.
Advent1s wrote:Can i change the captains chair into a toilet?
:roll:
What do you mean, change?
It always was a toilet. Did your player character ever have to go to the toilet before?

Alien Tech Inc. wrote:Is Rebirth comparable to BTF in that you are rebooting the series and sequels to Rebirth might see more features and improvements?
Yes.
Coupaholic wrote:I am curious to know more about the possible customisation options within the game and how far it would go.
You mentioned in the released material that I could control every detail of construction for a capital ship, so could I design a hull from a selection of blueprint sections? Could I choose a combination of generators to govern shield/weapon strength, and things like top speed or maneuverability?
A capitalship like a station is built from scratch according to a plan. That plan can allow varyind degrees of freedom. On top of the main blocks that come out of this plan however, the player can then also upgrade many "surface elements", like individual shield generators, turrets or special weapon systems.
phoenix-it wrote::?: QUESTION :?: - Why did you decide to go with the "Trade Lane" idea instead of something easier to implement like say, Eve's inter-solar-system Warp Drive or the micro-jumping of the original Elite?
Jumping would not be a solution to the real problem: With more possibilities to jump, the space is still empty and does not have an interesting structure. Highways bring the majority of NPCs close together and allows for a much more interesting method of traveling while still allowing large systems.
InFlamesForEver wrote:I am not sure whether this has been answered anywhere but I read the OP and everything else I have found on XR.

Will boarding be possible?
yes
thrangar wrote:My apologies if this has allready been asked :oops:

With the new game engine is flight more acade or more newton (vendetta online) like than X3tc
Neither. I do not think newtonian is the opposite of "arcade" anyway.
Btw. there is an article about our flight physics in the new magazine "Play SF" which should be released soon.

IcarusJones wrote:Will the player be able to customize their underpants?
Icky
No. Play Skyrim for this.
Greenpatriot wrote:Honestly I made a account last minute just to ask a Q. Will there be a real FPS style gameplay when u are tlking to crew and walking around inside cap ships? Because description of features in this forums makes it sounds as if it is so while some interveiws and articles make it sounds as if your still the same camera style as in TC. I hope you answer this, for I'm sure you would like to clear this up. If already asked I didnt care to read through every page.
You can walk around on station platforms and inside your playership by moving from one point to another. So YES you can move in real 3D and interact with people, but NO you are not freely moving as in a FPS (also you dont have a gun for that ;-)
Axeface wrote:The thing I want to know the most!...

Will I be able to hire (And talk to face-to-face) Paranid, Teladi, Boron and Split NPCS? :D
(If they are even in the game! *holds breath*)
Some yes, some no.
Now that was vague deliberately ;-)
ollobrains wrote:have u considered using ice and ice fields and ice products as part of the product chain.
Yes. Ice & Water are part of the economy and resource chain.
Zengaze wrote:My second question:
Ars longa, vita brevis. quare?
also applies to
BlackRain wrote: What is your definition of soon ...
There is this wonderful quote in the game which was first attributed to Gene Roddenberry although it is originally from a poem by Delmore Schwartz:

"Time is the fire in which we burn"
PRiME2007
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Post by PRiME2007 »

Dunno if questions are going to be answered anymore but here goes.

Q1: With the new engine will it be possible for a warp based FTL engine mod to exist in game so that a player can point in a direction and warp to a location, even manually or are there still dead-zones present where player will hit wall and need to move into the superhighway system in order to move forward?


Dunno if that makes sense to people but I am a star trek fan and also like the freedom of travel in the series, true exploration, no borders or boundaries etc... I believe a few games had this in the past but never really the X series for some reason. I don't see much issue with voids of space with nothing happening either, I mean that could be filled with player content or patches or simply have vast areas of asteroids, nebulas, and even just boring voids.. That is space afterall. Why does it need to be a busy city? LOL

Also perhaps differences in warp engine capacities would determine how far and fast you travel.
Jerald
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Post by Jerald »

PRiME2007 wrote:Dunno if questions are going to be answered anymore but here goes.

Q1: With the new engine will it be possible for a warp based FTL engine mod to exist in game so that a player can point in a direction and warp to a location, even manually or are there still dead-zones present where player will hit wall and need to move into the superhighway system in order to move forward?


Dunno if that makes sense to people but I am a star trek fan and also like the freedom of travel in the series, true exploration, no borders or boundaries etc... I believe a few games had this in the past but never really the X series for some reason. I don't see much issue with voids of space with nothing happening either, I mean that could be filled with player content or patches or simply have vast areas of asteroids, nebulas, and even just boring voids.. That is space afterall. Why does it need to be a busy city? LOL

Also perhaps differences in warp engine capacities would determine how far and fast you travel.

Bernd has answered twice. I don't know. It wouldn't hurt to leave a question, I think he's been more than generous in his responses, but, who knows he might surprise us again.
Taddl666
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Post by Taddl666 »

Q: Are Building-platforms only able to build a single station or are they reusable? (Like you buy one builder-ship command it to build a station and as soon as it has finished the station, command it to build another station somwhere else)
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X2-Illuminatus
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Post by X2-Illuminatus »

Jerald wrote:Bernd has answered twice.
Actually, Bernd answered three set of questions. ;) But for some reasons the questions and answers from the German thread got lost somehow (i.e. they aren't linked or quoted in the OP), although The Q was so nice to provide a translation.
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Jerald
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Post by Jerald »

X2-Illuminatus wrote:
Jerald wrote:Bernd has answered twice.
Actually, Bernd answered three set of questions. ;) But for some reasons the questions and answers from the German thread got lost somehow (i.e. they aren't linked or quoted in the OP), although The Q was so nice to provide a translation.
Thanks X2-Illuminatus...I'm going to add The Q's Translation to the 2 sets here.

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