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TTD

Joined: 06 Jul 2008 Posts: 9102 on topic Location: Wiltshire,UK

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Posted: Sat, 17. Sep 11, 19:20 Post subject: [AP/TC] Is there a player's Shipyard ? (Solved...for now) |
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I have various scripts and mods.
One enables me to create a shipyard (eg Cycrow's Cheat Package).
However I have tried various ways to get a player owned shipyard,but each time they won't let me dock capitals,except in the case of the PHQ.
The nearest compromise is a "Friendly Race" shipyard.
Is there a mod or script that will create a player owned shipyard which allows me to dock Capital ships?
EDIT
btw I am playing TC v 3.1.1 with Bonus Pack and Steam DLC
_________________ TCplots-AP
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Last edited by TTD on Wed, 22. Feb 12, 15:00; edited 3 times in total |
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X2-Illuminatus Moderator (Deutsch)

 
Joined: 02 Apr 2006 Posts: 14893 on topic

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Posted: Sat, 17. Sep 11, 20:21 Post subject: |
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Based on the fact that shipyards have no functions (other than the ability to dock ships to it), I would suggest to simply get an Equipment Dock. It can be purchased in Vanilla and you can dock several capital ships to it.
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TTD

Joined: 06 Jul 2008 Posts: 9102 on topic Location: Wiltshire,UK

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Treelor
Joined: 05 May 2008
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Posted: Mon, 19. Sep 11, 01:48 Post subject: |
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You could always install the Xtra Ship Pack - that has buyable shipyards for a couple of races, which have the extra function of having actual ship construction capabilities (similar to the PHQ) thrown in.
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TTD

Joined: 06 Jul 2008 Posts: 9102 on topic Location: Wiltshire,UK

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Posted: Mon, 19. Sep 11, 19:54 Post subject: |
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Thanks for that, as I was not looking for more ships,I have ignored it in the past.
Downloaded and installed this morning but have problems with it.
I will read through the mod's thread and see if others have had the same problem.
Meanwhile....
Any other suggestions?
_________________ TCplots-AP
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Xadrian'sComplexCalc
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TTD

Joined: 06 Jul 2008 Posts: 9102 on topic Location: Wiltshire,UK

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Posted: Tue, 20. Sep 11, 00:57 Post subject: |
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UPDATE
======
I have got it running now and I like it very much.
Still not what I was looking for,but very good just the same
Gives me more scope in certain areas and the new ship models are great !
So, still looking for a standard Shipyard that will let me dock my capitals.
_________________ TCplots-AP
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x1tp-S/Ms
Xadrian'sComplexCalc
SaveGameManager |
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boogieman335
Joined: 04 Sep 2007 Posts: 109 on topic

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Posted: Wed, 21. Sep 11, 00:24 Post subject: |
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You can try cloning the shipyards with the clone station script thats linked on the Xtra ship pack page. Some people have had problems getting Cap ships to dock and this is the fix for that.
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cattafett

 
Joined: 30 Aug 2007 Posts: 705 on topic Location: In your fridge eating your food

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Posted: Wed, 21. Sep 11, 03:03 Post subject: |
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two things that might help
if you take a copy of the scene file for the normal ship yard and rename it the same as an equipment dock you can make the equipment dock use the shipyard model
if you like i could upload one for you if you dont'/won't want to do it yourself
three things about swaping models
don't be in a sector if you do this on a old save game
if you do this undock your ships from the equipment docks cos strange stuff happens
and while the ship yard model has six cap ship docks it only has 5 small ship docks. unlike th 15(i think) the equipment dock has
when you script in stations (i've been working on adding cap ship docking to all stations) straight into the game the cap ship docks don't work but if you add them to a TL and build them they will
out of interest how many capship docks would you like the an equipment dock to have?
_________________ those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings |
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TTD

Joined: 06 Jul 2008 Posts: 9102 on topic Location: Wiltshire,UK

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Posted: Wed, 21. Sep 11, 08:39 Post subject: |
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| boogieman335 wrote: |
| You can try cloning the shipyards with the clone station script thats linked on the Xtra ship pack page. Some people have had problems getting Cap ships to dock and this is the fix for that. |
There are over 400 pages there.
Which page is the cloning station software?
Or do you mean Cycrow's Cheat package?
@ cattafett
| Quote: |
| when you script in stations ...straight into the game the cap ship docks don't work but if you add them to a TL and build them they will |
I have tried this with Cycrow's CT , but to no avail.
Capital ships still don't dock.
| Quote: |
if you take a copy of the scene file for the normal ship yard and rename it the same as an equipment dock you can make the equipment dock use the shipyard model
if you like i could upload one for you if you dont'/won't want to do it yourself |
Thanks for that suggestion.
I will try to work out how to do that,but can I take you up on that offer,please?
| Quote: |
| ...how many capship docks would you like the an equipment dock to have? |
Is there a limit ?
Standard PHQ has 9.
Is this possible for EQ or Shipyard ?
X-tra ships mod's shipyards are basically re-modeled PHQs.
I am not looking for RE abilities at Shipyard.
I just want to use them as storage areas at Twisted Skies while I build my Invasion Fleet.
So the extra docking clamps of the standard shipyards appeal to me better than the EQ docks.
Thanks.
these two replies are most welcome.
_________________ TCplots-AP
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Xadrian'sComplexCalc
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cattafett

