Brian
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Unless they're going into the level of detail FSX, X-Plane, or even better, the staggering amount of detail a study sim like Falcon4.0 or DCS' A10-C Warthog have, I'd MUCH rather have the direct neural link interface X3 has. It takes nearly 10m to run through the start-up procedures in DCS' new A-10 sim. Better to streamline it all away with a neural interface than to put in a bunch of generic real-estate hogs with no real purpose other than to present information that can be better presented other ways just as believably:Skeeter wrote:About cockpits i dont think they are doing them as in the trailer/teaser they have briefly a tug or something that has that long ship view blocking alot of your view (more than cockpits imo).
Shame, ah well gluck with it egosoft but another x game i wont be getting due to no cockpits. Unless im corrected by a egosoft dev.
Linky: http://soundcloud.com/alexeizakharov/tracks?page=1nitro912gr wrote:Hello everyone, I heard that there is thread about the game's announcement where egosoft asked players if they want the music track from the trailer, am I at the right thread to give +1 for the track?
thanks!Rockhoof wrote:Linky: http://soundcloud.com/alexeizakharov/tracks?page=1nitro912gr wrote:Hello everyone, I heard that there is thread about the game's announcement where egosoft asked players if they want the music track from the trailer, am I at the right thread to give +1 for the track?
Sweet thanksRockhoof wrote:Linky: http://soundcloud.com/alexeizakharov/tracks?page=1nitro912gr wrote:Hello everyone, I heard that there is thread about the game's announcement where egosoft asked players if they want the music track from the trailer, am I at the right thread to give +1 for the track?
As Bernd stated in his linked, X-News interview, they started it in 2007, so to answer your question, four years.Incubi wrote:...
Question, and sorry if this has ben asked all ready.... 4th quarter 2011? How long have you been working on this? ...
Would be great to get into the 'history' of XR at some point. Personally, I came to the company for X3TC and XR was already being worked on. As Bernd and CBJ have said, it's a whole new engine. I recall X3: Reunion being touted as a new engine (which is true) but still retained many of X2s features while adding its own. X Rebirth is totally a whole other level!Nanook wrote:As Bernd stated in his linked, X-News interview, they started it in 2007, so to answer your question, four years.Incubi wrote:...
Question, and sorry if this has ben asked all ready.... 4th quarter 2011? How long have you been working on this? ...
I have one question which I think many others will also want to know, will there be new talking heads during communication? Can we finally say goodbye to the X2 blob people?Xenon_Slayer wrote:Would be great to get into the 'history' of XR at some point. Personally, I came to the company for X3TC and XR was already being worked on. As Bernd and CBJ have said, it's a whole new engine. I recall X3: Reunion being touted as a new engine (which is true) but still retained many of X2s features while adding its own. X Rebirth is totally a whole other level!Nanook wrote:As Bernd stated in his linked, X-News interview, they started it in 2007, so to answer your question, four years.Incubi wrote:...
Question, and sorry if this has ben asked all ready.... 4th quarter 2011? How long have you been working on this? ...
As any one who has every played with X3s files can clearly see X2 stuff still being used. Hopefully this time when I go digging nothing or very little will be easily noticeable as X2/X3 material.Xenon_Slayer wrote: Would be great to get into the 'history' of XR at some point. Personally, I came to the company for X3TC and XR was already being worked on. As Bernd and CBJ have said, it's a whole new engine. I recall X3: Reunion being touted as a new engine (which is true) but still retained many of X2s features while adding its own. X Rebirth is totally a whole other level!
We've been seeing redesigned race concept art since Terran Conflict came out.Freya Nocturne wrote:I have one question which I think many others will also want to know, will there be new talking heads during communication? Can we finally say goodbye to the X2 blob people?
Tbh i dont care much for the direct neural interface crap ppl made up for the lack of cockpits. Blackprophecy can do it and a few other space games does em so its not impossible.Rockhoof wrote:Unless they're going into the level of detail FSX, X-Plane, or even better, the staggering amount of detail a study sim like Falcon4.0 or DCS' A10-C Warthog have, I'd MUCH rather have the direct neural link interface X3 has. It takes nearly 10m to run through the start-up procedures in DCS' new A-10 sim. Better to streamline it all away with a neural interface than to put in a bunch of generic real-estate hogs with no real purpose other than to present information that can be better presented other ways just as believably:Skeeter wrote:About cockpits i dont think they are doing them as in the trailer/teaser they have briefly a tug or something that has that long ship view blocking alot of your view (more than cockpits imo).
Shame, ah well gluck with it egosoft but another x game i wont be getting due to no cockpits. Unless im corrected by a egosoft dev.
Instead of imagining X3 pilots in a WWII era cockpit, imagine them in the futuristic version - it has no windows, and is completely encased to protect the pilot from the massive G forces experienced in dogfights, or there are so many interconnections to your brain necessary to run a bigger ship that there's no room for windows anyways. In fact, it's been that way all along, even in X and X2 - but just as RL operating systems have moved further and further away from command line driven interfaces, so to have modern X-tech cockpit pods moved away from the more primitive representation style of old-school cockpits. They're there if you want'em (Cockpit mods) but are no longer bundled software. In terms of 'believability': Jump[gates|drives] break every known law of physics, a neural interface is merely beyond our present computing power.
Suspension of disbelief is all about the ability to rationalize in a fun way. That's the way I see it anyways. I never let fluff get in the way of a good game. There's always counter-fluff to mitigate any worries that might crop up.
Edit: had a stray tag in msg body.