dougeye wrote:The reason Egosoft arnt making official statements is because they dont wnat to fall into the trap this early of promising features which re not yet fully tested and then being slated if those said features are non existent , broken or poorly executed at the time of release. Playing your cards close to your chest is the best way at this stage. Im sure we will get a small amount of info very soon
Bah. At this stage there are things that are absolutely guaranteed to be in the final builds in one form or another. If they actually intend to release before the year is out, then there is very little time left for the adding or removing of major features.
Oh well. Hopefully there is more info coming soon. Between this and Planetside 2, my plate is full next winter.
Looks absolutely beautiful, and i for one am glad that the is still in the X-verse, and that Betty will still be there at my side the whole way! I'm very excited.
However, i don't like the sound of "dozens of hours" of gameplay- i'm already into the 6th full day of gameplay in my X3TC restart.
And a supernova effectively destroying the entire galaxy? Hmmm, as an amateur astronomer, i happen to know that is entirely unfeasible, unless all those 170-odd systems were in the same plane as the stars polar gamma ray burst. So you need to flesh that little idea out a bit more guys.
What do i want to see? Better fleet management options, simple-step, point and click UI, modular ship damage, race response fleets of some kind, and the amazing community of scripters being directly involved to give us more post-plot options, missions and things to do than we can handle.
You have my implicit trust guys in getting this right. Please, for the sake of the game and the community, make sure you have an open Beta period for testing. Don't go down the road of those goons at Firaxis, who took possibly the World's greatest gaming series (Civilization) and in one fell swoop utterly destroyed it by making a Fisher Price kiddies version - and Pan-Continental humiliation- of a game in Civ5.
Last edited by Chemical-mix on Tue, 3. May 11, 16:58, edited 1 time in total.
Chemical-mix wrote:And a supernova effectively destroying the entire galaxy? Hmmm, as an amateur astronomer, i happen to know that is entirely unfeasible, unless all those 170-odd systems were in the same plane as the stars polar gamma ray burst. So you need to flesh that little idea out a bit more guys.
I may be wrong, but my understanding is the supernova didn't destroy the entire galaxy. Rather, it caused the gate system to shut down.
Which considering the dependency we've seen across the game for the systems to import goods from other sectors using jumpgates, most likely means the universe societies we knew have been destroyed or dealt a crippling blow.
That would make more sense Observe; still- some explaining of this cataclysm would be great, even though nobody in the X-verse is really sure how the gate system works, with the possible exception of the Ancients and Bala Gi, IIRC.
And Dant- what you say is true also, being how much actual stuff is dependent on Teladianium, Stott Spices and such.
On the other hand, we clearly seen a working (and beautifully detailed) gate in the trailer. Perhaps this will form part of the storyline?
edit- And i forgot to mention- the game MUST be sandbox. That has got to be priority number 1 for me
Chemical-mix wrote:edit- And i forgot to mention- the game MUST be sandbox. That has got to be priority number 1 for me
In the translation of the video from the con, Bernd was heard to say that the sandbox element was considered important. I am sure they have left that part in!
I agree. The so called "sandbox" aspect of X-games is fundamental. Without it (sandbox), the game would not have the extended playing-time longevity for which they are well loved.
Chemical-mix wrote:And a supernova effectively destroying the entire galaxy? Hmmm, as an amateur astronomer, i happen to know that is entirely unfeasible, unless all those 170-odd systems were in the same plane as the stars polar gamma ray burst. So you need to flesh that little idea out a bit more guys.
I may be wrong, but my understanding is the supernova didn't destroy the entire galaxy. Rather, it caused the gate system to shut down.
Yeah that's also what I understood from the trailer and infos. Of course a single supernova wouldn't be able to physically devastate all the X-verse, but like said it most likely hit hard the gate systems leading to sectors isolated and all that comes when your lifeline is broken.
And of course the sandbox part is important to the game, since sandbox is to X what sand is to a real sandbox.
SCUM : They may exceed you in number, but not in value.
Thanks for the link X2-Eliah, now i just have to hope someone will be willing to translate it into English and others will possibly want other languages as well, hopefully someone who speaks both German and English can let us know if theres any new information in the interview, and if so what.