 
Joined: 30 Aug 2007 Posts: 705 on topic Location: In your fridge eating your food

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Posted: Wed, 21. Sep 11, 09:33 Post subject: |
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the station cloning script fot the Xtra ship pack is on the first page
go past the looong list of ships, past the stations,turrets and Recommended Scripts and then you get to Known issues and solutions
here is your equipment dock
go some where with no equipment docks and save your game
download this and unpack it in your game folder (i used winrar)
it should be objects/stations/station_scenes/others/argon_equipmentdock_scene
with winrar you get extract here and extract to(name of rar file use extract here
load your game and all equipment docks should be using the shipyard model
| TTD wrote: |
Is there a limit ?
Standard PHQ has 9.
Is this possible for EQ or Shipyard ? |
only our own stupidity
copy the following on to notepad and name it argon_equipmentdock_scene.BOD
| Code: |
/===============================================================
/ 3D Scene Information file X:\objects\stations\station_scenes\others\\argon_spacedock_scene.bod
/ Automatically generated from X:\objects\stations\station_scenes\others\argon_spacedock.max
/===============================================================
/ EGOSOFT Bodyfile exporter version 3.44 [Sep 7 2005 17:19:29]
VER: 3;
/ >> Tue Oct 04 10:08:09 2005
/ >> Tue Oct 04 10:08:09 2005
/ Animation time interval: 0..16000
/ >> Tue Oct 04 10:08:09 2005
/ Staring Biped Key Reading/ >> Tue Oct 04 10:08:09 2005
/ finished Biped Key Reading
/ Tue Oct 04 10:08:09 2005
/ Node Bstations\living_sections\argon_livingsection Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 0; B stations\living_sections\argon_livingsection; N Bstations\living_sections\argon_livingsection; b
{ 0x2002; -56167; 143198; -13717; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
/ Tue Oct 04 10:08:09 2005
/ Node B19022b Class [Dummy, HELPER_CLASS_ID]
P 1; B 19022; N B19022b; b
{ 0x2002; -2027; -288581; -2270; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // -1
/ Tue Oct 04 10:08:09 2005
/ Node B19040b Class [Dummy, HELPER_CLASS_ID]
P 2; B 19040; N B19040b; b
{ 0x2002; -217392; -360120; -783389; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
/ Tue Oct 04 10:08:09 2005
/ Node B19040b Class [Dummy, HELPER_CLASS_ID]
P 3; B 19040; N B19040b; b
{ 0x2002; 209061; -360120; -1217568; 0.250000; 0.000000; -1.000000; 0.000000; -1; -1; } // -1
/ Tue Oct 04 10:08:09 2005
/ Node B19040b Class [Dummy, HELPER_CLASS_ID]
P 4; B 19040; N B19040b; b
{ 0x2002; 209061; -360120; -347498; 0.250000; 0.000000; -1.000000; 0.000000; -1; -1; } // -1
/ Tue Oct 04 10:08:09 2005
/ Node B19040b Class [Dummy, HELPER_CLASS_ID]
P 5; B 19040; N B19040b; b
{ 0x2002; 209061; -360120; 778190; 0.250000; 0.000000; -1.000000; 0.000000; -1; -1; } // -1
/ Tue Oct 04 10:08:09 2005
/ Node B19040b Class [Dummy, HELPER_CLASS_ID]
P 6; B 19040; N B19040b; b
{ 0x2002; -217392; -360120; 1212369; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
/ Tue Oct 04 10:08:09 2005
/ Node B19040b Class [Dummy, HELPER_CLASS_ID]
P 7; B 19040; N B19040b; b
{ 0x2002; -217392; -360120; 348740; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
/ Tue Oct 04 10:08:09 2005
/ Node B19030b Class [Dummy, HELPER_CLASS_ID]
P 8; B 19030; N B19030b; b
{ 0x2002; -6461; -146038; 2279379; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
/ Tue Oct 04 10:08:09 2005
/ Node Bstations\station_scenes\others\argon_spacedock Class [Editable Mesh, GEOMOBJECT_CLASS_ID]
P 9; B stations\station_scenes\others\argon_spacedock; N Bstations\station_scenes\others\argon_spacedock; b
{ 0x2002; 0; 0; 0; 0.000000; 0.000000; 0.000000; 0.000000; -1; -1; } // -1
P 10; B 19040; N B19040b; b
{ 0x2002; -217392; 360120; -783389; 0.250000; 0.000000; -1.000000; 0.000000; -1; -1; } // -1
P 11; B 19040; N B19040b; b
{ 0x2002; 209061; 360120; -1217568; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
P 12; B 19040; N B19040b; b
{ 0x2002; 209061; 360120; -347498; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
P 13; B 19040; N B19040b; b
{ 0x2002; 209061; 360120; 778190; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
P 14; B 19040; N B19040b; b
{ 0x2002; -217392; 360120; 1212369; 0.250000; 0.000000; -1.000000; 0.000000; -1; -1; } // -1
P 15; B 19040; N B19040b; b
{ 0x2002; -217392; 360120; 348740; 0.250000; 0.000000; -1.000000; 0.000000; -1; -1; } // -1 |
this will give you an equipment dock with 12 cap ship docks
if you have not downloaded the first thing i put up
go to your game folder and make a folder named objects
in that folder make a folder named stations
in that folder make a folder named station_scenes
in that folder make a folder named others
put the argon_equipmentdock_scene.BOD file in the others folder
_________________ those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings |
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TTD