Legionnaire
Edit, forgot i had ImTranslator installed in Firefox, I've just run it through that, heres the translation as it gives it. (dont think its close to perfect, but might give an idea.
Once, there they were real great moments of the computer game: the gigantic, complicated space simulations in which the player with his spaceship did trade Convoys protected and pirates to dust zerschoss. However, titles like "Privateer" and "élite" stand, in the meantime, only in the fame halls of the play industry, carefully illuminated in small glass glass cabinets. At least we fancy thus the fame halls of the play industry. Bit by bit they have gone everything of us.
What remained, were the MMOG "Eve Online" and "X". The space series from Germany, formerly still as an "élite clone" stamped, is, in the meantime, the last big standard representative for solo pilots. And even there it had become very quiet since "X3 : Terren Conflict". How turns out now, however because developer Egosoft could take from himself the time to build up his play row entirely anew.
The new part which should come in the end of this year already on the market calls "X Rebirth" accordingly. To see a lot there was not by the announcement yet. A few seconds of trailer on the Internet, in addition a little more further version which was presented the last week on the science fiction fair "FedCon" to all present Leias, Wookies and Bobba Fets.
We have dripped to us exactly there with standard creator Bernd Lehan to draw of him everything in infos to the new part what was possible without use of force.
Krawall.de: You have said to us at the beginning that you wanted to rework your play for a long time once basically because you could tackle only so a few basic problems in your series, but also in the genre all together. What for problems were this, for instance?
The "X" row celebrated in 1999 her first birth. Now standard creator Bernd Lehan is glad about the "Rebirth".
Bernd Lehan an example is anyway the flight through all. This was up to now always in such a way that one proceeded on a straight line of point A to B, and then one flew just. There was practically nothing to act, one moves just simply by the emptiness of the space. Now we introduce in "Rebirth" new locomotion methods which change this. I cannot describe this yet in detail, but there will be practically the possibility to proceed together with other spaceships on the trip, then to those one must make way, for example, also sometimes and such.
Then this is a little like "GTA" in the space, thus the trip in itself becomes playfully interesting.
Krawall.de: However, I can pull nobody from his spaceship and pinch the mill simply to him …
Bernd Lehan Nein, of course not in the sense of "GTA". In addition, we have also changed an amount of things in detail which prove, however, another picture then in the big whole.
"GTA" in the space? The flight through all should be more interesting playfully than before.
For instance, when and how I get a spaceship what I can do with it et cetera. Up to now it was easy in such a way: We have asked the fans what they wanted to have. And as an answer we agreed: „ More! More! More! A new race! Bigger ships! This and that! “ Thus the row has terrifically developed of course quantitatively, but the play quality became thereby not better. So, it was important, themselves once subjoin and everything on the test bench to put.
Krawall.de: Completely briefly to this new further transaction type: Then one virtually flies in a kind of Weltraumstrasse with other spaceships?
I cannot betray Bernd Lehan Details yet. I believe, in June we will show in addition for the first time something.
Krawall.de: Can one also leave his spaceship?
Bernd Lehan: Yes, but one will be able to walk around not on stations, but rather with other figures interoperate. There is NPCs in quite different Gameplay areas. This is a manager for your factories, pilots et cetera. Instead of digging in dry menus, then one does a lot about dialogs with these figures. The construction part will be much bigger, by the way, than earlier. There we want that the player can also see the effect of his management that that what he produces in his factories also has an effect on the economy in the universe. However, in addition I cannot still betray even more. It is new also that we have a female Co pilot who accompanies the hero.
Krawall.de: The title betrays it: This here is right one of the "Reboots" so popular at the moment, a series-new start?
Bernd Lehan: Yes. It is not "X4", I must say this to the people over and over again clearly.
Krawall.de: Does this signify, you also break a piece far with the old plays? Do her things which you hold no more for contemporary throw?
Bernd Lehan: Yes, clearly. But it is not in such a way that we throw Features because they are to be developed more difficultly.
What we do, is simply newer all around and "cooler". The play has cost us a lot, even more developing expenditure than all previous. With wide.
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Google Translate wrote:Q: Can you even leave your ship?
A: Yes, but you can not run around stations, but rather interact with other characters. NPCs are in completely different gameplay areas. They are managers for your factories, pilots and so on. Instead of digging in dry menus, then it does a lot of dialogues with these figures.