Joined: 06 Jul 2008 Posts: 9102 on topic Location: Wiltshire,UK

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dillpickle

Joined: 03 Nov 2008 Posts: 1043 on topic

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Posted: Wed, 21. Sep 11, 11:27 Post subject: |
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Another way to do it is to create a new station in TDocks copying a standard shipyard entry from TFactories, give it a new ID such as SS_SHIPYARD_BUY, change it's subtype to SS_DOCK_EQUIP you now have a shipyard that operates as an equipment dock, can dock 6 capitals and can be added to shipyards to be bought as and when you need them.
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TTD

Joined: 06 Jul 2008 Posts: 9102 on topic Location: Wiltshire,UK

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Posted: Wed, 21. Sep 11, 12:20 Post subject: |
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@ dillpickle
Thanks for that also.
Seems that if I want to bend the game to my style,I will have to gradually get into programming again,as I keep promising myself.
Have tried the cloning,but results the same as Cycrow's CP.
So I am going to give these helps a whirl.
Many views to this thread from pilots.
But the ideas are coming forward now with practical help that will help many others.
.................
@ cattafett
I used the script coding you gave.
Made the folders.
Saved.
tried.
Fail.
examined closer.
Windows automatically added ".txt" ,so removed that.
Works fine now.
Found it interesting that you can dock above and below the docking arms.Maybe not in vanilla or have I just missed that for all these years?
I can see a potential clash with X-tra ships mod,in that he is changing the Shipyards and EQ Docks to new models,eg Teladi PTNI HQ sector.
Maybe ok for as long as the Argon ones are not touched...
This near enough what I was looking for and gives me scope to try out ideas by playing with the code.
Talking of which,which line of code and/or which part do I change to alter number of docks to greater or less ?
I will be trying out all ideas put forward here,so please anyone , feel free to add any other solutions or ideas.
I will be bookmarking this thread for ease of access. 
_________________ TCplots-AP
Customize your start
x1tp-S/Ms
Xadrian'sComplexCalc
SaveGameManager |
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TTD

Joined: 06 Jul 2008 Posts: 9102 on topic Location: Wiltshire,UK

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Posted: Wed, 22. Feb 12, 14:59 Post subject: |
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@ cattafett....
| Quote: |
here is your equipment dock
go some where with no equipment docks and save your game
download this and unpack it in your game folder (i used winrar)
it should be objects/stations/station_scenes/others/argon_equipmentdock_scene
with winrar you get extract here and extract to(name of rar file use extract here
load your game and all equipment docks should be using the shipyard model |
The "download this" link is no longer available.
However , I have the original and have tried it on AP
Yes it works there too,
Thanks a million 
_________________ TCplots-AP
Customize your start
x1tp-S/Ms
Xadrian'sComplexCalc
SaveGameManager |
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cattafett

 
Joined: 30 Aug 2007 Posts: 705 on topic Location: In your fridge eating your food

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Posted: Wed, 22. Feb 12, 20:49 Post subject: |
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while it will work in ap it will only work for argon equipment docks
| TTD wrote: |
| Found it interesting that you can dock above and below the docking arms.Maybe not in vanilla or have I just missed that for all these years? |
the arms are there just for show. Cap ship docks unlike the little ship docks are just a point in space
| TTD wrote: |
This near enough what I was looking for and gives me scope to try out ideas by playing with the code.
Talking of which,which line of code and/or which part do I change to alter number of docks to greater or less ? |
if you look at the green code text a few posts up pay attention to the last six lines
they are what add the extra six docking points
for them all i did was copy the original then changed two parts
the first to raise the dock point above the center of the model
original
P 2; B 19040; N B19040b; b
{ 0x2002; 217392; -360120; -783389; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
new
P 10; B 19040; N B19040b; b
{ 0x2002; -217392; 360120; -783389; 0.250000; 0.000000; -1.000000; 0.000000; -1; -1; } // -1
the second was to rotate the direction of the docking point
original
P 2; B 19040; N B19040b; b
{ 0x2002; -217392; -360120; -783389; 0.250000; 0.000000; 1.000000; 0.000000; -1; -1; } // -1
new
P 10; B 19040; N B19040b; b
{ 0x2002; -217392; 360120; -783389; 0.250000; 0.000000; -1.000000; 0.000000; -1; -1; } // -1]
_________________ those UFOs you hear about are just what you tried to explaine to me going over my head
Advanced Complex-Hub you know you need it Catta Fett's D.O.G.S Vanilla safe mod collectionyou don't need them but you want them
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings |
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